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  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The reason is because they view each expansion as a "whole new game" (their words). When you sync down, you sync down to the "rotation of that expansion". Now, sure, they remove jank and merge things to reduce the overall amount of buttons at those levels to make it manageable at higher levels, but the essence of the rotation is mostly intact. If they revamp it, they still try to maintain some similar essence to what it had at those levels ie. you still use egis at lower levels on Summoner, you still spam the Rage of Halone combo on PLD at level 50 and it still has no magic attacks until Stormblood.

    So if they synced it by adjusting potency they would need to have a button that level syncs the attacks still in the settings, so that we can play the rotation of those expansions if we want to.
    That works more or less for the previous expansion. But those aren't the real problem. Going down from 100 to 50 feels terrible, and modern day 50 is certainly not similar to how it was 10 years ago.

    So that argument doesn't really work.

    Quote Originally Posted by Jeeqbit View Post
    There are balance issues with it though. Content is designed around jobs having certain abilities, which is part of the reason for homogenization. For example, at a certain point you notice all tanks get a "short cooldown" that is less than 30 seconds and then that becomes an integral part of mitigating some fights. At a certain point we get more heals but then they scale outgoing damage accordingly. And lower level content may not have necessarily been designed with these evolutions in mind. It's also difficult to predict how each person's personal level sync could unbalance lower level content in terms of damage with an automated, one-sized fits all potency sync, when we already unbalance it enough as it is.
    Lower level balance is all over the place already. And in any balance discussion people claim only current tier savage+ matters. But when it's about syncing down suddenly we can't have more fun rotations because of balance considerations.

    Max level balance is generally far better than the lower level stuff. So if anything it's far easier to match the intended player performance of the content by potency/mitigation nerfs for max level, than the current level sync system.
    (7)

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    They won't, because it isn't possible. How are you gonna "balance" decked out level 100s with loads of AoEs in their kit against babby level 15 DPS who don't even have any?

    If you don't like being synced, don't do synced content. This doesn't become an issue just because it's a style of play you don't particularly care for. I don't go around saying savages/ultimates need to be "fixed" just because it's content not suited for me.
    (10)

  3. #3
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    134
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Fynlar View Post
    They won't, because it isn't possible. How are you gonna "balance" decked out level 100s with loads of AoEs in their kit against babby level 15 DPS who don't even have any?

    If you don't like being synced, don't do synced content. This doesn't become an issue just because it's a style of play you don't particularly care for. I don't go around saying savages/ultimates need to be "fixed" just because it's content not suited for me.
    sync damage numbers
    (0)

  4. #4
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    519
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Fynlar View Post
    If you don't like being synced, don't do synced content.
    Works for me.
    I do the latest dungeon like once for the story, and then don't touch the roulettes on 90% of occasions.

    But then again, some people treat the game like yoshi-p is holding a gun to your head forcing you to queue into certain things.
    (0)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fynlar View Post
    If you don't like being synced, don't do synced content. This doesn't become an issue just because it's a style of play you don't particularly care for. I don't go around saying savages/ultimates need to be "fixed" just because it's content not suited for me.
    This doesn't make sense when they want queues and roulettes to have a healthy influx of people.

    They just need to fix the AoE situation for low level classes. Just have at leat a basic AoE tool by level 15 when you can get to your first dungeon. And then scale upper level damage to balance it out with newbies.
    (2)

  6. #6
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    369
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I like going back and experiencing previous versions of my job. It would be weird to power through Sastasha spamming Holy and Assize. It would also be a poor experience for new players. High level characters being synced down are already too overpowered.

    However, for my own favorite job White Mage, I do think it gets a lot of skills way too late and this should be rebalanced -- especially the Lily system. The whole system is pointless without Afflatus Misery so I think that should be unlocked with Afflatus Solace.

    I'm sure other jobs have things like this where the level you get skills could be tweaked. Or perhaps when syncing down it would make more sense for ALL of your abilities from that expansion be unlocked, regardless of which level you got them at.

    I like how the newer or reworked jobs work, where even when leveled down it feels like you can use the same muscle memory for your core gameplay.
    (0)

  7. #7
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    They won't, because it isn't possible. How are you gonna "balance" decked out level 100s with loads of AoEs in their kit against babby level 15 DPS who don't even have any?

    If you don't like being synced, don't do synced content. This doesn't become an issue just because it's a style of play you don't particularly care for. I don't go around saying savages/ultimates need to be "fixed" just because it's content not suited for me.
    Same thing WoW does. Just make the mobs systematically scale upwards to the players levels on their end.
    (2)

  8. #8
    Player
    Masha_Awandah's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    45
    Character
    Masha Awandah
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Fynlar View Post
    They won't, because it isn't possible. How are you gonna "balance" decked out level 100s with loads of AoEs in their kit against babby level 15 DPS who don't even have any?
    Simple, by giving every DPS an aoe skill at 15. Like, duh.

    As for the difference in damage, they could make it so the skills of the level 100s are massively nerfed to the point a level 15 Lancer spamming Doom Spike is competing with them.

    The goal here isn't to make new players irrelevant, it's to make the game more fun for high level players.
    (0)

  9. #9
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Masha_Awandah View Post
    As for the difference in damage, they could make it so the skills of the level 100s are massively nerfed to the point a level 15 Lancer spamming Doom Spike is competing with them.
    While I agree with everyone getting a basic AoE by 15, there is the obvious issue of the other suggestion, by simply nerfing potencies so the damage is roughly equal would be massively punishing to high level players, imagine using your entire burst in a high APM job like VPR or NIN, while the little Lancer who barely has a 1-2-3 is doing basically the same damage as you, it can feel incredibly punishing for the high level player to put all the effort, which it is effort even in the context of simplified jobs we have currently to never clip GCDs, never let things drift, so on, and see no payoff other than "I got to press buttons", personally, I would find that significantly worse than what we have now.
    (1)

  10. #10
    Player
    Masha_Awandah's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    45
    Character
    Masha Awandah
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    While I agree with everyone getting a basic AoE by 15, there is the obvious issue of the other suggestion, by simply nerfing potencies so the damage is roughly equal would be massively punishing to high level players, imagine using your entire burst in a high APM job like VPR or NIN, while the little Lancer who barely has a 1-2-3 is doing basically the same damage as you, it can feel incredibly punishing for the high level player to put all the effort, which it is effort even in the context of simplified jobs we have currently to never clip GCDs, never let things drift, so on, and see no payoff other than "I got to press buttons", personally, I would find that significantly worse than what we have now.
    Well, I do agree that this would be a problem. One posible solution would be to make it a duty finder option.

    If you want the smaller, synced moveset that a new player has, you could keep the option turned off.

    If you want the full set of skills but nerfed, you could turn it on.

    Default setting would be at off since that's what we already have.
    (0)

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