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  1. #1
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Arent the dps very close in dmg?
    Its a while, that i looked at a table. But, isnt the difference of the top to the bottom only around 1 to 3%?
    Its seems allways for me much closer, as in many other mmo.
    (0)

  2. #2
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Keichi View Post
    Arent the dps very close in dmg?
    Its a while, that i looked at a table. But, isnt the difference of the top to the bottom only around 1 to 3%?
    Its seems allways for me much closer, as in many other mmo.
    Easy to check really. Just go to fflogs and look at the recent savage tier. People generally use upper quartile as a good way to look at job performance.

    Top is for "all bosses" is DRG at about 33.2k rDPS
    Bottom is DNC at about 29.8k rDPS

    So DRG rDPS is about 11% higher than DNC. That is to big difference in my opinion.
    (3)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aiqa View Post
    So DRG rDPS is about 11% higher than DNC. That is to big difference in my opinion.
    It's 5.5%, when I checked yesterday it was closer to 6% (keep in mind imbalance is done from the median where everyone would ideally be, not from top to bottom).

    It's a bit high, but it's also still quite close, in particular given the comparatively high number of damage classes this game has. Other games have specs and the like, but they generally do not balance except for a "target spec", GW2 in particular is extreme about this with millions of possible specs for a single class but the devs only look at a handful of particular traits and abilities to even balance at all, nevermind balance against other classes.

    WoW for a long time aimed for a 5% imbalance or less, in which case yeah, this is too much. I agree in that regard. OTOH in any game before WoW and its massive success of modern-day inclusive raiding where all classes can participate instead of some being intentionally designed for different content, anything below a 50%++ difference would be "eh, close enough!". There was in fact a funny moment somewhere early WoW Cataclysm where the community started focusing on <3% imbalance instead of <5%, and the devs were caught off-guard by it.
    (0)

  4. #4
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    It's 5.5%, when I checked yesterday it was closer to 6% (keep in mind imbalance is done from the median where everyone would ideally be, not from top to bottom).

    It's a bit high, but it's also still quite close, in particular given the comparatively high number of damage classes this game has. Other games have specs and the like, but they generally do not balance except for a "target spec", GW2 in particular is extreme about this with millions of possible specs for a single class but the devs only look at a handful of particular traits and abilities to even balance at all, nevermind balance against other classes.

    WoW for a long time aimed for a 5% imbalance or less, in which case yeah, this is too much. I agree in that regard. OTOH in any game before WoW and its massive success of modern-day inclusive raiding where all classes can participate instead of some being intentionally designed for different content, anything below a 50%++ difference would be "eh, close enough!". There was in fact a funny moment somewhere early WoW Cataclysm where the community started focusing on <3% imbalance instead of <5%, and the devs were caught off-guard by it.
    Explain how you got to 6%. People generally use upper quartile to get a "when it's played properly, but not optimized to the extreme" score. And 75th percentile is also the default when looking looking at the "entire tier" scores. So no idea why you claim median should be the default, but median is about the same difference anyway so it doesn't even really matter.
    (1)
    Last edited by aiqa; 09-23-2025 at 05:23 PM.