Just fire the incompetent Yoshi P. Dude is a cancer to the game at this point.



Just fire the incompetent Yoshi P. Dude is a cancer to the game at this point.
-- Fire Yoshi P --
Either Yoshi-P goes away or this game goes away.
I wonder which will happen first.
So in a discussion before 7.0 he said they were moving away from 2 minute meta and giving jobs more individuality.
This is sheer contradiction, you can't fulfill those promises by only allowing them as unlockable traits at lvl101 (e.g. a very small portion of playable content from 8.0).
Likewise the issue of roles being so similar to each other that they can't be differentiated can't be fixed by specialisations. Your only compounding the problem and spreading your allegedly "Limited" resources thinner designing 300 different jobs at lvl110.
Like it's genuinely not hard, reduce the item sync, spread class abilities out better (so you don't spend 40 levels with no changes or the reverse of not having your main kit until lvl 86), stop cross contaminating classes with identical abilities to it's other role contemporise, like surely if BLU is any indication there are plenty of types of abilities that Devs shy away from simply because it can't compete in the horrifically strict conditions of savage which tbh any reasonable human wouldn't give a rats buttocks about anyway

"But "when it comes to using the jobs in battle content and bringing out more of that uniqueness of each job, we are working on a big update.""
So they are going for more uniqueness for jobs. The job system not changing might just mean something like them not requiring people to do cross class stuff to get their skills, or being able to equip multiple job stones at once; that is at least what I understand when someone says something about the job system. Not 2 minute windows, not what each job can do, but the system of jobs themselves and how building a party with them will work.
This doesn't make any sense because the second statement negates the first one."Players who like the current job system can "feel at ease" about the 8.0 changes: "nothing is going to change for their experience"
https://www.pcgamesn.com/final-fanta...th-of-the-hero
"But we are trying to do something new on top of what we already have."
He also added this… but what? One extra pointless button after a finisher? We’ve had those since Shb. No thanks.
Jobs have already been homogenized and dumbed down to the point where everything feels and plays the same. That killed my passion for the game. Now he confirms we will have the same problem moving forward? Do not set your hopes too high for 8.0. You will just end up disappointed again. Same thing every year, expect Glare V as the new spell for WHM and nothing else. Please look forward to it!
The reason jobs feel homogenized is because of how they play TODAY. How can he counter homogenization with leaving things as they are?
Fast forward we get "Limited Job Actions" that are in fact flavorful, not homogenized and not necessarily balanced, but only usable outside of High End duties LOL.
OC was not supposed to be new. It was supposed to take elements of previous field ops, which is a mashup by definition. It has problems, but marketing is not one of them. You were not promised more than what you got. So yet another case where you don't need to lie to prove a point.I don’t think anyone here is being hyperbolic. We’ve just noticed a pattern with Yoshi-P constantly dodging and never committing to one direction. When you see that pattern, the natural move is to call out the bullshit with greater scrutiny and stay skeptical about anything he does or says. I mean, Occult Crescent was supposed to be something 'new,' but it turned out to be a mash-up of two existing things, with Lost Actions rebranded as 'phantom jobs.' Lol.
Its important for feedback to be objective. When you post garbage, devs don't read it, I assure you. They're said as much themseleves. What is Yoshi P supposed to take from your feedback? "Oops I always lie better tell the truth this time". That is my point. Let's also consider they've said "there's nothing to worry about" before making reworks that everyone ended up hating. So in no way do his statements sway me one way or the other.
If the two minute meta remains and the job revisions are boring, then I will just stay unsubbed. Not complicated really.
Nothing anyone has said ITT is conclusive no matter how hard they try to.make it so and that is no skin off my back. You are welcome to waste your time screaming into the void. I am unsubbed.
Last edited by Turtledeluxe; 09-08-2025 at 06:21 AM.





When they first made role actions they just took 10 things from our existing kits and locked it behind a system where you could only pick 5, so until Yoshi-P says "we learned from our past mistakes" it seems pretty reasonable to expect any new system to be meaningless choices at best, especially when framed with the statement that nothing is going to change about how your job plays.
This still tracks with my hunches. Sounds like there will still be big job system changes which should influence individual job changes, but they will not be what a lot of people here specifically will be expecting. Don't expect a revert to 'previous expansion.'


Honestly to me this makes it look like the lack luster sub jobs were a beta test. Personally this doesn't make me feel better about the games direction, or 8.0. All that talk......hold on until 8.0 (before 7.0 even released), is starting to sound like a way to squeeze as much sub money out of players as possible before the inevitable decline. I do however appreciate the transparency. I'll 100% give him that because I feel like that hasn't as much been the case before 7.2's flop. That said, it may very well be that they are starting to draw a hard line in the sand. That line being one that clearly states the game actually isn't made for everyone, and midcore players who require a slightly higher level of engagement aren't type of player they are trying to attract to their game.
I've said this before but midcore content is admittedly harder to develop, in turn costing teams more. The question now is, what is the real percentage of players that fit into each category? Can FFXIV go on without that midcore playerbase? Will there still be midcore players that sub and complain if and when the dev team is giving clear signals that they aren't interest in making that type of content? I think one way or another, one side is about to see and find out.
At this point i'm really glad I ripped the bandaid off in EW, as extended breaks from the game are a lot easier now. And like if the game isn't made for me anymore, that also cushioned that fall too. Still sucks though.
Well I guess that lobotomy on my carbuncle is going to stick then? It is okay little one, some day you may be able to attack stuff again.
I want to ask were the recent simplification reworks really needed? I understand people want to be able to play every job but alienating people from what they used to possibly main and enjoy seems like one heck of a choice and I personally certainly haven't invested as much time into the combat side of the game after Summoner changed. You can usually find me working on crafted items for friends or slowly working toward that Ishgard restoration mount.
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