Results 1 to 10 of 63

Hybrid View

  1. #1
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Man Yoshi P. and FFXIV as a whole have really poisoned the well here.

    Midcore is a "content type", NOT a difficulty.

    Like it's frustrating because back in the day *old man voice* it was just "casuals" and "hardcore" players. Casuals made up everything from crafters only and people that barley got by in the game (aka. a filthy casual) to people who were good at the game and did all the content but at their own pace, didn't always follow the meta, and weren't in a rush to get to end game or "be the best". Hardcore players on the other hands were the sweaty types who rushed to end game, constantly did the most challenging fights, and also were responsible for finding "meta's".

    That said, midcore which is that upper tier of casual players, LIKED engaging with the game. LIKED engaging with the world. LIKED preparing for fights. LIKED coordinating with people, just not in a "do or die way". Open world content was a HUUUUUUGE catalyst for this. This is why things like Eureka and Bozja are considered "Midcore". (OC is NOT midcore in that we aren't really interacting with the world past the first little bit and even then its minimal. It's just casual instanced fate farming and teleporting)

    When we say FFXIV only makes content for Hardcore players and Casual Players, we are talking about content types. Talk to NPC's questing, crafting and gathering, housing, glam, hallway instanced dungeons with the exact same formula, etc. are all casual. Instanced one off fights that you have to study sometimes weeks for and create statics are hardcore. An example of midcore in this instance would be an open world zone or dungeon that maybe requires an item farmed, or some condition to pop a boss, and players would have needed to maybe do some kind of preparation for that boss to beat it. Both hardcore and midcore like interacting with the games mechanics but in midcore the difficulty is such that its possible for individuals to do the first time as long as they prep the right items, gear, and back in the day skills and spells with some kind of working strategy, rather than a team that has to figure out a very specific meta that was designed to still only be completed through perfect play and in the margins. Minus how long it took, Dynamis in FFXI was a great example of a raid style in that fashion.


    Inherently they have designed the game so that midcore players have almost nothing. Admittedly midcore content requires the most effort because you have to actually dial it in, it usually requires more systems that the game has taken away, and you cant just crank the knobs to one side of the difficulty spectrum. Unfortunately in my opinion this really kills off the "adventurer" part of this MMO as well. It's why fates feel so bland.

    That said, my sub ran out over the weekend. Cheers mate, and good on you for voting with your wallet, though I think the quantum system they have planned is going to solve your difficulty problem (maybe).
    (13)

  2. #2
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    153
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ephremjlm View Post
    This is why things like Eureka and Bozja are considered "Midcore"...
    Idk if anyone uses your term for what casusal/midcore/hardcore is. What people consider 'hardcore' doesn't even exist in your system, because the difference between someone who engages in savage content like 3hr a week and takes 18 weeks to clear, and someone who does 12hr a day and clears in the first week is pretty huge. But as for content type, savage would count as midcore, as it's not even close to the same kind of investment as an ultimate (not UWU) is. Savage is pretty much the midcore content of this game, comparable to raids in WoW. Makes more sense to lump up anything that requires no significant enough amount of effort (only time) would be casual content, midcore is anything that requires some effort and organizing, and hardcore is peak difficulty content in the game.
    (0)

  3. #3
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miradelle View Post
    Idk if anyone uses your term for what casusal/midcore/hardcore is. What people consider 'hardcore' doesn't even exist in your system, because the difference between someone who engages in savage content like 3hr a week and takes 18 weeks to clear, and someone who does 12hr a day and clears in the first week is pretty huge. But as for content type, savage would count as midcore, as it's not even close to the same kind of investment as an ultimate (not UWU) is. Savage is pretty much the midcore content of this game, comparable to raids in WoW. Makes more sense to lump up anything that requires no significant enough amount of effort (only time) would be casual content, midcore is anything that requires some effort and organizing, and hardcore is peak difficulty content in the game.
    Listen, as I said prior midcore is a content type. it just has to have conditions. Could we consider savage as midcore, yeah probably on the upper end. But thats honestly because if you know how the game mechanics work there are people who come prepared (as much as this game lets you) and can just get it done relatively quickly.

    But id argue that you are also labeling casual/midcore/hardcore as a difficulty of a single fight alone when your comparison is ultimate to savage. it is not just a difficulty slider on a fight, it is a content type grouping. And I would probably veer on the side that you are right in that savage is a type of midcore content in the midcore spectrum, just like how crafting/gathering and dungeons are casual. They are grouped in a spectrum based on the types of activity required, not JUST difficulty. Actually as a good example, if the devs really wanted to they could probably design some kind of ultimate style crafting and gathering making the steps insanely long with timers and everything needing to be perfect, perfect gear required, and even special mats needed to be gathered or even pulled from certain drops via battle content, with other sweaty elements that they could think of going into it (im not a crafter or gatherer so im not the guy to ask). Would the audience like it? idk, but the possibility is there if they really wanted to. And actually funny enough, you could argue that there already is a type of midcore when it comes to crafting given people don't use plugins or macros. Wasn't the argument that people were mad when cosmic launched because all the sudden they couldn't use macros and they actually had to engage with each craft and know how to craft each item using the systems? I'd say that's an instance of "casual" type players getting rug pulled into a different type of interaction that requires more preparation and understanding of what is going on. Maybe not a mastery but a higher competency on your feet.
    (1)