Quote Originally Posted by LegendWait View Post
No that would make any of that content ridiculously easy on release.
That's why I said that it should disable loot if there's a BLU present in the party. Like you could use BLU to clear stuff but doing so locks everyone present out of the rewards. Maybe even activate Savage's weekly lock on loot without getting to roll on gear or getting your weekly token.

Quote Originally Posted by LegendWait View Post
Put blue mage in deep dungeons and you have a single ranged player worth 4 players, with access to all sleeps, stuns (petrify, frozen), interruptions, pulls, diamondback, instant deaths, with basic instincts boost to damage AND healing that will make the healing over time potion probably tick near 60% of the blue mage total HP. Solo clears on day one, content dead on day 7.
Once again, have it on a separate scoreboard and maybe have a different achievement for clearing them as a solo BLU. You definitely shouldn't get Necromancer, or Lone Hero, or whatever the EW one gives from doing it as a BLU.