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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,210
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    As far as unsubscribing goes, a lot of people joined that boat already at this point so that train has a critical mass. There were many people that did it rather silently too, where they were hopeful for Dawntrail, then they saw it and just silently left all their linkshells, FC and unsubscribed, while others took a bit of time to try and rediscover their love for the game and couldn't. So it's the one moment where voting with wallet is gonna work because a critical mass is doing it and they've had shareholders commenting on it.

    Quote Originally Posted by ASkellington View Post
    In no way would they even bother. That's too much work, doubly so if you're trying to make both viable and not add RNG for the sake of RNG.
    I mean yes, but other games do it. Balancing it can be harder, with WoW as a good example of a game that has struggled to balance so many contributing factors and builds, but the entire point of a system of choice and customization is that it helps reduce how samey classes are in other games. At a certain point, after years of this debate, surely it's time for them to give people choice over how complex their class is, regardless of the technical challenges involved.
    "You now have a choice between RNG cards vs consistent ones". Why would anyone choose the RNG path when you can get the same results without it?
    I would, because it's more fun. We could use the same logic to ask why anyone would leave feedback for SE to make the cards RNG like you did, when you can get the same results without it. Either way, the answer is the RNG was more fun and I'd still pick an "RNG" build over it.
    You really think the player base is going to accept that and not whine and complain and get us back to where we are now?
    I think the player base will complain no matter what. The player base is split and no matter what they do, there will always be complaints.

    They've already gone full circle on some things at this point, such as how we started at grindy relics and circled round to tomestones and back to atma and roulettes, or how they avoided annoying/inconvenient ARR/Heavensward fight design due to complaints, then have tried to circle back to it in Dawntrail with the first fight in Stayborough. No matter where they go with it, players will complain.
    been an issue since Shadowbringers. AST mains didn't want the seals system then and want their OG cards back. Something the devs have been extremely reluctant to do as you can see.
    Issue is that a lot of the cards were for things that aren't relevant now. TP doesn't exist. MP is no longer shared. The use of some cards was always questionable in the frist place.

    For me personally, I was fine with the seals system. I just want a Royal Road-type system for useless cards, because that's fun. Royal Road was fun, then in Shadowbringers I found Lord/Lady fun in a similar way. Both were functionally similar - a way to turn useless cards into something useful.

    There is an opportunity to bring back old elements of jobs that people liked as an option if they provide customization, such as choosing between positionals or not, keep-up timers or not, etc.
    (3)

  2. #12
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    SE watching players drop the game and still insist on keeping things the same. Genius mindsets!
    (16)
    "BAAAAAARD!" - 2018

  3. #13
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Issue is that a lot of the cards were for things that aren't relevant now. TP doesn't exist. MP is no longer shared. The use of some cards was always questionable in the frist place.

    For me personally, I was fine with the seals system. I just want a Royal Road-type system for useless cards, because that's fun. Royal Road was fun, then in Shadowbringers I found Lord/Lady fun in a similar way. Both were functionally similar - a way to turn useless cards into something useful.

    There is an opportunity to bring back old elements of jobs that people liked as an option if they provide customization, such as choosing between positionals or not, keep-up timers or not, etc.
    Funnily enough, I've been casually working on healer reworks for the sake of enjoyment when the moment strikes me, and Skellington and I were talking about my approach a card system that's closer to the original system with a cleaner method of handling the RNG and the timing of each card's use. If I do finish my healer thoughts before my free login campaign ends, maybe I'll share them in the healer discussion page.

    But I'll be brief. The cards I came up with include: increased damage, increased crit rate, increased crit power, decreased damage taken, HP regen on DoW/MP regen on DoM, and reduce cast times to 0 seconds. These effects are also classified as either Astral (offensive) or Umbral (utility). This plays into the assumption that MP does become at least somewhat relevant for healers again.

    What makes this system work is you retain having 3 different slots for your cards, not unlike the current draw system, and 3 separate play actions reflecting each slot. We go back to a singular draw action that pulls one card at a time at random. The caveat is that you can't draw a card if it's already in one of your three other slots. This allows you to hold onto multiple cards and wait to use them without slowing down the process of drawing and playing other cards, and allows you to manipulate the RNG by holding onto cards you don't need very often. Additionally, you have a 2 minute cooldown that allows you to pick and spread an offensive card to the party, and a separate 1 minute cooldown that does the same a utility card.
    (2)

  4. #14
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    422
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I can only say I agree. The gameplay is no longer enjoyable for me. The story isn't really good either, and both goes against established lore.

    At least, thanks SE for the free login. It took me a few hours to experience the next 4-5 months of content (minus the deep dung).
    I even got access to the forum and extended my house timer, even if it's unlikely I'll come back for it now.
    (4)
    #FFXIVHEALERSTRIKE

  5. #15
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,113
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    "What about" those players who DO "like the way things are"?

    Why are they wrong to feel that way?
    (7)

  6. 09-08-2025 08:04 PM

  7. #16
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    635
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Carin-Eri View Post
    "What about" those players who DO "like the way things are"?

    Why are they wrong to feel that way?
    They should feel at ease because YoshiP is catering to those players.
    (16)

  8. #17
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,113
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sunhwapark View Post
    They should feel at ease because YoshiP is catering to those players.
    And yet, judging by most of the replies in this thread, they're apparently wrong to feel that way.
    (3)

  9. #18
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,175
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Remember when they mentioned about how job reworks and stuffs were considered to be 'too much' because of cos- err, I mean... when done at the same time they're doing their awesome new shiny encounter design for DT? Ohohohohohoh...!

    Lies. Smokescreens. Who could've seen this coming?! xD

    But yes also pls buy more mog items it's on sales...! Somebody needs their new spellspeed ring!!
    (6)

  10. #19
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    145
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    Selene was my favourite...
    (1)

  11. 09-08-2025 08:27 PM

  12. #20
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,178
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Here's the thing - they were never going to do a massive rework that would require folks to suddenly have to relearn all of their rotations. It just never was going to happen. Ever.
    (6)
    "The worst foe lies within the self."

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