<3 you Ruri! Wanted to test it myself when I got some DD weapon but Garuda hates me for drops D=I tried this on mobs using Garuda bow compared to Ifrit bow. My WS's were doing more dmg with Garuda bow but light shots were doing less. But Light shot delay was 1 second less with Garuda so I could get more light shots off on average each fight. I think the dps has something to do with WS damage as the main damage number for the weapon is about 30 less on Garuda bow than Ifrit bow.
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Yea I wanted to see what was going on. Seems weird how it is calculated but my Rain of Death on Garuda and plumes definately does 80-100 more dmg than with Ifrit's bow. Looks awesome too.
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Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"
I think Valk and I are always happy to see others test. The stuff we've done is honestly very limited and is always subject to patch updates with or without SE stating anything changed. It is very possible that for some odd reason or unaccounted for variable, Garuda's Bow does more damage despite low base damage delay. Quite frankly we don't know anything about base damage other than if you generally eyeball things, base damage is very good. So again, I'd encourage any sort of testing on it so long as the person states the methodology of data collection.I realize that, and read most of the data and everything, I'm not now nor have I ever questioned whether your tests were thorough from the size of your samples, I asked if you used weapons of varying dmg from each level, and varying level for each dmg range? Which is to ask: Did you use 5 lvl 1 swords each with a different dmg value, and then repeat with lvl 10 swords, and so on through lvl50 swords, then repeat that only using dmg 10 swords from levels 1~10 while min/maxing every stat on each individual weapon.
I completely understand that you've found what for now are about as close as humanly possible caps w/o having SE offer up a white paper that outlines their exact equations, or someone reverse engineering the game to rip them straight out of the code.
What I didn't notice was a final formula for stat_cap = wdmg?wlvl?plvl?wdelay(even if we all assume it's not a factor per hit)?
Some day there'll be a level increase, or weapons that break previous rules, a final, useful, functional equation that takes into account all these factors and isn't just a final result of massive test samples to see where it stopped getting better was what I was wondering about.
I'm not knocking your methods, and for what it's worth I gear based on them when/where I can. Formulas that take it all into account would be incredibly helpful moving into the future, post 2.0 when leveling slows so there's some point in gearing for level ranges for instance. Extrapolating other stat_cap formulas from your original work, the possibilities are endless really. Well kind of endless and for some people it would be great for the sake of dressing out to maximize our potential w/o destroying our wallets.
Dancing Mad (Excalibur Server)
Dreadnought ~ http://dn.guildwork.com/
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I wish I had the variety of weapons for testing along side you, collaborative efforts would probably get us to some of those equations being worked out fast, hopefully not long from now I will be able to chew through some, wish me luck in going for Garuda and Ifrit, and someday I'll have enough seals for a couple GC weapons ^^I think Valk and I are always happy to see others test. The stuff we've done is honestly very limited and is always subject to patch updates with or without SE stating anything changed. It is very possible that for some odd reason or unaccounted for variable, Garuda's Bow does more damage despite low base damage delay. Quite frankly we don't know anything about base damage other than if you generally eyeball things, base damage is very good. So again, I'd encourage any sort of testing on it so long as the person states the methodology of data collection.
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Chim is a good test for this as well since archer ls damage is so low and pretty much the only decent thing on him is RoF. It would be nice to see some parses using ifrit/garuda. With the simple addition of DPS display SE could of just altered the formula work off dps instead of base.I tried this on mobs using Garuda bow compared to Ifrit bow. My WS's were doing more dmg with Garuda bow but light shots were doing less. But Light shot delay was 1 second less with Garuda so I could get more light shots off on average each fight. I think the dps has something to do with WS damage as the main damage number for the weapon is about 30 less on Garuda bow than Ifrit bow.
People don't just have to wait on Garuda bow either to test this as all the company bow's have better DPS then ifrit.
Keep in mind those stat caps Seiken posted were using Ifrit's bow.
Caps will be lower using Garuda's.
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That is IF the stats cap are based on damage stat, for all we know now stats cap can be based on weapons' DPS now, which would make much more sense... But needs testing and I don't have anything to test with yet =/
Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"
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