This is not entirely true. Casuals prefer ranged combat because they don't feel any impact in their actions when they on melee jobs, including tanks.
Unlike any ranged jobs, where in relative safety you constantly deal damage, gain points and assists, in close combat it takes MUCH more effort to do this.
The risks are higher, the reward is also higher, but only if there is a teamwork. And the last factor has little to do with individual skills.
The tanks aren't tanky enough to really stand in the front line consistently, but they also don't do enough damage or control for the impact of multiple tanks to be really noticeable to a casual team. Same situation with healers who can safe u in short fight from burst, but they cant do stable heal or purify from enemy cc.
This jobs like most other melee professions, are easy to get frustrated with and much harder to learn to play.
Moreover, the meta of endless sprint and mounts has an negative effect on the movement of teams and fights. I have repeatedly encountered situations when I confidently run into the back of the enemy team, seeing that my allies will support me... And at the last moment I turn around, and two seconds later there is empty field.
This pretty quickly taught me to check my back to be sure that I was followed to the end, if at any time, even at the best moment for a fight, you need to make sure that your initiative is supported.
In short, playing a tank, in particular a warrior or a dark knight, alone, brings a dubious gaming experience that quickly demotivates, ofc if u are not big job fan.
In the end this path leads most players to long-range AoE spam, which works more reliably and reliably. Summoner`s bahamut always will do good damage, new role action do good damage, astrologian rotation and white mage do good damage, also u can just spam range skills as nin and do 1kk dmg per match, etc.
Overall, it's looking more and more like a moba game genre meta, where fights happen very quickly within a few seconds and teamwork is more important than individual player skills. But, this is quite far from the usual PvP in MMO, where you, as a typial assasin, for example, purposefully go behind the enemy and attack the support, disabling it, thereby pushing your team to victory.
It's not bad, and it's not good, but it's a very niche thing. That's why casual PvP in FF14 will never be a really popular.
Anyway, if i want to play MOBA i probably will back to this games, and didnt not continue to try weird hybride of this with MMO and bad netcode.


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