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  1. #41
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    321
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Turtledeluxe View Post
    I can't disagree more and this may be proof a segment of players on the forums cannot read.

    Player choice / talent tree / specialization can potentially be a big change.
    I don't think it's a reading issue. People are just not giving SE the benefit of the doubt on job design, and "potential" changes. These changes could range from good to bad, and we've been on a certain trend since Shadowbringers that contributes to most people's opinion here. Some would say it even started before that.
    (8)

  2. #42
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fawkes View Post
    When they first made role actions they just took 10 things from our existing kits and locked it behind a system where you could only pick 5, so until Yoshi-P says "we learned from our past mistakes" it seems pretty reasonable to expect any new system to be meaningless choices at best, especially when framed with the statement that nothing is going to change about how your job plays.
    He did not say nothing about how your job plays will change. He said quote

    "For players who like things they are, their experience won't change".

    There are many ways to interpret that statement. It can be very broad, or ultra specific. We don't know what "experience" means here. We don't know what he means by "things". Example: its not like the changes are going to do away with the trinity, or erase cast times, ie something that would fundamentally change the game. He could mean that.

    Its purposefully vague so you cannot guess.

    Quote Originally Posted by brinn12 View Post
    I don't think it's a reading issue. People are just not giving SE the benefit of the doubt on job design, and "potential" changes. These changes could range from good to bad, and we've been on a certain trend since Shadowbringers that contributes to most people's opinion here. Some would say it even started before that.
    See my comments above. Reading is important. And look I won't nitpick further. If people want to just lie and ragebait, I am not going to lecture. I've given my advice, take it or leave it. Saying the devs are liars is one thing, making a topic that claims something untrue is different. Moreover there was never a specific agreement as to a "major overhaul" of jobs in the first place. I am just not a fan of ragebait, sorry.


    And someone can quote me and say "that is not a reading issue" well we agree to disagree and I won't argue further. From my perspective people are reading words and then literally writing over them.
    (4)
    Last edited by Turtledeluxe; 09-08-2025 at 06:46 AM.

  3. #43
    Player
    SKAshe's Avatar
    Join Date
    Nov 2023
    Posts
    103
    Character
    Sara Ashe
    World
    Zalera
    Main Class
    Dancer Lv 90
    I wish that they'd do like, a beta or preview build of the combat for players to try out and provide feedback on before the expansion release.

    Honestly probably best not to assume anything because this statement is extremely vague. I just wish they'd be a bit more forthcoming with their plans and let the players provide feedback on them before release to ensure they are good/acceptable to us, you know?

    Like maybe they could make it so that you can preview the work in progress changes with the striking dummy, or something, so that we can get a feel for the rotation and a sense of how it plays before we provide feedback.
    (11)

  4. #44
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SKAshe View Post
    I wish that they'd do like, a beta or preview build of the combat for players to try out and provide feedback on before the expansion release.

    Honestly probably best not to assume anything because this statement is extremely vague. I just wish they'd be a bit more forthcoming with their plans and let the players provide feedback on them before release to ensure they are good/acceptable to us, you know?

    Like maybe they could make it so that you can preview the work in progress changes with the striking dummy, or something, so that we can get a feel for the rotation and a sense of how it plays before we provide feedback.
    This is a take I actually agree with. Other games do offer previews as such and.it could be helpful instead of launching 8.0 and being a disaster.
    (4)

  5. #45
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,236
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Aelin_Ashryver View Post
    This makes me think the current jobs will stay in some form and maybe we get specs like in other games, so you could choose between two versions of each job for instance? It could be interesting to see the jobs get specialisations to choose between different flavours of gameplay.
    Can't wait to run roulettes with a healer who spec'd into healing, so they can overheal by 300% instead of 200%.
    (8)

  6. #46
    Player
    Domina's Avatar
    Join Date
    Jul 2011
    Posts
    24
    Character
    Ailora Marsh
    World
    Omega
    Main Class
    Thaumaturge Lv 61
    Just rename it to world of fantasy or final warcraft at this point
    (0)

  7. #47
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by brinn12 View Post
    I don't think it's a reading issue. People are just not giving SE the benefit of the doubt on job design, and "potential" changes. These changes could range from good to bad, and we've been on a certain trend since Shadowbringers that contributes to most people's opinion here. Some would say it even started before that.
    I would say this actually started in a more tangible way in Stormblood. I started at the beginning of that expansion and I'll never forget unlocking ninja and reading the tool tips about my elemental abilities, then coming back one day (I didn't follow the forums or the live letters back then) and someone telling me to use raiton on a pack of bombs in one of the dungeons. I was like "why would I use a fire ability on those?" and their obvious answer was that it didn't matter anymore. That for me was the first "wtf" moment, and in Shadowbringers homogenization became a bigger thing. I also played Summoner as I came from FFXI and loved that job, but like that job got gutted all the way through to EW.

    Edit as I was typing that: POTENTIALLY you could go as far back as HW or maybe it was the end or ARR. The example I can think of in particular was when they started taking the floor tanking gear away from dragoons. When I first leveled it I thought it was kinda cool to pseudo swap roles based on the gear we had, but like at level 50 that completely goes away. Same with wand's and shields for a little more surviveability vs staffs and rods.

    This has been a hole that they have dug for A LOOOOONG time, and I FEEL like this was always the game plan from a business perspective, from the shift from 1.0 to the WOW battle system (even though 1.0's battle system wans't even as good as FFXI admittedly). In statistics you have to looks at data trends and its not hard to see the picture clearly if you dig into the data and look back. And to be fair, i'm not saying that ALLLL of it was their fault, but like look at the content like Diadem. They just gave up on it. Look at the leveling of other classes to get cross class roles, they just gave up on it. Each time they just give up on the design of it, (because its harder) it in turn kills a massive chunk of content. In the cross class roles instance, it kills a REASON for people to try and level ALL jobs. It's just incompetence in design, probably with a mix of knowing where they wanted to go anyways, which kinda gives them an excuse now that I think about it. It also seems like the direction veers towards a more MMO like Diablo experience, which we all know Yoshi P. loves, except you instance queue for everything while posing "glam" in a city like its a mobile game.
    (3)

  8. #48
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    321
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Turtledeluxe View Post
    .
    No, I've read the interview, and nothing OP said is wrong. Adding something on top of 7-expansion rotations doesn't seem like a big deal to me either. CBU3 always plays as safely as they can. It's fine if you have a different interpretation, but this thread isn't ragebait. I wouldn't be surprised if their specialization ends up being a choice between adding a 1% raid buff or a 60-second GCD to a job's burst.
    (5)

  9. #49
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,229
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    This doesn't make any sense because the second statement negates the first one.

    The reason jobs feel homogenized is because of how they play TODAY. How can he counter homogenization with leaving things as they are?

    Fast forward we get "Limited Job Actions" that are in fact flavorful, not homogenized and not necessarily balanced, but only usable outside of High End duties LOL.
    WoW's devs tried that in what is regarded as the worst or second worst expansion in its 21 year history, and when they tried it again in the other contender for its worst expansion, the community backlash was so intense that it got canned before leaving the test server.
    (1)

  10. #50
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,147
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Domina View Post
    Just rename it to world of fantasy or final warcraft at this point
    That would imply actually diverse class design, so no.

    Say what you want about WoW's sometimes abysmal balance, but a Restoration Druid plays nothing like a Discipline Priest which plays nothing like a Holy Paladin.
    Nor does a Protection Warrior play like a Blood Death Knight or a Brewmaster Monk.
    (12)
    Last edited by Absurdity; 09-08-2025 at 07:22 AM.

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