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  1. #11
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Posts
    62
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I agree with you that it is annoying, sometimes even toxic. Because in fl mnk can just lb you then kick you back into their alliance. Pretty much 100% death. It is very personal. It is like a 'I pick you to die moment'

    Meteo drive just feels personal because it is a single target lb... It animation lock you but you can still receive healing. If you didn't die in that 3 sec window you can guard into recuperate, shield or some movement ability..

    You are right it annoys me as well. But I do remember once a great man told me that, how ones feeling about an lb is just subjective...
    (0)

  2. #12
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    49
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 75
    I can't complain because then I laugh at a fellow Paladin using their LB and then a Monk using their LB on a sole enemy machinist. Poor MCH, but I was like why, that was so unnecessary haha. It is annoying when I get double monk LB'd into Dancer LB though. Just as Bugs Bunny has said, if you can't beat em, join em. (Actually I am not sure if I will use either Monk or Dancer, maybe dancer, I need to try it to see if I enjoy it first)
    (0)

  3. #13
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    459
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I love it - but I am a biased Monk lover, would be nice if the cooldown was back down to 60s though to match Reaper.
    (0)

  4. #14
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by NevaehQuest View Post
    I agree with you that it is annoying, sometimes even toxic. Because in fl mnk can just lb you then kick you back into their alliance. Pretty much 100% death. It is very personal. It is like a 'I pick you to die moment'
    I disagree with your perspective about SAM's LB in that other thread, but on this, we can agree on.

    It's not so much about how game-changing it is compared to other LBs (though I'd argue it can be if you're using it on a high-value target like a shot-calling DRK), but that it, as correctly pointed out in the OP, basically has no counterplay against it and is quite basically a "hey, F you" button.

    It doesn't matter if the LB's innate damage isn't normally enough to kill you, you are forcibly turned into a sitting duck no different from a sandbagger for a few seconds. You are free to get hit by other enemies while it's happening, and in large skirmishes like FL, that's lethal for anything not rocking one of the more potent defensive skills at that moment. You could have BH5 and have full MP and Purify ready, and the reflexive awareness to Guard a MCH's LB, and be doing everything right, but if a MNK with any level of proficiency picks you for their LB while you are even marginally in a position for their allies to follow-up with during the animation lock, you are dead. That's why it's essentially a "F you" button.

    I remember when MNK got nerfed a few patches ago (maybe around the same time as AST's nerf?) and people absolutely thought it was justified because up until then it was just a toxic job to play against in CC with a free kill button every couple minutes or so.

    Fortunately, I find actually skilled MNKs in FL to be mercifully rare. Most MNKs, a lot like your run-of-the-mill MCHs, have a trigger finger on their LB and will just use their LB with no set-up or thought about timing, and then you can just pull your pants back up and walk/run away after a couple Recuperates.

    Quote Originally Posted by Kahnha View Post
    Meteo drive doesn't take control from the player for 5+ seconds like reaper or DNC LB
    Except it absolutely does? The whole time your character is locked without access to Recup or Purify getting knocked into the air for about 3 whole seconds? I'd say it lasts just as long as RPR or DNC's LBs unless the DNC manages to follow-up with something.
    (3)

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,309
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Trevski View Post
    There are a lot of complaints regarding the Samurai LB as being 'unfun' or problematic.

    I don't really care about Zantetsuken, as you can play around it -- run away if you get the debuff, try to CC the SAM, etc. There are opportunities to 'deal' with it. I've been Scamurai'd a few times and it does suck, but it also means I was probably tunneling on a fight, getting careless/greedy or just got caught. It happens.

    What does annoy me, and what I'm curious about other people's thoughts on, is the Monk LB, Meteodrive.

    Moreso than other 'problematic' abilities in PVP, I dislike Meteodrive because it is an automatic animation lock with no real way to deal with it. While it is only single target, a good MNK who can isolate 'key' targets in FL can turn the tide and there's really no counterplay to it beyond social distancing all enemy monks. Especially in this stun/crowd control heavy meta we're in at the moment.

    Should Meteodrive be adjusted? Is it fine? Should it be deleted (yes :P)?

