A credential "masters degree" is no substitute for sound logic. Your reasoning contains a fundamental error in applying mathematical principles to a dynamic system.
Your core fallacy is in your grouping. You claim that if strong premades have an 80% win rate, the combined win rate of everyone else must be below 50%. This is only true if "everyone else" played exclusively and constantly against premades. They do not. The matchmaking pool is a spectrum, not a binary. A more accurate model is:
Group A: Strong Premades (e.g., 5% of the population, 80% win rate)
Group B: Players in matches affected by Group A (e.g., 20% of the population at any time). Their win rate against the premades is low.
Group C: The remaining majority of players (75% of the population) in matches without a strong premade. Their win rate averages 50%.
The system wide average remains 50% because Group A's high win rate is offset by the temporary losses of the specific players in Group B when they face them, not by permanently suppressing the win rate of the entire non premade population. You are conflating a localized effect with a global average. This is a critical oversight for someone touting a math background.
"Remove premades": This would kill the social aspect that motivates a huge portion of the player base to queue. You are advocating for a solution that would shrink the population even further, making every problem you described worse.
The goal should always be to fix the system, not remove its features. Every other successful competitive game builds its entire social framework around playing with friends. They use skill based matchmaking to balance premades against appropriately skilled opponents. The problem isn't the premade it's FFXIV's inability to create a fair match around it.
Your argument boils down to: "The system is broken, so we should break it more by removing what people enjoy." That is a defeatist stance that guarantees the mode's stagnation. The rational path is to demand a competent matchmaker that can accommodate team play, not to lobotomize the mode into a sterile, solitary experience because the current implementation is flawed.


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