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  1. #1
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    GNB doesn't feel powerful if not that a tank problem in a whole not just fix it with a new tank. Guandao is a Chinese weapon cool but I worry Japanese won't like that. Just pulling enemies is cool but you need a stronger x factor then that. I mean WAR should be able to do that. Also take into count the dangers of hyper mobile tanks. I state this to help not to shut you down.
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  2. #2
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    695
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vatom View Post
    GNB doesn't feel powerful if not that a tank problem in a whole not just fix it with a new tank. Guandao is a Chinese weapon cool but I worry Japanese won't like that. Just pulling enemies is cool but you need a stronger x factor then that. I mean WAR should be able to do that. Also take into count the dangers of hyper mobile tanks. I state this to help not to shut you down.
    I hear ya it's cool. I agree the job has lots of room to flesh out. Also the Chinese vs. Japanese thing isn't really something to worry about in this game. We have tons of Chinese inspired equipment and the devs aren't shy to including various cultures into their game. Final fantasy has always been a mess of different cultural and mythological references. A lot of creative liberties are taken with them but they persist. Anyway, I think the elemental infusion and counter attack gameplay would be the main focus of the jobs combat design more than the weapon. The weapon i just feel fits a tank focused on mobility, crowd control and flashy damage.
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  3. #3
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    I hear ya it's cool. I agree the job has lots of room to flesh out. Also the Chinese vs. Japanese thing isn't really something to worry about in this game. We have tons of Chinese inspired equipment and the devs aren't shy to including various cultures into their game. Final fantasy has always been a mess of different cultural and mythological references. A lot of creative liberties are taken with them but they persist. Anyway, I think the elemental infusion and counter attack gameplay would be the main focus of the jobs combat design more than the weapon. The weapon i just feel fits a tank focused on mobility, crowd control and flashy damage.
    I say that because they mainly flirt with other cultures not really touch on them. It's understandable but never executed to the extent which I wish.

    Ok we got a start here your goal: high CC, mobility, and flash animations. A tall order to ask here since CB3 gutted cc but I digress. This is your idea and I want to help you flush it out. I are moving towards a mystic knight, spell blade type of deal with counter attack in mind. Funny it reminds me of old drk a bit but again I digress apologizes for the redundancy. Let's hone in on the weapon. Since that is a major part of the jobs identity.
    - no big weapon
    - ascetic has to be cool (we will need to define this)
    - has to be different from other weapons
    Sorry if this is overwhelming, the game designer in me kicks in but we will start there
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    Free the Glam!, Duel Pistols (Gunner)?