    Curious what folks think.
    Both in CC and FL, it's almost generally a guaranteed kill, not on its own necessarily (it works solo on lower HP targets), but if your team is there and also attacking the target, they're as good as dead. I remember making a thread about it back in Endwalker since back then with a two button combo you could delete any ranged job on your own, which is not the case anymore, but essentially yes, it's an auto win button. Just press it when you know your team can focus the target and they'll die. The only way they may not die is when they have a pocket AST/WHM or even a PLD's cover to save their ass, which may not always be something your team has.

    Generally when you get meteodrived, it's essentially "Guess I die lol". Can't guard it, doesn't do what the EN tooltip actually says it does (twice less damage when removing guard)... It does everything.

    The problem is that without its power, MNK would just turn into a glorified VPR, and VPR is a one trick pony that's just getting flattened in pvp because either Scales are bad, or either they're broken OP like before last patch. But I'd have a lot less issues with it if it was melee range for starters. 25y is just lunatic.

    I do find it has immense value to just mess with FL premades though, for sure. Never gets old.
    (1)
    Last edited by Valence; 09-08-2025 at 08:11 PM.
    Secretly had a crush on Mao

  6. #16
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Posts
    62
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Cidel View Post
    I disagree with your perspective about SAM's LB in that other thread, but on this, we can agree on.

    It's not so much about how game-changing it is compared to other LBs (though I'd argue it can be if you're using it on a high-value target like a shot-calling DRK), but that it, as correctly pointed out in the OP, basically has no counterplay against it and is quite basically a "hey, F you" button.

    It doesn't matter if the LB's innate damage isn't normally enough to kill you, you are forcibly turned into a sitting duck no different from a sandbagger for a few seconds. You are free to get hit by other enemies while it's happening, and in large skirmishes like FL, that's lethal for anything not rocking one of the more potent defensive skills at that moment. You could have BH5 and have full MP and Purify ready, and the reflexive awareness to Guard a MCH's LB, and be doing everything right, but if a MNK with any level of proficiency picks you for their LB while you are even marginally in a position for their allies to follow-up with during the animation lock, you are dead. That's why it's essentially a "F you" button.

    I remember when MNK got nerfed a few patches ago (maybe around the same time as AST's nerf?) and people absolutely thought it was justified because up until then it was just a toxic job to play against in CC with a free kill button every couple minutes or so.

    Fortunately, I find actually skilled MNKs in FL to be mercifully rare. Most MNKs, a lot like your run-of-the-mill MCHs, have a trigger finger on their LB and will just use their LB with no set-up or thought about timing, and then you can just pull your pants back up and walk/run away after a couple Recuperates.



    Except it absolutely does? The whole time your character is locked without access to Recup or Purify getting knocked into the air for about 3 whole seconds? I'd say it lasts just as long as RPR or DNC's LBs unless the DNC manages to follow-up with something.
    well honestly I think sam'lb is balanced and super ok in cc. all my perspective is about their lbs in fl.
    all the pvp skill was designed for cc so .... when u put a 3 sec unstoppable stun in fl... it created a hug balanced issues cause now 24 player is hitting u at once instead of 5...
    (0)

  7. #17
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,142
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NevaehQuest View Post
    well honestly I think sam'lb is balanced and super ok in cc. all my perspective is about their lbs in fl.
    all the pvp skill was designed for cc so .... when u put a 3 sec unstoppable stun in fl... it created a hug balanced issues cause now 24 player is hitting u at once instead of 5...
    Your complaint about Meteordrive doesn’t really make sense.
    This action has been functioning this way ever since the 6.1 changes, so nothing about it is actually new or suddenly broken.

    What’s changed is player behavior.
    Monks are now more willing to use Meteordrive as a CC tool instead of holding it as a finisher.
    The reason is because SE gave them Smite, which is a far more reliable option to secure kills.
    With that safety net, Meteordrive is now an option instead of a core finisher

    That change in usage is why it feels more impactful now
    Not because the skill itself has desgin issue
    In fact, this makes Meteordrive an effective countermeasure against unstoppable players, which adds healthy counterplay to the mode rather than removing it.
    So, unless you can point to an actual imbalance in numbers or mechanics, I don’t see any solid ground to claim Meteordrive is an issue.
    (2)

  8. #18
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Posts
    62
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Divinemights View Post
    Your complaint about Meteordrive doesn’t really make sense.
    This action has been functioning this way ever since the 6.1 changes, so nothing about it is actually new or suddenly broken.

