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  1. #21
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    275
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    [QUOTE=ThorinG;6683509]
    3. Rework Short Mets & Restoration.

    > For PLD:/QUOTE]

    NO! Nops. Never. Nuh-huh. Não. Ñ. Necas.
    Leave my beloved PLD alone!
    (0)

  2. #22
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    275
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThorinG View Post
    3. Rework Short Mets & Restoration.

    > For PLD:
    NO! Nops. Never. Nuh-huh. Não. Ñ. Necas.
    Leave my beloved PLD alone!
    (0)

  3. #23
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    312
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Brandr View Post
    NO! Nops. Never. Nuh-huh. Não. Ñ. Necas.
    Leave my beloved PLD alone!
    Make cover cost 0 gauge and aff 5 more seconds on its CD. Some PLD mains i talked to would take that extra 5 seconds to wiat on it and have it cost 0 gauge
    (0)

    A happy family between a viera, a goddess and a child

  4. #24
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Personally, I would buff all non-short damage mitigation cooldowns with double duration, halved recast timers, and up 3 charges. Yes this includes tank invulns, and yes I am aware that the devs would need to balance bosses around potentially 4 tank invunls every 5 minutes or so, but that could easily be balanced around 1 or 2 tank invulns ever 2 minutes.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #25
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,572
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Personally, I would buff all non-short damage mitigation cooldowns with double duration, halved recast timers, and up 3 charges. Yes this includes tank invulns, and yes I am aware that the devs would need to balance bosses around potentially 4 tank invunls every 5 minutes or so, but that could easily be balanced around 1 or 2 tank invulns ever 2 minutes.
    That would make Rampart an almost 100% uptime defensive (5 seconds of downtime every 45 seconds). If you were to rebalance boss damage, you would necessarily have to account for this, which is increasing damage by ~20% to counter it, which then just makes Rampart an action you have to press every 40 seconds with no thought. This is before we start looking at the other defensives and how they will be affected.

    If you want to make defensives more engaging, this is not the way to do it.
    (1)

  6. #26
    Player
    Grimforth's Avatar
    Join Date
    Aug 2025
    Posts
    145
    Character
    Magnadeus Fenrir
    World
    Seraph
    Main Class
    Reaper Lv 80
    Quote Originally Posted by ThorinG View Post
    I think that the healing on some of these short mits is too strong, so my suggestion is to move the healing part to the tanks' specific 90 Sec mit, in return the short mits defensive capabilities are buffed ( damage reduction, shield,..etc.).

    Additionally, granting more CCs ( stun, blind, paralysis) will help with managing bigger pulls without over reliance on self sustain.
    Except that a lot of Tanks today can handle big pulls without the help of CC. It's called learning how to rotate defensives. I'm sorry but if you're asking for a bunch of CC because you're struggling with tanking or you're taking way too much damage, that's a straight-up skill issue.

    And I'm telling you this right now as a GBN main, if the devs were to change our defensives to what you suggested, then I will straight up quit tanking. Your idea of fixing a class it's straight up gutting it.
    (1)

  7. #27
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,457
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Personally, I would buff all non-short damage mitigation cooldowns with double duration, halved recast timers, and up 3 charges. Yes this includes tank invulns, and yes I am aware that the devs would need to balance bosses around potentially 4 tank invunls every 5 minutes or so, but that could easily be balanced around 1 or 2 tank invulns ever 2 minutes.
    But.. why?

    At that point DR is essentially passive, so you could just give tanks a trait that they take 20% or so less damage on top of what exists, and produce the same effect?
    (3)

  8. #28
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    But.. why?

    At that point DR is essentially passive, so you could just give tanks a trait that they take 20% or so less damage on top of what exists, and produce the same effect?
    It's only 100% uptime if the tank is constantly taking heavy damage from JUST auto-attacks... also we already have a trait that is a 20% damage reduction passive that isn't even noticeable most of the time...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  9. #29
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,407
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I agree with removing damage from gap closers
    it's bad game design
    I think there should be more CC in the game but only if dungeons actually require the use of it
    Make mobs have dangerous casts that need to be stunned/interrupted and stuff
    (0)

  10. #30
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,572
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    also we already have a trait that is a 20% damage reduction passive that isn't even noticeable most of the time...
    Noticeable against what? Remembering that incoming damage to the tank is going to be scaled based on the fact that the tanks have that 20% passive mitigation, you cannot just compare the damage a tank takes to itself.
    (0)

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