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  1. #21
    Player
    VeeAdventures's Avatar
    Join Date
    May 2025
    Posts
    14
    Character
    Haruhii Kaminashii
    World
    Malboro
    Main Class
    Rogue Lv 91
    Crystal Conflicts new casual duos is the best thing to happen this year, offering good rewards to grind for, honestly hope they add for person ques. The Chaos of casuals has really been a highlight heck people who ignored the pvp modes are playing it rn that's a win right there
    (4)

  2. #22
    Player
    Kahnha's Avatar
    Join Date
    Jun 2017
    Location
    Rubi Cups
    Posts
    180
    Character
    E' R-rok
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Duo que has been the best thing they added to pvp xD

    it's up there in good qol like running and mounting or the dang on glamour dresser xD
    (4)

  3. #23
    Player
    RedAkihabara's Avatar
    Join Date
    Mar 2024
    Location
    Thanalan
    Posts
    12
    Character
    Red Darkmoon
    World
    Raiden
    Main Class
    Ninja Lv 100
    "premades are the problem"Let's dissect this logically lol.

    Your core argument hinges on a flawed mathematical premise. You state that strong premades have an 80% win rate, meaning the combined win rate for the other 6 players must be under 50%. This isn't "math," it's a miscalculation. You're treating a zero sum game as if the losing team's win rate is a pie to be divided equally. It doesn't work that way. Every loss for one team is a win for another. The system's average win rate is always 50%. The existence of a high winrate premade doesn't force others below 50%; it simply means those players become the variable that loses to the premade more often, while presumably winning more against other solo players when that premade isn't in the match.

    Your complaint about predictability is less about premades and more about skill-based matchmaking or FFXIV's lack thereof in casual modes. In any game with a loose MMR, from Call of Duty to Apex Legends, recognizing a top-tier player's name at the start often signals an uphill battle. This happens in solo queue too. The issue isn't the party, it's the skill gap the matchmaker failed to account for.

    Comparing to truly competitive games debunks your entire premise. Overwatch and League of Legends not only allow but encourage premades in their casual modes because coordinating with friends is a core social aspect of multiplayer games. They rely on robust SBMM to balance teams. The problem you're identifying is that FFXIV's casual PVP prioritizes fast queues over balanced matches, making any group of skilled players premade or not feel oppressive.

    Banning premades wouldn't solve your problem. It would just make those "strong pairs" you recognize roll you as random teammates instead of coordinated ones. You'd still know you'd lost at the character select screen; you'd just have someone to blame besides a party. You're not arguing against premades; you're arguing against playing against players better than you, which is an unsolvable problem for any PVP mode.

    I'm very active in Ranked, and it's always the same game for me. I either get new players on my team and get absolutely rolled over because it's basically a 4v5, or I get lucky with my teammates.

    Premades give players who want to achieve their goals the power to reduce the queue RNG and to motivate more people to play PvP. It's a fun group activity, and if you really want a solo queue, then go play Ranked.
    (1)
    Last edited by RedAkihabara; 09-20-2025 at 03:38 PM.

  4. #24
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MogHunter View Post
    Premades are perhaps the single biggest reason PvP is a dead gamemode, but if this increases CC player amounts, then great.
    I think having one mode for (premade) and one for (solo) is healthy actually. I think having one without the other might hurt PVP. (Plus I would prefer to have solo queue's as well so I can practice my individual skill)
    (0)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,734
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Alright, so if I want to play with my casual friends I just have to eat a crow and queue up for the sweaty premade queue? Are you serious? Best way to make my friends stop queuing in a group altogether, for sure. Good idea right there.
    (0)

  6. #26
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    134
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    Alright, so if I want to play with my casual friends I just have to eat a crow and queue up for the sweaty premade queue? Are you serious? Best way to make my friends stop queuing in a group altogether, for sure. Good idea right there.
    imagine if people wanna play together to have atleats a tiny bit of consistency in their PVP matches
    (1)

  7. #27
    Player
    MogHunter's Avatar
    Join Date
    Jul 2025
    Posts
    5
    Character
    Mog Hunter
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RedAkihabara View Post
    "premades are the problem"Let's dissect this logically lol.

    Your core argument hinges on a flawed mathematical premise. You state that strong premades have an 80% win rate, meaning the combined win rate for the other 6 players must be under 50%. This isn't "math," it's a miscalculation. You're treating a zero sum game as if the losing team's win rate is a pie to be divided equally. It doesn't work that way. Every loss for one team is a win for another. The system's average win rate is always 50%. The existence of a high winrate premade doesn't force others below 50%; it simply means those players become the variable that loses to the premade more often, while presumably winning more against other solo players when that premade isn't in the match.

