Quote Originally Posted by Valence View Post
The item level is the same problem in every raid series. And also endgame trials and normal raids as well, because they all sync to the expansion max item level cap, the only exceptions being the end story trials of EW and DT. Early endgame dungeons also get the special hard sync. This isn't a problem coming from CT alone. It would certainly improve it to have stricter ilvl requirements, but just try today to run those at MIL and you'll see that they're still a steamroll.

It's mainly a problem of powercreep and wide system changes. Run any hardsynced endgame HW or SB dungeon (not even ARR) and you'll see what I mean and how everything still melts in seconds. The only solution would be to review hardcoded boss/encounter values themselves to bring them up to current standards all across the board.
And they clearly can do that, as the NieR raids are still challenging - probably not 'up to current standards' but I'd certainly argue that the bosses don't "melt in seconds"
(and sadly still cause some players who queued AR roulette to bail as soon as they realise which raid it is....)