I firmly believe that content ammount is NOT the issue, incentevising people to do that content is.
There's people who only raid and complain no content despite there being plenty to do.
There's casual players complaining not enough content despite there being plenty to do.
And it all boils down to giving these players reasons to do the content. One of the aspects SE is already going to test is adjustable difficulty for bosses, but
one of the major reasons is also rewarding the player in a meaningful way towards their respective enjoyments of the game.
So if a raider enjoyes rading, but is limited because they are not rewarded enough, maybe giving the raider additional chests that week if they do more causal oriented content.
If let's say a crafter needs a bunch of tomestones, then giving the crafter tomestones from raiding would be a good way to push players to do that content.
Obviously there's no way to know whos crafter or who raider, but in general it boils down to currency ammounts and unlocking additional reward behind certain tasks.
And all of that is relatively easy to implement to the game which would push the players to do more varied content.
To me it is actually harming the game when the devs keep adding NEW and exiting content every patch, because almost none of it will satify players in the end because they last 2weeks at the most and you're left wondering what to do next.
It would be far better for SE to spend time improving the player expeirence withing the game and reward players for doing varied content in the game even after they've gotten everything from them.
Have you done Eureka with all jobs just to give a hard example? Most people have not. How would you push players to do it?
Give the raid oriented player an extra chest from current raid this week if they do 5levels in Eureka.
Even if a player has done 100% of the game, the game should reward for participation in meaningful ways, but instead the game actively limits players at the high-end and it feels like a waste of time to do anything but one highly specific thing in the game.
And when you have those limitations AND the game releases only one raid tier after 6months of waiting, ofcourse people are going to say "lack of content", but it's not actually what's happening.


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