That's probably why, since healers are the most squishy. Sad their team didn't help though.
Side note, I know this is for CC... but in FL, can we stop with the "Hi I'm new" as a joke? Feels like mocking new players...
Last edited by Elephantality; 09-25-2025 at 10:46 AM.
CC is a good mode with a lot of potential but sadly the balance team are out of touch.
Monk and BLM are omnipotent jobs that do everything.
Monk has paladin HP, caster range and DRG damage.
BLM nukes your whole team, has more damage mitigation than a tank, is tankier than a tank and has more sustain than a bruiser.
WHM is a favourite child that gets extras, like an unnecessary ability you cannot remove with crowd control removal but wasn't considered a LB, like the same ability now having mana burn for no reason.



While I sympathise with the new player and agree that there should be a better tutorial or some small safeguards in casual CC to help the newer players, the monk is neither toxic or wrong, pressuring the backline is literally their job as a melee, also WHM can usually be a priority target because of their kit.
As for how to counter that kind of thing, generally pinging a quick chat of "Attacking monk!" will usually wake some of your teammates up to look for the monk and realise that their teammate is being pressured.

Yeah but the player should at least have some kind of shelter to wait for back up. I am just saying, I don't think you've given the solution at all, because I saw the same so call 'counter' like long time ago and now the game is still just dying. We can keep going in circle and let the gamemode die i guess.While I sympathise with the new player and agree that there should be a better tutorial or some small safeguards in casual CC to help the newer players, the monk is neither toxic or wrong, pressuring the backline is literally their job as a melee, also WHM can usually be a priority target because of their kit.
As for how to counter that kind of thing, generally pinging a quick chat of "Attacking monk!" will usually wake some of your teammates up to look for the monk and realise that their teammate is being pressured.




Healers arent the most squishy no, except perhaps SGE.
A MNK shouldn't be able to run down someone on their own, especially not a healer like WHM. Even with LB up they'll need support. They can run down someone if they chase someone that's about to die though, but not consistently harass someone for ages and kill them like that. The real issue is that your friend doesn't know how to defend properly, was probably totally overwhelmed under pressure, and didn't kow how to rotate between potions on the map, and her team was probably also totally clueless as Aravell suggested above. In short, that MNK exploited her lack of experience.Yeah but the player should at least have some kind of shelter to wait for back up. I am just saying, I don't think you've given the solution at all, because I saw the same so call 'counter' like long time ago and now the game is still just dying. We can keep going in circle and let the gamemode die i guess.
Is this a solution to help new players? No, but that's a hint of what to improve or how to deal with it. In a lot of pvp competitive games, players unfortunately have to face things and strats that feel like a shit sandwich and generate a very unfun experience, but the good mindset would be to try and see how others deal with this and how to address the problem oneself, and not to necessarily condemn the mode because "feelsbad".



If you care about getting more people into cc, you thinking that isn't toxic doesn't matter. It gives new players very bad experience Ans 9 out of 10 would just quit, never come back, and tell others how terrible It is, therefore It is extremely toxic. If l noticed someone is clearly new, l would try to stop attacking that person unless that person is literally standing on crystal.
If your goal is to win this argument, Then sure, you are right. Have your victory.
I care about people being honest. Playing in a way that you don't like isn't toxic unless it's intentionally throwing your game or the actions I've already described.If you care about getting more people into cc, you thinking that isn't toxic doesn't matter. It gives new players very bad experience Ans 9 out of 10 would just quit, never come back, and tell others how terrible It is, therefore It is extremely toxic. If l noticed someone is clearly new, l would try to stop attacking that person unless that person is literally standing on crystal.
If your goal is to win this argument, Then sure, you are right. Have your victory.
I already agreed that the game needs to provide better training and orientation to players. What more do you want? A catered, hand-held emotional experience? It's PvP. You're gonna get run down and dicked down. Ascend.
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I'd empathize more if it were a different context, but in most circumstances I wouldn't consider this toxic behaviour; that's just MNK doing MNK things. They're a bullying job, and "harassing" a healer is just one of the game plans. Of all the times a fresh topic about misconduct arises... <sigh>. If you can prove the vendetta, then you have my sincere sympathies, because those DO exist, and yes it is a valid issue to bring up (although you will get scolded for it and, at times, gaslit).
As it is though, apart from a knock to self-esteem at the implication of being seen as weak perhaps, and coming in at a bad time given they're new as well, it probably wasn't malicious, just a bit cringe if anything. Either way, this needs more explaining for verification. Because questionable behaviour absolutely does exist, just not like what it sounds like in that example. I'd sooner call into question the teammates that did supposedly nothing to avert that repeated outcome; if it was ignorance... or wilful ignorance. I know I'd be more irked at them if it carried on like that across matches.
I'd suggest this friend of yours plays a different role, see if that doesn't happen again. Being a healer that expects to be able to shrink away in the background doesn't always work out that way in practice. During SB, I once spent a couple of hours with someone who, for some reason or another, would freeze upon being engaged in melee range. Took them into the duelling area to figure out their triggers, while also showing them skills to be duly wary of, but also that the vast majority of them are just... damage... and to not freak out as much at that proximity. Took a bit, but eventually they were decently functional in those situations after that. Maybe you need to spend some time with this friend to help them feel more confident in situations that panic them, such as a MNK running them down.
Was that ever funny? Just X the window, you'll go further without it when those sorts of side-splitters enter the chat.
And speaking of genuine newness, how do you really establish that outside of seeing some achievements pop up? Even so, there's a whole bunch of alts roving around so you can't use that as an indication either without prior knowledge. What you can use however, is the chat to gauge their character, and that's obviously lacking in arena modes for a number of years now. What if instead of having gaudy portraits paraded in one's face, that that waiting time could be open to chat before resuming no chat rules? Would that help? Maybe even abolish no chat rules in casual only. The kind of safe haven you're [the OP] advocating in a mode like CC just isn't the way. Too easily abused.
Blaming others for playing to win is very silly.If you care about getting more people into cc, you thinking that isn't toxic doesn't matter. It gives new players very bad experience Ans 9 out of 10 would just quit, never come back, and tell others how terrible It is, therefore It is extremely toxic. If l noticed someone is clearly new, l would try to stop attacking that person unless that person is literally standing on crystal.
If your goal is to win this argument, Then sure, you are right. Have your victory.
The mode is approaching 5 years now and there is still 0 new player onboarding.
You shouldn't be vitriolic for those wanting to play to win and exploiting visually perceived weakness in a team.
The development team are lacking, they disrespect player time with their unchecked neglect so players having nothing. Players get disrespected so they have nothing but disrespect to give, because it is a flawed system.
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