    What’s changed is player behavior.
    Monks are now more willing to use Meteordrive as a CC tool instead of holding it as a finisher.
    The reason is because SE gave them Smite, which is a far more reliable option to secure kills.
    With that safety net, Meteordrive is now an option instead of a core finisher

    That change in usage is why it feels more impactful now
    Not because the skill itself has desgin issue
    In fact, this makes Meteordrive an effective countermeasure against unstoppable players, which adds healthy counterplay to the mode rather than removing it.
    So, unless you can point to an actual imbalance in numbers or mechanics, I don’t see any solid ground to claim Meteordrive is an issue.
    Honestly is fine, I agreed with u... like I said its annoying but its not super op. Like most of the things in fl.
    (0)

  9. #19
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    76
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    This thread is pretty funny.

    If you regularly die to meteodrive in frontlines its quite literally a skill issue. If you stay with your alliance all fight no monk will ever get a chance to use it on you. If a monk actually jumps into an enemy alliance to meteodrive someone she will almost certainly die for it. Again, meteodrive stunlocks the monk doing it and the monk can also take damage/CC while doing it. It also won't kill anyone without them already being near death, having allies help kill or the target needs to be at low enough hp that the monk can smite/pressure point combo with it. If you play smart and safe (keep your HP near full at all times!) you will never get hit by a meteodrive unless the monk is suicidal. If a monk is willing to suicide meteodrive you when you are surrounded by allies they will likely fail to kill you and also die for it. Only a monk with BH4/5 could potentially meteodrive/smite kill someone like this and I doubt they are willing to sacrifice their BH just to potentially screw you over in particular.

    If you are late to pull back from an attack and get hit by a meteodrive that's also a skill issue on your part. Know when to pull back. Keep your map open and be aware. The last couple of people to pull back normally die whether its from a meteodrive or many of the binds/stuns jobs have. Ninja is the only job I've seen regularly escape from such situations.

    If you isolate yourself and get ambushed by a monk that's on you. Running around by yourself in frontlines means you were asking to die.

    Every job that has an AOE stun is more oppressive then monk LB could ever hope to be. Dancer is the second best job in FL (only behind DRK of course) because of how broken their LB is. If you get hit by a dancer LB after a DRK succ do you just blame the game mode/premades or the dancer? Or do you realize its your fault for not being aware the DRK was about dive in? Mark DRKs when you see them at the start of the game. When they are obviously about to use salted earth you can purify and run away. You will dodge the salted earth and get out of the dancer LB in time (guard won't work).
    (0)

  10. #20
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    211
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Monk in FL is quite strong if you know how to play with it. With monk your job isn't to really enter in a large group and do earth's reply because of how slow this ability now is. Yes you can pre fire it and jump to someone but you risk death. Best way of playing this class is to annoy enemy team and make them all follow you. This is literally the Monk's purpose. Once half of enemy team follows you, you already did your job. They will miss points, miss bases and get picked randomly while you do cat and mouse game. I played it quite a few games in FL and everytime I'd just chase couple of people, save earth's reply for big heal, kick someone who is chasing me and just run away and then come back once I see that they are turning another direction. This way you can easily get 18+ kills if you also bring smite and lots damage post-game stat. In FL this class is quite fun. Meteodrive LB is okay in FL, very useful to deal with high red targets. Extremely useful there.

    As for CC; Monk was nerfed and was a garbage job. Now it got buffed again as Square cannot allow this class to not be weak for more than one patch. We all remember season 9... Anyways, against a full team of shields and heals, this class won't be great. You can LB but your team wont have enough damage to kill anyone anyways. Against teams that don't have big shields and rather have someone like whm, this class will be extremely great. Monk had same LB time as whm so it could counter it at every pace.

    Is this LB really annoying? It always has been and is still now. Completely locks you from doing anything. It's not done anymore to single-handedly kill you 100-0 (there are combos to do that but require proper setup and its long), but rather as a CC tool so they catch who is most important and their team can finish them off. Quite strong in good hands. Some other people will use this LB to just target one guy who they hate. Low skilled people can and will manage to turn victory around just because this one single button can win the overtime. Same as Ninja's lb.

    I really always hated monk specially during season 9. Now it's more bearable as they removed their stun but its still pain once you realize that you are a playing one of the squishy classes and become their pray 24/7.
    (0)

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