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  1. #11
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,492
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    WDYM, it's done for "stances"? Stances are 100% identical between tanks?
    (0)

  2. #12
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,455
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I like how Dawntrail handled the 40% mits, and made them not clones of eachother where WAR's was just arbitrarily better.
    I do think they should do the same For Rampart, Reprisal, and Low Blow as well.

    I dont mind things like Arms Length, Provoke, Shirk or Interject being a role action.
    (0)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,972
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Oizen View Post
    I do think they should do the same For Rampart, Reprisal, and Low Blow as well.
    Having them have their own job flavor or having WAR's versions be arbitrarily better? :P
    (1)
    Secretly had a crush on Mao

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    I like how Dawntrail handled the 40% mits, and made them not clones of eachother where WAR's was just arbitrarily better.
    I do think they should do the same For Rampart, Reprisal, and Low Blow as well.

    I dont mind things like Arms Length, Provoke, Shirk or Interject being a role action.
    Isn’t it like universally agreed WAR has the worst 40%

    PLD’s 40% is basically a second hallowed
    (0)

  5. #15
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,455
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Ah I mean back when it was the 30%. Vengance was the best 30% because it got a bonus trait for no reason meanwhile Shadow Wall, Nebula and Sentinel were clone skills.

    Dawntrail came and flipped it on its head, GNB and PLD got insane 40%'s for surviving damage, DRK got some sustain and more or less is able to do the same thing as GNB/PLD by stacking TBN with it.
    and WAR got its 4th Heal over time effect attached to it, which is indeed the worst one but I think it was designed this way because the Vengance Damage reflect effect is still also a bonus WAR has.

    I want them to split up the role actions like that. Make job specific versions of each skill (20% DR in ramparts case) with specific additional effects each job would appreciate on an individual playstyle level.
    (0)

  6. #16
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Snip
    Where did I say the current tank kits aren't very similar??? This doesn't really have anything to do with the point I was making, I agree that tanks are pretty much copy and paste in designs with very slight differences at this point, I've even made this point serval times that I do not like current tank design being more of the same.

    My point is for the case of role actions, theirs actually no point of them existing when tanks already have the same skills with a different visuals such as tank stances, I rather they at least get a different animation at the very least, theirs no point in genuinely having role actions as they are was my only point. Role actions made slightly more sense when you had some options, but as generic actions where you have all of them they are just pointless.

    That being said ultimately I just want to see the jobs more fun in general tanks need more differences in gameplay, I'm not trying to down play that by complaining that I find role actions just a lazy excuse to reuse actions even if it doesn't visually fit a job (like rampart on war/drk feels off). Both can be issues role actions in their current form is pointless, but I'm also 100% on board with making tanks way more unique and in general way more fun.

    I hopefully that clears up my perspective on things, I've played ff14 longer then 2022 I made my forum account then.
    (0)

  7. #17
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    188
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    I do think they could prune half of our abilities, PVP for example plays wonderfully with a fraction of the buttons.
    (0)
    WAR don't get changes because they don't need changes. They only need more enemies to cleave.

  8. #18
    Player
    Grimforth's Avatar
    Join Date
    Aug 2025
    Posts
    145
    Character
    Magnadeus Fenrir
    World
    Seraph
    Main Class
    Reaper Lv 80
    Quote Originally Posted by HanakoTheGoth View Post

    Flash - Flash -65 Potency Damage per tick , Blind (40% Miss Chance + Slow 20% with 15% chance Paralyze (off global-cooldown) Last 22 Seconds (causes massive amounts if Enmity 60 Hits all targets around you off global cooldown instant cast

    I have no idea why you would ever think that the devs would add something this broken to tanks.
    (1)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Grimforth View Post
    I have no idea why you would ever think that the devs would add something this broken to tanks.
    Honestly with the current tanks what evidence do we have they wouldn’t

    Like imagine telling an ARR player what the current tanks look like
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,204
    Character
    Pepe Laugh
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rithy255 View Post

    My point is for the case of role actions, theirs actually no point of them existing when tanks already have the same skills with a different visuals such as tank stances, I rather they at least get a different animation at the very least, theirs no point in genuinely having role actions as they are was my only point
    I mean, if you look at role action today, these were mostly skills once belonging to a single tank (kinda what you want). This gave them uniqueness and their own visual. But there also existed analogues on other tanks sometimes - not always. So once they picked out one as an essential role action, they removed them from the other tank. Like the mentioned Shadow Wall animation for DRK - that was basically the same as Rampart on Paladin.
    Why did they do this? Well, they released new addons, means new skills, means some skills need to go. And then you need to balance them.
    They could have given warrior inner beast with mitigation buff back, darkknight with (edit: )shadowskin, and paladin with rampart - but I guess its way easier to balance if the base tank skill set never changes. You always have 1 x Provoke, no aoe provoke or anything anymore - you always have 1 offglobal stun, instead of tying it to potency, you always have a reliable silence instead of having spirits within doing that etc.
    So they stripped away the utility of skills to just focus on potency of the job skills, without worrying about making a tank unusable for tanking. Just with worrying about raiders having similar dmg outputs.
    So to get back what you want, we need to stop caring about what raiders complain about and SE just needs to do what they want and ignore them lol
    They need the same approach for PvE like for PvP skills - just make it fun and flashy with utility etc.... "balance" should lose priority for entertainment value.
    (0)
    Last edited by Commander_Justitia; 08-27-2025 at 11:36 AM.

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