Quote Originally Posted by DRKoftheAzure View Post
Personally, I would buff all non-short damage mitigation cooldowns with double duration, halved recast timers, and up 3 charges. Yes this includes tank invulns, and yes I am aware that the devs would need to balance bosses around potentially 4 tank invunls every 5 minutes or so, but that could easily be balanced around 1 or 2 tank invulns ever 2 minutes.
But.. why?

At that point DR is essentially passive, so you could just give tanks a trait that they take 20% or so less damage on top of what exists, and produce the same effect?