I like going blind into content, but I also pay attention to patterns and instead of watching an obvious transition attack charging and think "Ooo what a pretty light show" I think "Oh dear, this is gonna hurt, I'd better do something about it".
I like going blind into content, but I also pay attention to patterns and instead of watching an obvious transition attack charging and think "Ooo what a pretty light show" I think "Oh dear, this is gonna hurt, I'd better do something about it".


Fun fact: there was no new person message, and no cutsceners. All three tanks had a couple pieces of gear from the current alliance raid. Then again the WAR tank I had in my party was collecting vuln stacks throughout each fight and just flat-out ignoring most mechanics unless it was a tankbuster. I'm not sure about the other tanks, but I'm fairly certain B and C's tank were eating glue.Honestly the one thing that most players in this game will tell people who are new to a raid in general is to go in completely blind, but then when they start messing up mechanics then of course they start ruining the experience for everyone else. Funny thing is the exact opposite in wow and most players there will tell you to watch a video first and learn what to do and then raid.
Basically what I'm getting from this is that you had three fresh tanks who didn't know what they were doing and just made your job a lot more harder.
Wanna know how many vuln stacks I can actually heal through in that raid before the tank just flat-out keels over? 5. The 6th one, if it's not a tankbuster, will 99% chance kill you. If it's a tankbuster, you're just completely cooked.
This one is beyond your help. Only sleep can save her now.



You cannot be a "fresh" tank at lvl 100. There are no excuses for not hitting party wide mitigations during party wide damage at endgame; it's the basics and should have been mastered way before hitting endgame.
You would be surprised on how many level 100 tanks don't use mitigations. Both in Dungeons and raids.
Don't worry, I've met plenty in Ults that have no clue how to properly mitigate either.
Laughs in Macrocosmos. While I do agree people should mitigate, that is also easy to heal/mitigate if you are half decent.So I wanna point something out:
Raidwides are attacks that attack everyone in the raid, unless they're locked out of the boss room. Raidwides after certain percentages/instances of attack sequences will do an absolute boatload of damage that can and will most likely kill people outright if not mitigated.
So the three tanks I had in the Sandy Oreo raid earlier today, please, for the love of DUCKING LLYMLAEN, USE YOUR DUCKING PARTY-WIDE MITIGATION ON THE THIRD BOSS. It's the reason why we nearly wiped after the archduke finished his transition raidwide attack and had an absolute struggle-bus to get people back up and healed with repeated deaths from not having enough people for certain mechanics and unfortunate murder by overlap.
Yes, if any of you were wondering, I bore witness to almost 20 health bars magically disappear after the archduke finished his raidwide. Yes, my party managed to get off two healer lb3, one done by me and one done by my co-healer. Yes, the other parties hit their healer lb3s. Yes, you bet it was an absolute shitshow. Yes, at most during certain points we had 7 people up in total until the healer lb3s went off.
I need a drink.
Had a smooth 7.3 dungeon expert run but I died twice to the jailer boss because of the big chained balls they drop. This was my second time running it so I'm still not used to how fast they drop and how big the aoes are. So completely my fault if I died. Then the mentor spoke up:
Healer did a fine job to me
EDIT: forgot to censor a name
Last edited by AxHell; 09-08-2025 at 09:04 PM.


This one is beyond your help. Only sleep can save her now.
I was talking about the multi-hit he does after he raises his platform, Shockwave, followed by Transcendent Union.
Activate Temperance and put Bell down and afk.. easy peasy.
I do Nocturnal sect + CU + sun sign as prep and Macro as he starts casting. Or I do horoscope + Macro, activate horoscope midway to heal some dmg, and then Micro. The party is full HP like nothing happened.


Admittedly it's been a while since I last touched on AST. I've been mostly doing things as WHM and been getting people who either actually work with me or just...are off to the side dying often. Most of the alliance had died to the very last hit he does in his combo despite what I had available. Granted I did put faith in my cohealer to cover some of the raidwide damage and that fell flat since I had used mine earlier in the fight.I was talking about the multi-hit he does after he raises his platform, Shockwave, followed by Transcendent Union.
Activate Temperance and put Bell down and afk.. easy peasy.
I do Nocturnal sect + CU + sun sign as prep and Macro as he starts casting. Or I do horoscope + Macro, activate horoscope midway to heal some dmg, and then Micro. The party is full HP like nothing happened.
I guess I'll try bringing in AST next time I get into Sandy instead of WHM. Then again knowing my luck I'll get yet another cohealer who runs around like a headless chicken and forces me to use up needed resources early like I had yesterday.
Still though, tanks, please use your mits. It saves lives and it ain't hard.
This one is beyond your help. Only sleep can save her now.
Cosmonaut's transition raidwide is multihit, but it isn't spread out evenly, it feels like 50% of the damage from the sequential hits, and then the remaining 50% from the last hit, if you are not completely topped off and there is no mits, then that can absolutely get you, I been doing Sand Oreo on MNK, mostly so I can farm out the Prishe cosplay, and I always use my Riddle of Earth+Earth's Reply during that part to assist the Healers in any way I can, but still.
For what is worth, if you position yourself exactly in the middle of the flails at max melee range(or further if you aren't feeling confident but max melee is enough, or if you are ranged) is exactly what you need for that part, for Sequential Torture, it's always blades>flails>blades>in/out, you have time to move between each, so you don't have to move out of the way of the second blades immediately, take the flails in account before that.
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