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  1. #31
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Atreus View Post
    When I'm new at games, I love seeing what higher levels are able to do. Gives me something to look forward to.
    Exactly, and if this really triggers people somehow (which I find hard to believe), they could add a new filter that only matches you with people your level or lower.
    (1)

  2. #32
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,461
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    The long and short as far as I'm concerned is that they need to be ilevel synced much more strictly than they currently are, and SE needs to find a solution for lower levels of most jobs feeling awful to play because they took all our skills away so they could give them back at a higher level and worse.

    It can't possibly be that hard to let you keep your rotation and just scale the damage modifiers down to level-appropriate levels with traits or whatever...
    (0)

  3. #33
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    I fall asleep in most of the runs. Luckily I only need to press W on my keyboard and nobody will notice.
    (1)

  4. #34
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,076
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I feel the raid itself are alright. As in their mechanics.

    My problem are combination of iLv bloat, action potency creep, and mostly the state of job outside cap level.

    Why they’re sacrificing over half of the game leveling progression into a boring slog for a comparatively lesser portion of cap level contents when there’s a level syncing feature, I don’t friggin’ know.
    (1)

  5. #35
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PyurBlue View Post
    This is only the case if all the instances within are considered fun. There is a big divide on the level 50 raids, some people love them for low effort high reward content. Some people hate them because of the tedium of level 50 classes and inflated ilvl. Forcing raid unlock isn't a fix for this. If it was, then we could take the change to its logical end and make mentor roulette the only roulette and open it to everyone. I don't think that would be a positive change. It's OK if people have preferences in content and a good game should let people stick to what they enjoy, in my opinion.
    So in the absence of known balance of whether the average person thinks diversity or speed is better when it comes to only CT or diversity then diversity still wins out because it’s also the actual utility purpose of the roulettes
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #36
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Raikai View Post
    I would also love max level rotations scaled down in damage to balance out with leveling folks... People say that would hurt sprouts seeing other people do a lot, but honestly? Do them really? Do we have actual data from other games? If I was a lv30 BLM looking at what a lv100 is doing, I'd only feel good to have something to actually look forward to and is not like someone is stuck at such low levels forever..
    It reminds me of PSO2, where I (a melee) am running up to enemies to kill... oh wait... (ranged magical class) kills all the enemies in front me of due to being much higher in level. No resistance at all, one shot everything. Another game, WoW, felt similar. No resistance. I actually like the level sync in this game, because I get actual resistance from enemies, rather than over powering them, power creeping them, etc. I would not see a LVL100 BLM and think *wow, I look forward to having those skills* I would instead be thinking *ah, again I don't get to hit the enemies, which is what I'm here to do...*

    Of course, who knows, could be wrong. But it needs to be tried and tested to see how people feel when LVL100s blast everything before you do.
    (0)

  7. #37
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    959
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    It should have been fixed in ShB when it was made mandatory and the power creep was increasingly noticeable, but the development team's inaction signifies they are content with it being non-content (pun not intended). Of course, this is the same team that thinks its normal for Rival Wings to have one map forever.

    Then the stat squish in EW made things worse, and this tedium has reflected in every alliance raid since, which are all boring and undertuned. This includes the continuous trend of having pointless intermediary mobs that have no mechanics and never cause a wipe. If they were more like Criterion mobs, then you'd have something more reasonable.

    Adding an ilvl sync only slightly fixes the issue too; the final raids are just 30 ilvls below the cap. At the very least, every ARR and HW raid requires potency adjustments. I also agree with the job action issue, but it's more screaming into the void.
    (0)

  8. #38
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jaltaer View Post
    Inconveniencing more people from getting that godawful 2B gear is a public service as far as I'm concerned.

    And to be 100% clear, if the lv80 alliance raids were actually relevant to the game's story and lore, I would have no problem with making them required. But no, I don't think people should be forced to engage with a tedious slog of, again, a glorified crossover event that only exists because Yoko Taro loves licensing money. It'd be like requiring people to clear Rathalos to use Trial roulette or continue MSQ, except worse, because at least Rathalos didn't come at the cost of an entire expansion's alliance raid series.
    Your personal opinion of the relevance of the raids is irrelevant

    The roulettes exist to fill queues for people queuing for the raids directly. If your presence is making it harder for the roulette to perform that function then you shouldn’t be able to access the roulette

    For the record this applies to any roulette for me. No trial without rathalos and Hildebrand. No normal raids without all 5 raid sets and no alliance without ivalice or nier

    You shouldn’t be allowed to warp the roulettes based on your opinion of the raid because otherwise shouldn’t the concentrated hatred of CT be justification that it shouldn’t be on the roulette
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #39
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    935
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elephantality View Post
    It reminds me of PSO2, where I (a melee) am running up to enemies to kill... oh wait... (ranged magical class) kills all the enemies in front me of due to being much higher in level. No resistance at all, one shot everything. Another game, WoW, felt similar. No resistance. I actually like the level sync in this game, because I get actual resistance from enemies, rather than over powering them, power creeping them, etc. I would not see a LVL100 BLM and think *wow, I look forward to having those skills* I would instead be thinking *ah, again I don't get to hit the enemies, which is what I'm here to do...*

    Of course, who knows, could be wrong. But it needs to be tried and tested to see how people feel when LVL100s blast everything before you do.
    There are 100% creative ways to utilize traits to cap potencies at different level brackets should we be allowed to use our abilities. I don't think anyone in this camp genuinely wants to just blast through stuff with no resistance. We can have both, with effort.
    (0)
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  10. #40
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Supersnow845 View Post
    You shouldn’t be allowed to warp the roulettes based on your opinion of the raid because otherwise shouldn’t the concentrated hatred of CT be justification that it shouldn’t be on the roulette
    Would be better for all that AR weren't mandatory at all, in any place. Then that might help give the roulette some space. I think being restricting in the first place does not ever feel good.
    (2)

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