The keyword 'discourage'. Its fun for the sam but not fun for everyone else. It breaks the flow of combat for everyone, and makes the game feels clunky. You can accidently hit into a gnb nebular or pld invuln but you won't get oneshoted, and you can just swap target right away and still keep having fun. Sam lb however its very annoying to counter cause you really have to stop hitting em unless you have somekinda shield in your cd ready to be use and you have to be at 100% hp(and it is still very risky). So when your fighting a sam with lb and chiten ready you literally had to considering stop attacking. Anything that stop me from attacking is just lame. No mention you can just accidently hit em with your aoe. Have you ever play any action game that keeps the player second guessing on hitting the enemies. Imagine you are playing devil may cry or nier autotma and there is this one enemy type keep repeatedly showing up that can oneshot you if you hit em, that won't be fun right?
Moreover, chiten became telegraphed is pointless in cc because a good sam knows they only use chiten the moment the enemeis start attacking. And in fl there is no way you can predict when that one sam within the 24 enemies just started to use chiten randomly. The moment you saw the telegraph happen you are already dead anyway.

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