WoW's devs tried that in what is regarded as the worst or second worst expansion in its 21 year history, and when they tried it again in the other contender for its worst expansion, the community backlash was so intense that it got canned before leaving the test server.This doesn't make any sense because the second statement negates the first one.
The reason jobs feel homogenized is because of how they play TODAY. How can he counter homogenization with leaving things as they are?
Fast forward we get "Limited Job Actions" that are in fact flavorful, not homogenized and not necessarily balanced, but only usable outside of High End duties LOL.
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