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  1. #1
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    329
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100

    Honestly MH Wilds EX is brilliant. (And other raids should take note)

    I don't just mean the fight. For most raiders it's probably too easy, but other than that the fight is fun, but more importantly;

    I think Savage & Ultimate raids could use something similar to the potion mechanic.
    Atleast as a setting in the PF finder.

    It helps alot when you're just progging to be able to keep people alive a bit longer to see whats next etc.

    Now, I don't think you should be rewarded with the raid gear if you would enable the potion mechanic for savage or ultimate raids.

    One of my main gripes as to why I have not raided more is that even the smallest mistake while still learning the fight is punished so heavily and alot of people lose patience when progging because someone keeps misunderstanding a mechanic.

    As we can see with this EX, as you start getting better and better you start using potions less and less. And that's a good indicator that maybe you can do it without the potions.

    Maybe it's just me, but I'm sick and tired of trying to prog savage semi casually, whereby eeverytime when I do put the effort to learn a fight I am punished so heavily if I make even the slightest mistake. Especially when just learning.

    Just my two cents on the matter. I know some hardcore raiders are really opposed to the idea, but to them I'd say you wouldn't have to enable this "pity system".
    (4)

  2. #2
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    106
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kirutsuki View Post
    I don't just mean the fight. For most raiders it's probably too easy, but other than that the fight is fun, but more importantly;

    I think Savage & Ultimate raids could use something similar to the potion mechanic.
    Atleast as a setting in the PF finder.

    It helps alot when you're just progging to be able to keep people alive a bit longer to see whats next etc.

    Now, I don't think you should be rewarded with the raid gear if you would enable the potion mechanic for savage or ultimate raids.

    One of my main gripes as to why I have not raided more is that even the smallest mistake while still learning the fight is punished so heavily and alot of people lose patience when progging because someone keeps misunderstanding a mechanic.

    As we can see with this EX, as you start getting better and better you start using potions less and less. And that's a good indicator that maybe you can do it without the potions.

    Maybe it's just me, but I'm sick and tired of trying to prog savage semi casually, whereby eeverytime when I do put the effort to learn a fight I am punished so heavily if I make even the slightest mistake. Especially when just learning.

    Just my two cents on the matter. I know some hardcore raiders are really opposed to the idea, but to them I'd say you wouldn't have to enable this "pity system".
    I can say that watching what boss will do is way more exciting aside of annoying limit cut phase.
    It's a good fight indeed way better than boring DDR scheme we have in the other fights.
    However the clutter is there so if they kept it more balanced as it is with valigarmanda i would be just as great.
    7/10 fight
    (1)
    Last edited by Myotis; 10-08-2025 at 01:24 AM.

  3. #3
    Player
    SylvAlternate's Avatar
    Join Date
    Feb 2022
    Posts
    88
    Character
    Sylv Aaor
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kirutsuki View Post
    Maybe it's just me, but I'm sick and tired of trying to prog savage semi casually, whereby eeverytime when I do put the effort to learn a fight I am punished so heavily if I make even the slightest mistake. Especially when just learning.

    I mean that's the point, you get better at the earlier mechanics through repetition while getting to the later ones and trying to clear
    (0)
    You can always give unsolicited advice, it's always morally correct

  4. #4
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    949
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Don't know about the potion mechanic (though I do agree that more optional actions in that vein would make fights more interesting).
    What I do think though is that the MH fight does a few things correct that should be continued going forward.

    The first is that Ex is basically a continuation of normal mode outside limit cut.
    You learn the basics and can use them in a spiced up Ex version. Personally that is far better than say M6S which is basically an entirely different fight the greater part of the playerbase will never see.
    As "ok" as I find this Ex fight, I think it does a great job at bridging the gap between normal and Ex.

    The second thing I genuinely like and would love to see going forward is the weapon reward structure.
    It's been too long since normal modes gave usable rewards. Getting the weapons there and upgrading them through Ex is imo a great way in gearing lesser used jobs and it still has the "unique" reward from an Ex fight.
    (2)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,559
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Potions in every challenging fight, or how to finally put every healer in the grave because progression is the only time they're actually having fun.

    But I guess, if this frees up healing requirements and pushes PVE definitely out of the trinity model, maybe they can find something more engaging for healers to do as a result, who knows...
    (2)
    Secretly had a crush on Mao

  6. #6
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    329
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Potions in every challenging fight, or how to finally put every healer in the grave because progression is the only time they're actually having fun.

    But I guess, if this frees up healing requirements and pushes PVE definitely out of the trinity model, maybe they can find something more engaging for healers to do as a result, who knows...
    From what I've heard about the EX, even with potions it seems to be fun due to the random vuln stacks, but I wouldn't know I don't do healers in raids.
    Did the EX just now and I had a moment with 5 vuln stacks cause I kept messing things up, we still cleared, but surely that was fun for a healer in some regard.
    (0)

  7. #7
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    329
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by SylvAlternate View Post
    I mean that's the point, you get better at the earlier mechanics through repetition while getting to the later ones and trying to clear
    Honestly, it's fun -to a point-, and I don't ever get frustated about a wall that people get stuck on, never have. In fact I am more than happy to bash my head against that wall repeatetly,
    but I can still fully admit that it is a huge barrier of entry for many when they find those walls and people start commenting on it in chat.

    I would not want savage to be something only those with a right mindset to participate in. I would love it if everyone could practise savage fights without feeling bad they got hit and the whole party wiped because of it.

    You could still do the normal progging without potions if you chose to do it that way. I just think an option like this would lower the barrier of entry.
    Especially if you plan to blind prog things rather than look up a guide.
    I would say as much that potions like this would make people do blind progging alot more than guided ones.
    (0)

  8. #8
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,525
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    It's really easy to get hit in the fight but it doesn't punish mistakes with instant death nearly as often as any other EX we've had in years, and healers can do a lot to keep people alive even with a few vuln stacks.
    There's also still quite a bit of unavoidable damage spread out across the entire encounter and since megapotions take over a GCD to use I think it's still ideal for healers to do the healing. The potions are mainly useful for getting back up after a rez (especially as a healer imo) or in a pinch.
    (1)

  9. #9
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    856
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kirutsuki View Post
    Honestly, it's fun -to a point-, and I don't ever get frustated about a wall that people get stuck on, never have. In fact I am more than happy to bash my head against that wall repeatetly,
    but I can still fully admit that it is a huge barrier of entry for many when they find those walls and people start commenting on it in chat.

    I would not want savage to be something only those with a right mindset to participate in. I would love it if everyone could practise savage fights without feeling bad they got hit and the whole party wiped because of it.

    You could still do the normal progging without potions if you chose to do it that way. I just think an option like this would lower the barrier of entry.
    Especially if you plan to blind prog things rather than look up a guide.
    I would say as much that potions like this would make people do blind progging alot more than guided ones.
    I personally disagree. That's what EX is for.

    They have already reduced the number of body checks in savage. Abyssos was notorious for those where almost every single mechanic was some form of a body check. You can also tell the long-term impact it had, and it's not the best.

    The first couple of floors on savage are already very accessible. The M6S was a bit of an outlier, but it also showed how poor the raiding scene has become in terms of quality due to the previous choices they made.

    I found this fight very interesting, to be fair, and an interesting spin on the Limit Cut mechanic. Rubicante still takes the cake for that one. I still shiver thinking about it..lol.
    (0)