Exactly, and if this really triggers people somehow (which I find hard to believe), they could add a new filter that only matches you with people your level or lower.



The long and short as far as I'm concerned is that they need to be ilevel synced much more strictly than they currently are, and SE needs to find a solution for lower levels of most jobs feeling awful to play because they took all our skills away so they could give them back at a higher level and worse.
It can't possibly be that hard to let you keep your rotation and just scale the damage modifiers down to level-appropriate levels with traits or whatever...


I fall asleep in most of the runs. Luckily I only need to press W on my keyboard and nobody will notice.




I feel the raid itself are alright. As in their mechanics.
My problem are combination of iLv bloat, action potency creep, and mostly the state of job outside cap level.
Why they’re sacrificing over half of the game leveling progression into a boring slog for a comparatively lesser portion of cap level contents when there’s a level syncing feature, I don’t friggin’ know.




So in the absence of known balance of whether the average person thinks diversity or speed is better when it comes to only CT or diversity then diversity still wins out because it’s also the actual utility purpose of the roulettesThis is only the case if all the instances within are considered fun. There is a big divide on the level 50 raids, some people love them for low effort high reward content. Some people hate them because of the tedium of level 50 classes and inflated ilvl. Forcing raid unlock isn't a fix for this. If it was, then we could take the change to its logical end and make mentor roulette the only roulette and open it to everyone. I don't think that would be a positive change. It's OK if people have preferences in content and a good game should let people stick to what they enjoy, in my opinion.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It reminds me of PSO2, where I (a melee) am running up to enemies to kill... oh wait... (ranged magical class) kills all the enemies in front me of due to being much higher in level. No resistance at all, one shot everything. Another game, WoW, felt similar. No resistance. I actually like the level sync in this game, because I get actual resistance from enemies, rather than over powering them, power creeping them, etc. I would not see a LVL100 BLM and think *wow, I look forward to having those skills* I would instead be thinking *ah, again I don't get to hit the enemies, which is what I'm here to do...*I would also love max level rotations scaled down in damage to balance out with leveling folks... People say that would hurt sprouts seeing other people do a lot, but honestly? Do them really? Do we have actual data from other games? If I was a lv30 BLM looking at what a lv100 is doing, I'd only feel good to have something to actually look forward to and is not like someone is stuck at such low levels forever..
Of course, who knows, could be wrong. But it needs to be tried and tested to see how people feel when LVL100s blast everything before you do.
It should have been fixed in ShB when it was made mandatory and the power creep was increasingly noticeable, but the development team's inaction signifies they are content with it being non-content (pun not intended). Of course, this is the same team that thinks its normal for Rival Wings to have one map forever.
Then the stat squish in EW made things worse, and this tedium has reflected in every alliance raid since, which are all boring and undertuned. This includes the continuous trend of having pointless intermediary mobs that have no mechanics and never cause a wipe. If they were more like Criterion mobs, then you'd have something more reasonable.
Adding an ilvl sync only slightly fixes the issue too; the final raids are just 30 ilvls below the cap. At the very least, every ARR and HW raid requires potency adjustments. I also agree with the job action issue, but it's more screaming into the void.




Your personal opinion of the relevance of the raids is irrelevantInconveniencing more people from getting that godawful 2B gear is a public service as far as I'm concerned.
And to be 100% clear, if the lv80 alliance raids were actually relevant to the game's story and lore, I would have no problem with making them required. But no, I don't think people should be forced to engage with a tedious slog of, again, a glorified crossover event that only exists because Yoko Taro loves licensing money. It'd be like requiring people to clear Rathalos to use Trial roulette or continue MSQ, except worse, because at least Rathalos didn't come at the cost of an entire expansion's alliance raid series.
The roulettes exist to fill queues for people queuing for the raids directly. If your presence is making it harder for the roulette to perform that function then you shouldn’t be able to access the roulette
For the record this applies to any roulette for me. No trial without rathalos and Hildebrand. No normal raids without all 5 raid sets and no alliance without ivalice or nier
You shouldn’t be allowed to warp the roulettes based on your opinion of the raid because otherwise shouldn’t the concentrated hatred of CT be justification that it shouldn’t be on the roulette
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
There are 100% creative ways to utilize traits to cap potencies at different level brackets should we be allowed to use our abilities. I don't think anyone in this camp genuinely wants to just blast through stuff with no resistance. We can have both, with effort.It reminds me of PSO2, where I (a melee) am running up to enemies to kill... oh wait... (ranged magical class) kills all the enemies in front me of due to being much higher in level. No resistance at all, one shot everything. Another game, WoW, felt similar. No resistance. I actually like the level sync in this game, because I get actual resistance from enemies, rather than over powering them, power creeping them, etc. I would not see a LVL100 BLM and think *wow, I look forward to having those skills* I would instead be thinking *ah, again I don't get to hit the enemies, which is what I'm here to do...*
Of course, who knows, could be wrong. But it needs to be tried and tested to see how people feel when LVL100s blast everything before you do.
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Would be better for all that AR weren't mandatory at all, in any place. Then that might help give the roulette some space. I think being restricting in the first place does not ever feel good.
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