    Your complaint about predictability is less about premades and more about skill-based matchmaking or FFXIV's lack thereof in casual modes. In any game with a loose MMR, from Call of Duty to Apex Legends, recognizing a top-tier player's name at the start often signals an uphill battle. This happens in solo queue too. The issue isn't the party, it's the skill gap the matchmaker failed to account for.

    Comparing to truly competitive games debunks your entire premise. Overwatch and League of Legends not only allow but encourage premades in their casual modes because coordinating with friends is a core social aspect of multiplayer games. They rely on robust SBMM to balance teams. The problem you're identifying is that FFXIV's casual PVP prioritizes fast queues over balanced matches, making any group of skilled players premade or not feel oppressive.

    Banning premades wouldn't solve your problem. It would just make those "strong pairs" you recognize roll you as random teammates instead of coordinated ones. You'd still know you'd lost at the character select screen; you'd just have someone to blame besides a party. You're not arguing against premades; you're arguing against playing against players better than you, which is an unsolvable problem for any PVP mode.

    I'm very active in Ranked, and it's always the same game for me. I either get new players on my team and get absolutely rolled over because it's basically a 4v5, or I get lucky with my teammates.

    Premades give players who want to achieve their goals the power to reduce the queue RNG and to motivate more people to play PvP. It's a fun group activity, and if you really want a solo queue, then go play Ranked.
    -Math:
    It is a zero sum game because: The system's average win rate is always 50%.

    We devide players in two groups. Pro premades and everyone else.

    If premades have 80% winrate, then everyone else must have <50% winrate. Otherwise system's avarege would be >50%.
    (2)

  8. #28
    Player
    RedAkihabara's Avatar
    Join Date
    Mar 2024
    Location
    Thanalan
    Posts
    12
    Character
    Red Darkmoon
    World
    Raiden
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MogHunter View Post
    -Math:
    It is a zero sum game because: The system's average win rate is always 50%.

    We devide players in two groups. Pro premades and everyone else.

    If premades have 80% winrate, then everyone else must have <50% winrate. Otherwise system's avarege would be >50%.
    Your math is based on a critical error in grouping. You're treating the matchmaking pool as two separate, permanent teams: "Premades" vs. "Everyone Else." This is incorrect.

    The "Everyone Else" group is not a monolithic team that only plays against premades. They primarily play against each other. Here's the accurate breakdown:

    Premades have an 80% win rate in the matches they play.

    The remaining players are in a much larger pool of matches where no premade is present. In these games, their collective win rate will average to 50%.

    The system's 50% average is maintained because the premades' inflated win rate is balanced by the losses of the specific teams that happen to face them, not by suppressing the entire non-premade population's win rate below 50%. The "pie" isn't divided between two static groups; it's distributed across thousands of individual match instances.

    Your core issue isn't premades it's poor matchmaking balance. The system fails to account for the coordination advantage of a premade by adjusting the average MMR of the opposing team. A duo of Crystal players should not be matched against a team of five solo Silvers. The problem is the algorithm, not the party itself.

    Removing premades doesn't solve this; it just removes a major incentive for social players to queue. The solution is to improve the matchmaker to create fairer matches around premades, which is what every other successful PvP game does. The goal should be to fix the system, not remove its most popular feature.
    (0)
    Mankinds first hero and his final hope-
    Leader of Ascians <Shade> and active PvP player.

  9. #29
    Player
    MogHunter's Avatar
    Join Date
    Jul 2025
    Posts
    5
    Character
    Mog Hunter
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    My math is usually correct, cause i have masters degree in it.

    Grouping people in strong premades and solo players is very valid, when strong premades are ruining the game for others. Strong premades push others to have compined <50% winrate. This is a simple mathematical fact.

    -The remaining players are in a much larger pool of matches where no premade is present. In these games, their collective win rate will average to 50%.

    So your grouping people in to strong premades and everyone who has ever played a gainst them, and a group of magical casuals who have never played against a premade. Yes, people who have never played against a strong premade have not their winrate affected by them.

    + the dip in winrate is not the main issue. Playing against premade is horibble.

    The goal shouldn't be to fix the system, instead remove premades. Square gave up on pvp a decade a go. They haven't fixed matchmaking this far and won't. There are easy improvements that we could have even in this maintenance mode. Remove premades, randomize teams(rw), remove samurai lb and remove battle high. Tweak an ini file, change some ones in to zeros. Instead they added premades in to CC, facepalm.
    (0)

  10. #30
    Player
    DendrielConcade's Avatar
    Join Date
    Jan 2022
    Posts
    80
    Character
    Dendriel Concade
    World
    Faerie
    Main Class
    Machinist Lv 100
    Pre-Made's and Duo-Queue wouldn't be considered an issue if PvP Balance wasn't the way it was. I have had some poor experience against Duo folks but like, I wouldn't care if the classes they were playing weren't stupid to fight. Duo can bring more people in to play PvP together and show off the issues on display, then maybe bring more people into the discussion that things aren't balanced.
    (0)

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