The 15s is kind of a lie, but it's also not what I was talking about.
TBN's cooldown only matters in niche scenarios like Abyssos savage's bleed busters, that lasted long enough for you to use TBN on the initial hit and a 2nd time to absorb the DoT damage.
What is more important here are Dark Mind's and Oblation's 60s cooldowns that make it very likely for both to be up on every tank buster.
Meanwhile Warrior's only extra defensive, besides the 40%, 20% and ~20% that every tank has, is Thrill of Battle, a 90 second cooldown that is unlikely to be up for every buster.
And that one isn't even mitigation, increasing your max HP doesn't reduce any damage you take and comes with it's own set of jank.
What should absolutely still be adressed is the 1200 MP that Dark Knight lost every minute when Blood Weapon went from 5 stacks down to 3, because that change did affect TBN usage negatively.
If a refillable extra HP bar doesn't count as a mitigation then what do you call a none refillable HP bar like TBN?
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