Results 1 to 6 of 6
  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,204
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Quality of Life for PvP major icons?

    Am I the only one that feels that buffs like Guard and Purify especially would be more noticeable on people? Visually Guard is very visible as well, true, but Purify isn't. And for all the good that it brings, it still gets drown out by the total amount of vfx.

    The same way your own buffs and debuffs show up in green and can be set to show first before all others, I'd really like to have a setting to always keep both Guard and Purify on top of every other buff or debuff, and also have their icons quite bigger if possible. This would go a great way into accessibility and readability in the middle of pvp.
    (2)
    Secretly had a crush on Mao

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,204
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd actually add, they recently added cast bars under enemy HP bars for bosses in pve, so that means things can be added there. I wouldn't mind Purify and Guard icons showing up beneath HP bars in pvp?

    Heck, imagine being able to customize what shows up there? What if I want Chiten or Neebula to show up there too? Bam, I add it too.
    (0)
    Secretly had a crush on Mao

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    944
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Everything that helps you also helps opponents, and at a certain point I gotta ask if this is just making it too braindead lol
    (2)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I think for a PvP game, yes, all major effects should be extremely visible by looking at your opponent. Purify should be just as visually distinct as Guard. You should never have to look through the status from of your opponent for key information.

    I noticed other games do cool stuff like put the status effects by the healthbar, the cumulative sum of damage increases or decreases, temporary increases or decreases to healing, etc. and they use a priority system so it just focuses on the most important stuff to not clutter the frame; just a single icon next to the HP bar with the most important information is good. Would also like LB to be visible on opponents in Frontline.
    (1)
    Last edited by Esmoire; 10-06-2025 at 10:30 AM.

  5. #5
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    363
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    update PLD guardian vfx so the diamon lasts the duration or something. not jsut the cover tether thats kind of hard to see in a chatoic battleground
    (0)

    A happy family between a viera, a goddess and a child

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,204
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atreus View Post
    Everything that helps you also helps opponents, and at a certain point I gotta ask if this is just making it too braindead lol
    The point isn't that it helps me or the opponent play easier, the point is accessibility and readability. If your idea is to base game difficulty on how much one has to fight against the UI, then I don't know what to tell you?
    If you want more difficulty, ask for actual gameplay difficulty, not UI difficulty?
    (3)
    Secretly had a crush on Mao