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  1. #1
    Player
    Nipaaah's Avatar
    Join Date
    Jul 2021
    Posts
    28
    Character
    Rika Furude'
    World
    Zodiark
    Main Class
    Red Mage Lv 90

    So Yoshi-P just confirmed jobs won't get a big rework in 8.0.

    "Players who like the current job system can "feel at ease" about the 8.0 changes: "nothing is going to change for their experience"

    https://www.pcgamesn.com/final-fanta...th-of-the-hero

    "But we are trying to do something new on top of what we already have."

    He also added this… but what? One extra pointless button after a finisher? We’ve had those since Shb. No thanks.

    Jobs have already been homogenized and dumbed down to the point where everything feels and plays the same. That killed my passion for the game. Now he confirms we will have the same problem moving forward? Do not set your hopes too high for 8.0. You will just end up disappointed again. Same thing every year, expect Glare V as the new spell for WHM and nothing else. Please look forward to it!
    (44)

  2. #2
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    567
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Nipaaah View Post
    "Players who like the current job system can "feel at ease" about the 8.0 changes: "nothing is going to change for their experience"
    I guess I can say goodbye to my monk positionals. =_=
    (14)

  3. #3
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,112
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    This makes me think the current jobs will stay in some form and maybe we get specs like in other games, so you could choose between two versions of each job for instance? It could be interesting to see the jobs get specialisations to choose between different flavours of gameplay.
    (4)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,227
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    This makes me think the current jobs will stay in some form and maybe we get specs like in other games, so you could choose between two versions of each job for instance? It could be interesting to see the jobs get specialisations to choose between different flavours of gameplay.
    He said that they were entertaining ideas like talent trees and specializations because he thinks that 100 is a good point to stop increasing the level cap, but don't actually get your hopes up for anything like that.
    (18)

  5. #5
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,236
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Aelin_Ashryver View Post
    This makes me think the current jobs will stay in some form and maybe we get specs like in other games, so you could choose between two versions of each job for instance? It could be interesting to see the jobs get specialisations to choose between different flavours of gameplay.
    Can't wait to run roulettes with a healer who spec'd into healing, so they can overheal by 300% instead of 200%.
    (8)

  6. #6
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    567
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    so you could choose between two versions of each job for instance?
    It sounds like old AST.
    (4)

  7. #7
    Player
    Seraph_Variel's Avatar
    Join Date
    Mar 2025
    Location
    Somewhere between Vana'diel and Eorzea
    Posts
    45
    Character
    Seraph Variel
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sunhwapark View Post
    It sounds like old AST.
    Never forget Nocturnal sect, the thing i used to casually run when I healed back in ShB. Shouldn't have been removed.
    (14)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seraph_Variel View Post
    Never forget Nocturnal sect, the thing i used to casually run when I healed back in ShB. Shouldn't have been removed.
    Especially because it was removed for nothing.

    In the end the healer sub-division they made ended not mattering a lot, especially seeing so much overlap between the healing tools and many comps excelling in SGE+SCH.
    (7)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    This makes me think the current jobs will stay in some form and maybe we get specs like in other games, so you could choose between two versions of each job for instance? It could be interesting to see the jobs get specialisations to choose between different flavours of gameplay.
    I think having like three versions of each job would make things interesting, though I wonder how this would be Implemented. I personally would like different ways to play jobs, I don't really care about "Meta" or illusion of choice, because I rather have that choice even if it's not the meta, some people may see it that way that something needs to be meta or anything else is a incorrect choice, I'd disagree I play for fun personally.

    Some Jobs like Red Mage & Paladin could even play into a Healer spec, Healers like white mage could have a "stone/areo" DPS spec, or we could even have something like a Samurai tank (which has even been done in trust dungeons).

    Though they would need to fix the baseline problems with Healer and Tank, they'd also need to fix these roles in content, although having scaling content like they've said could actually mean in more "midcore" content healers get to heal ect.
    (1)

  10. #10
    Player
    SushiDog's Avatar
    Join Date
    Aug 2021
    Posts
    7
    Character
    Van Yuuk
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think having like three versions of each job would make things interesting, though I wonder how this would be Implemented. I personally would like different ways to play jobs, I don't really care about "Meta" or illusion of choice, because I rather have that choice even if it's not the meta, some people may see it that way that something needs to be meta or anything else is a incorrect choice, I'd disagree I play for fun personally.
    The idea is good but Square could never meaningfully balance it to the degree that the community at large would accept it. Square has struggled to balance three different healers and three different tanks, let alone fourth, let alone the DPS. This led to extremes such as HW nearly perma-banning PLD from PF and SB heavily excluding WHM/MNK. How could we possibly expect things to be different with 3x the job diversity? The community would never mesh well with it.
    (1)

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