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  1. #11
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    419
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    I can appreciate trying to find an in-universe explanation for this, but the simple matter of fact is that those zones are in a time bubble. It's not very immersive, no, (frustratingly compounded by the fact that some NPC dialogue is updated to reflect MSQ progress, even in ARR zones) but the game's tech limitations are what they are, as Cleretic speculated.

    I'm not here to spoil anyone's creative writing/game design exercise, though!
    (3)

  2. #12
    Player
    Eldhelion's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    11
    Character
    Urah'to Mhulu
    World
    Midgardsormr
    Main Class
    Paladin Lv 100
    Yeah, we should also be barred from doing dungeons and trials after the first clear, since the enemies/bosses are all dead....

    joking ofc, for consistency sake, the current status is the simpler/better aproach to content
    (3)

  3. #13
    Player
    Necromonica's Avatar
    Join Date
    Jan 2018
    Posts
    26
    Character
    Blood Lily
    World
    Phantom
    Main Class
    Reaper Lv 100
    Do any MMOs update zones as you progress through the story? I know wow does a bit, but that's because they have nuked several zones so they have added an option to visit the pre-nuked version. Which is certainly better than originally, like when you got to the final panda zone late in the expac, it was all devastated because they didn't allow for people still progressing the main story after a patch had dropped.

    XIV is rare in that it continues to produce content for older zones, where many just forget anything apart from the current expac exists. I think I prefer it this way, even if it does result in these kinds of anomalies.
    (1)

  4. #14
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    For gameplay reasons, it's convenient. Having played WoW where I party up with other people only to discover we're on different "phasing" of an area and can't actually do anything together, I don't mind that FFXIV largely ignores the concept. People at all stages of the game can still group up, do FATEs, etc. without phasing getting in the way.

    Making more than a single map for everyone at any point of progression of MSQ would detract time away from putting things in the cash shop,
    and they sure won't do that.
    When you reach the point of comments like this, it might be time to admit you're just completely jaded and move on. It would be completely, completely, completely different staff working on each of those two concepts.
    (4)

  5. #15
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,320
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Necromonica View Post
    Do any MMOs update zones as you progress through the story? I know wow does a bit, but that's because they have nuked several zones so they have added an option to visit the pre-nuked version. Which is certainly better than originally, like when you got to the final panda zone late in the expac, it was all devastated because they didn't allow for people still progressing the main story after a patch had dropped.

    XIV is rare in that it continues to produce content for older zones, where many just forget anything apart from the current expac exists. I think I prefer it this way, even if it does result in these kinds of anomalies.
    FFXI did update the zones around Jeuno after the Wings of the Goddess expansion was added, by changing the ruined battlements in those zones to better reflect their locations and appearence during the Crystal War (which that expansion featured travelling back in time to), and FFXIV of course in ARR has had changes implemented to zones as the story progresses, mostly involving the zone's default weather.

    The big one of course being the Eternal Light in the First during Shadowbringers is a story point of disappearing as you take down each respective Lightwarden, only to come back temporarly and then disappear again for good after the end of it.

    Then there also the 'Apocalypse' weather as part of the Final Days that appears during a certain point in ShB's patch story, and which is a plot point in it's appearence in Thavnair and Garlemald in Endwalker.

    Fannyboy's tempering towers like the Tower of Zot also appeared towards the end of ShB's story in the background of certain zones as part of the story only to disappear much later in Ew - the Tower of Zot going first as soon as you complete that dungeon, with the rest following later).

    Other than that, it's mostly just small settlements added as part of the friendly beasttribe/Allied Tribe quests that change appearence as you complete their storylines and assist with their ongoing development. So in the FF series at least, it definetely happens, albeit on a small scale.
    (2)

  6. #16
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,982
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    And in terms of other MMOs, it's important to remember that FFXIV is kinda the only one that does lean this heavily on story, so while it's not the only one that theoretically hits this problem, it is the only one where people really care all that much. Anywhere else, you solve the vampire problem, vampires are still out in the open world and nobody really cares because it's an MMO, of course they are.

    Like Necro herself said, what's more often done is when an MMO just outright throws out an old zone in a revamp, which they actually mostly do because they don't care, that zone's content holds no meaningful value to them and so can be replaced. I didn't play WoW, but City of Heroes did that a handful of times, with an extra feature where you can time-travel to the old version of the map if you really wanted to, which nobody ever did except to grab exploration achievements.
    (2)
    Last edited by Cleretic; 09-02-2025 at 10:53 AM.

  7. #17
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    735
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Quote Originally Posted by Necromonica View Post
    Do any MMOs update zones as you progress through the story? I know wow does a bit, but that's because they have nuked several zones so they have added an option to visit the pre-nuked version. Which is certainly better than originally, like when you got to the final panda zone late in the expac, it was all devastated because they didn't allow for people still progressing the main story after a patch had dropped.

    XIV is rare in that it continues to produce content for older zones, where many just forget anything apart from the current expac exists. I think I prefer it this way, even if it does result in these kinds of anomalies.
    Mor Dhona, Idyllshire, Doman Enclave are the three zones that show progress throughout the story. Mor Dhona and Idyllshire were automatic. Doman Enclave was dependent on your actions.
    (0)

  8. #18
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    419
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Yuella View Post
    Mor Dhona, Idyllshire, Doman Enclave are the three zones that show progress throughout the story. Mor Dhona and Idyllshire were automatic. Doman Enclave was dependent on your actions.
    Mor Dhona and Idyllshire are completely static. Like the Firmament (and CE's moon settlement -- and soon to be the other planets, presumably), players would've seen those places develop when they were on-content, but new players will only ever see their finished states. So I don't think these count, since those were never actually tied to individuals' MSQ progression. They did what others have described other games doing, where the zones were altered universally, which is actually pretty atypical for how XIV likes to handle things otherwise.
    (1)

  9. #19
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    636
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I imagine it's a similar case as to why Destiny still had Red Legion troops showing up in the overworld despite that faction looooong being "dealt with" in the story... They were simply said to be stray remnants.

    Anyway it ain't something that Costa would care about very much nowadays. The average Garlean grunt looks like a dude wearing a bike helmet, a sweater, tights, and whatever class-appropriate LARPing gear they're decked out in.

    (0)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  10. #20
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,982
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Turnintino View Post
    Mor Dhona and Idyllshire are completely static. Like the Firmament (and CE's moon settlement -- and soon to be the other planets, presumably), players would've seen those places develop when they were on-content, but new players will only ever see their finished states. So I don't think these count, since those were never actually tied to individuals' MSQ progression. They did what others have described other games doing, where the zones were altered universally, which is actually pretty atypical for how XIV likes to handle things otherwise.
    Yuella's bringing up that during ARR and HW, Revenant's Toll and Idyllshire were gradually built up bit by bit in every patch. The version you see now is the final form; I can't find any detailed records of Revenant's Toll's progression (probably because people didn't expect them to do it), but here's a Youtube video showing how Idyllshire grew every patch. I think the Doman Enclave was a way for them to reflect that without the chance that people would just miss it if they weren't playing at the time.

    I don't think that's really what Necromonica was asking, but it is a neat thing to look back on.
    (0)
    Last edited by Cleretic; 09-03-2025 at 07:18 PM.

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