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Last edited by vincexorcized; 09-12-2025 at 12:17 AM.
Because i switch Mainjobs every Expansion, it keeps me entertaint and i dont need to farm every tier gear for 10 classes, so every expansion a new job and everything is gucci for me but it depends what you like, for me i love it to opti every content i do that keeps me rolling and the fun up
I don't. Waiting on 8.0.
Nope. There's no way. They've been on a path of dumbing things down and now they pivot!? If their goal was to return jobs to a state where there isn't homogeneity they wouldn't have nerfed Black Mages' complexity. It's clear what their intentions are.
And this is coming from a casual who doesn't do hard content and knows fuck all about class balance or playing correctly. And even my dumbass can see it.
Its the final compium. DDR is reaching a dead end. At some point it will be everyone moving in all directions while spamming 1 button.
They need to turn the car around before its too late. Or launch a new game thats actually an RPG.




I don't. But I can pick the least annoying job that allows me to not care as much about all the obnoxious DDR as others.
Secretly had a crush on Mao



I sprinkle in some level of role-play into my gaming process.
That doesn't mean I necessarily go around talking like my character, to be clear. But he does have a background story written out for him, and generally, things I do while I'm online have some sort of meaning. I'm not just doing dailies - he's there on some kind of a comission, and it has a little story to it. Liking my main job's aesthetic and playing around with glamours in the process helps, too.
Call it copium or weird, but it does keep things fresh and entertaining for me, even at times when the gameplay can feel a bit "eh".
It does kind of require that you're interested in RP to begin with, though.




I used to main Paladin and would just always play that most of the time. What kept it interesting was at first the intricacies we used to have such as needing to face for auto attacks, combos expiring after 3 seconds or when using ranged attacks, separate combos for enmity/strength down and applying Goring Blade. And originally in Heavensward, Clemency was one of the few ways to save your party from wiping by healing a healer on the brink of death, whereas now just almost everyone can heal eachother and themselves so it's irrelevant.
As Paladin evolved, it had this varied physical > magic loop and it just felt better and better to play. By Endwalker, it just felt amazing to play. I was pressing entirely different attacks for the whole 60 seconds, cycling from Goring Blade, Requiescat, Holy Spirit, the Confiteor combo, Royal Authority, Atonement, Goring Blade, repeat. Just felt like it had a wide variety and felt good to use. Then they changed it and it didn't feel as good. The improvement to the Atonement animations help a lot in Dawntrail, but it's affected it a lot at lower levels now.
The changes to Paladin caught me off guard, because I was doing Savage, so I switched to Warrior to prevent me relearning the job being an issue, since Warrior doesn't need any thought and all roads lead to more Fell Cleave.
Using Warrior made content pretty boring, especially when one of the dungeons in Expert roulette had been in there for over 13 months by Dawntrail release, and the other for 9 months. I solved it by just playing different jobs.
I spent some time playing: Ninja, Black Mage, Dragoon, Reaper, Bard and a bit of Red Mage. I already tended to play Machinist, Summoner fairly often against FATEs, alliance raids or hunts, Gunbreaker on an alt and Scholar for mentor roulette.
The shake up and job switching helped make up for the lack of depth these days. In Dawntrail I've played Pictomancer, Sage, Black Mage and Viper a lot and I use Red Mage for hunts so I can rez. I rarely get bored of Pictomancer so I gravitate to it a lot, but I need to gear up my other jobs so I can switch around again.
As for aesthetic, I actually find the jobs I dislike the aesthetic of the most fun. Bard, Pictomancer, Monk... I didn't like their aesthetic, but through leveling them I was compelled to keep playing them purely on the basis of their job mechanics.
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