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  1. #71
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    675
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Play pvp. You will have more to think about
    (7)

  2. #72
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,574
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eastwall View Post
    Play pvp. You will have more to think about
    I agree. Even healers have interesting and mindful healing actions to play around with...

    My problem with PVP is that I'm tired of Crystalline Conflict. No matter how many new maps they add, the same old 'steer the crystal' mode gets old after a while.

    And large scale PVP feels too chaotic to get fulfillment out of it. Most of the time you don't feel like you're doing anything meaningful unless your whole team is doing well too.

    I wish they added The Feast back, or made a new mode. Maybe 8x8.
    (0)

  3. #73
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,830
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd suggest trying ranked, if you're not allergic to some toxicity. The additional challenge that you won't find in casual can honestly bring in a lot more motivation and engagement to keep going and overcome new goals.
    (0)
    Secretly had a crush on Mao

  4. #74
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,574
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post
    I'd suggest trying ranked, if you're not allergic to some toxicity. The additional challenge that you won't find in casual can honestly bring in a lot more motivation and engagement to keep going and overcome new goals.
    I found out just recently that I need to DC travel to do that... Kind of a deal breaker for me. I absolutely hate hopping off my DC just to be able to do a piece of content.
    (2)

  5. #75
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,830
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Yeah it sucks.

    Next season on your DC then
    (0)
    Secretly had a crush on Mao

  6. #76
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LukaRoselia View Post
    That's the neat part. You don't.

    I'm sure this is infuriating to read for tank mains but unless we ever nerf tanks and stop them being solo machines then healers will always feel awful to play. I never even play healer on my first run of a dungeon anymore because I know if I mess up during my blind run that I'm not needed anyway and I'll spend all of the fight tabbed out if we don't have a res mage or summoner. Tanks just have far too much self healing and even party wide to a degree on far too short of a cooldown.
    WoW tried this already this last year and a half. It didn't work.

    The answer was to let tanks keep being gods and make indiscriminate damage they can't tank significantly more common so DPS and healers get hit more instead. So tanks have to be mindful of how much stuff they're pulling so the healer doesn't get overwhelmed trying to keep everybody else alive.
    (0)

  7. #77
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,900
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    WoW tried this already this last year and a half. It didn't work.

    The answer was to let tanks keep being gods and make indiscriminate damage they can't tank significantly more common so DPS and healers get hit more instead. So tanks have to be mindful of how much stuff they're pulling so the healer doesn't get overwhelmed trying to keep everybody else alive.
    Since when did the WOW tank nerf not work, the only people who didn’t think that was an overwhelming success were tank mains themselves

    Regardless WOW tanking is a bit different because it actually requires skill, sure you heal a lot but you also take so much damage that if you don’t heal yourself you’d overwhelm your healer. 14 you take so little damage the healer doesn’t need help healing you but the tanks also have stupid healing

    So pick one, nerf the healing, or up the damage so damn high that the tanks need healing AND the healer to even hope to stay alive
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #78
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    583
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So pick one, nerf the healing, or up the damage so damn high that the tanks need healing AND the healer to even hope to stay alive
    I'd like to meet in the middle. Even if we did bring down tank healing so that they need healers to stay alive we would still live in a world where I can ignore two or three partywide hits in a dungeon before I actually have to DO something and where-in I can make a dps player tank bosses. Satisfying as it is to do the latter, it really should be just as impossible as healerless content.
    (1)

  9. #79
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    799
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Honestly I'd be fascinated to see a dungeon where mobs actually are dangerous to the whole party, like all its attacks are targeted at the Tank but they have a % raidwide damage to the party, similar to how our own big hits work on mobs, and that would require the Healer to pay constant attention to avoid deaths, rather than mindlessly spamming their AoE GCD while occasionally throw oGCD heals and mits.
    (1)

  10. #80
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,579
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gullis View Post
    it also baffles me why people think spamming glare suddenly get's more fun in savage. At least for me, it didn't.
    Most fights are so scripted that you can skip healers entirely if you spec your group correctly and everybody does the mechanics properly. The only place where I really feel like I get to heal is progression 24 player raids. I used to have fun in the 8 player normals but those have been pretty scripted too.

    As to tank healing... tank healing used to be an in-joke, an oxymoron in the past but now, it's so much of a reality that you really don't need healers, they are so potent.
    They have survivability, great DPS and powerful heals... what's not to like, they got it all, the total package, just delete the other jobs, who needs them anyhow eh?

    I love healing, I want to heal more, but the way things are going, I don't expect to be healing much longer.


    P.S. I'll bet 1,000,000 GIL that they will never put a healer on the front of a FFXIV box as the "hero" job for the expansion.
    (4)
    Last edited by Hyperia; 10-02-2025 at 11:52 AM.

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