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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,461
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    The invasion of Monster Hunter / Souls like mechanics

    With the new release of the Monster Hunter crossover, it made me reminisce a little back from the times in Stormblood when the original crossover released - The Great Hunt, the Rathalos fight. It tried to do a lot of unusual or interesting things in order to model something closer to the experience one would find in the MH game franchise, but still rooted into the XIV gameplay system. So we couldn't heal (at least in phase 2), had to use potions, and everything relied on visual cues and telegraphs. Fair enough I thought, because that was supposed to be Monster Hunter after all.

    But I also remember absolutely hating on that fight. I loathed it so much because it was miles away from what XIV was all about. It was trying to implement an action game into a MMO. Let's be fair, XIV has always had a couple of similar mechanics, the most and earliest notable one being Coincounter in Aurum Vale, or later the no telegraph no aggro dragon in ARR/HW which I appreciated for its uniqueness. Let's just say that the Rathalos fight was just taking everything similar and cranked it to over thousand in a pure concentration of DDR and dodge mechanics. It felt horrible for me and I couldn't imagine what XIV would be if it was choke full of similar encounters.

    Well, turns out it is now. Everything is about watching out for visual cues, everything is about gotcha mechanics you have to eat in the face before figuring out how they work, everything is about running everywhere like frogs in a blender (©Mao). Worst of all, since SB/ShB the game has progressively and completely turned into a "stand in the correct spot or die" fiesta. We've lost almost everything that made XIV a RPG: no more increasing mechanics with enemies buffing themselves or the party having to manage growing threats, no more add management or dps checks, no more organically stat based mechanics, no more resource management beyond brainless job gauges, MP you could just remove like you removed TP after it stopped being significant in SB. No more resource scarcity and scrappy based gameplay, no more skill expression born out of organic battle system variables and boss designs, everything is now a binary do or die, if not outright body checks everywhere for harder content.

    The designs you're implementing in casual content in DT isn't even getting the success you were hoping for with your "new and exciting encounter design". A lot of very casual players hate it. It's too binary to provide a good sliding scale of effort and it just gates some players, the very audience that content is aimed at. Why do you think they finally added AoEs to Coincounter with Duty Support? It was the boss that literally murdered sprouts again and again because they couldn't understand the visual cues or that the boss had any to begin with, and now you want to double down on that kind of design for the casual endgame, and wonder why it's messing with so many casuals??

    All I'll say to the dev team, again: stop trying to be another game genre than what you are.
    (30)
    Last edited by Valence; 10-07-2025 at 08:13 PM.
    Secretly had a crush on Mao

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    667
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Let me say this. I am having a lot of fun reading the MHW forums about their experience with Omega. I guess now it's their time.

    As for your last bit, how is collaborating with another game a bad thing? It's optional content, and if it ain't into that thing, fair, but you don't have to do it.
    (14)

  3. #3
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,134
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    There are people who complain the game has changed too much, there are people who complain the game hasn't changed enough. Thus, the world keeps spinning.
    (23)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,106
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    If watching the boss for visual tells is a Soulslike mechanic, then something like FF4 is a Soulslike. Binary pass/wipe mechanics are a separate issue.
    (21)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,677
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    These are good points. But as far as visual cues go, although you sort of have to eat them in the face first, you also don't because of how consistent SE is. Just based on the wing being held out on one side I figured it would cleave 75% of the arena and it did. Just based on the line across the middle I figured it would cleave all but the sides of the arena and it did. Just based on it being red I figured I'm gonna need to be in the middle (but I was too far when I worked that out and got snapshotted). Figuring out telegraphs based on wings, tails or other boss signals has become fairly consistent at this point.
    (8)

  6. #6
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    Why do you think they finally added AoEs to Coincounter with Duty Support? It was the boss that literally murdered sprouts again and again because they couldn't understand the visual cues or that the boss had any to begin with, and now you want to double down on that kind of design for the casual endgame, and wonder why it's messing with so many casuals??
    Ah, yes. Because it's wrong to assume that a playerbase might need training wheels at level 47 that should be able to be removed at level 100.
    (17)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,384
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kohashi View Post
    Let me say this. I am having a lot of fun reading the MHW forums about their experience with Omega. I guess now it's their time.

    As for your last bit, how is collaborating with another game a bad thing? It's optional content, and if it ain't into that thing, fair, but you don't have to do it.
    Its been their time. When Behemoth was released, MH still got the better end of the collab.
    (1)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,461
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kohashi View Post
    Let me say this. I am having a lot of fun reading the MHW forums about their experience with Omega. I guess now it's their time.

    As for your last bit, how is collaborating with another game a bad thing? It's optional content, and if it ain't into that thing, fair, but you don't have to do it.
    I am frankly not sure what this has to do with anything laid out in the OP.
    (0)
    Secretly had a crush on Mao

  9. #9
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    188
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    Bun is bun, bun has no need to listen or pay attention, is only bun.
    (0)
    WAR don't get changes because they don't need changes. They only need more enemies to cleave.

  10. #10
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    293
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    no more add management or dps checks,
    We did just get a raid tier full of add management, to be fair. As for dps checks, I assume you mean in story/dungeon level content because we have those everywhere else.
    (5)
    Bring back 6.0 Dragoon. I want my job back.

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