Arent the dps very close in dmg?
Its a while, that i looked at a table. But, isnt the difference of the top to the bottom only around 1 to 3%?
Its seems allways for me much closer, as in many other mmo.
Arent the dps very close in dmg?
Its a while, that i looked at a table. But, isnt the difference of the top to the bottom only around 1 to 3%?
Its seems allways for me much closer, as in many other mmo.


Easy to check really. Just go to fflogs and look at the recent savage tier. People generally use upper quartile as a good way to look at job performance.
Top is for "all bosses" is DRG at about 33.2k rDPS
Bottom is DNC at about 29.8k rDPS
So DRG rDPS is about 11% higher than DNC. That is to big difference in my opinion.


It's 5.5%, when I checked yesterday it was closer to 6% (keep in mind imbalance is done from the median where everyone would ideally be, not from top to bottom).
It's a bit high, but it's also still quite close, in particular given the comparatively high number of damage classes this game has. Other games have specs and the like, but they generally do not balance except for a "target spec", GW2 in particular is extreme about this with millions of possible specs for a single class but the devs only look at a handful of particular traits and abilities to even balance at all, nevermind balance against other classes.
WoW for a long time aimed for a 5% imbalance or less, in which case yeah, this is too much. I agree in that regard. OTOH in any game before WoW and its massive success of modern-day inclusive raiding where all classes can participate instead of some being intentionally designed for different content, anything below a 50%++ difference would be "eh, close enough!". There was in fact a funny moment somewhere early WoW Cataclysm where the community started focusing on <3% imbalance instead of <5%, and the devs were caught off-guard by it.


Explain how you got to 6%. People generally use upper quartile to get a "when it's played properly, but not optimized to the extreme" score. And 75th percentile is also the default when looking looking at the "entire tier" scores. So no idea why you claim median should be the default, but median is about the same difference anyway so it doesn't even really matter.It's 5.5%, when I checked yesterday it was closer to 6% (keep in mind imbalance is done from the median where everyone would ideally be, not from top to bottom).
It's a bit high, but it's also still quite close, in particular given the comparatively high number of damage classes this game has. Other games have specs and the like, but they generally do not balance except for a "target spec", GW2 in particular is extreme about this with millions of possible specs for a single class but the devs only look at a handful of particular traits and abilities to even balance at all, nevermind balance against other classes.
WoW for a long time aimed for a 5% imbalance or less, in which case yeah, this is too much. I agree in that regard. OTOH in any game before WoW and its massive success of modern-day inclusive raiding where all classes can participate instead of some being intentionally designed for different content, anything below a 50%++ difference would be "eh, close enough!". There was in fact a funny moment somewhere early WoW Cataclysm where the community started focusing on <3% imbalance instead of <5%, and the devs were caught off-guard by it.
Last edited by aiqa; 09-23-2025 at 05:23 PM.
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