Quote Originally Posted by Verecund View Post
Procedural terrain generation is good for breaking up monotony, but there definitely still needs to be some uniquely-tailored areas to make the world actually feel alive (one of the problems I had with vanilla Oblivion...). This is something people should learn from WoW (to name one example :P)... even though terrain maps are pretty much painted, there are tons of other little areas of interest that are thrown in (which is what truly makes the world seem like it is actually a world of its own rather than a series of variations ranomly generated ).

FFXIV really doesn't seem to have that (or at least nearly enough of it) IMO.
i like oblivion because your in 1 region. so obviously its gonna be the same looking, where as WoW goes through extremes too quickly. Like a mixed up puzzle. Like going from blood elf area of golds oranges and sun shine then ghostlands smacks you in the face there is no gradual change.