Any and all Dungeons from HW onwards are a corridor, it's hard to miss any stray mobs, and even then I don't see how the DPS couldn't miss them. The only way this could be viable is in an early game dungeon, in wh9ch it is apparently okay for the tank to not pull w2w, at least until it isn't convienient like right now.
I also don't see how a healer would benefit from healing 2 people in one pull except just one.
Also what happened to your "Tank is OP, too many mits" argument?


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