I want better, longer lasting content, and I think constant negativity without solutions doesn't help at all. Quality over quantity.

I want better, longer lasting content, and I think constant negativity without solutions doesn't help at all. Quality over quantity.
Longer lasting content would be very nice, that's for certain



Let's see them apply a difficulty slider to dungeons while they're at it. I feel like getting smashed up a few times learning a new dungeon that's actually tough is something we've been needing for awhile. Make Expert Roulette queue you into the hard variants, and the level cap queue you into the easy ones.



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I hope the devs are listening. We need the devs to please listen.


FFXIV was keeping the company alive and then they went and had CBU3 do 3 more games and not stay focused on making XIV crank out the money. As a result, XIV stalled and half of their revenue went when the game went into freefall due to neglect.
You don’t reduce power to life support by 75% and expect to stay alive. Reducing XIV’s budget by 50% on top of the lack of developers and Q&A may very well end the company. I will not be surprised at all if Sony or Microsoft buys SE in the future.
I would be happy to take quality over quantity if the content had replayable staying power. OC should have been that, but they made all the wrong design choices with it. And regarding variable difficulty levels, they're pretty good at easy, and they seem to be good at hard, but I genuinely do not believe they are capable of designing a "medium" difficulty in between.
you want to make thing easier over all? just upgrade all field exploration to the cap level. same goes for variant but variant you could have option to increase the level.
honestly like you upgrade Bozja and zadnor to LV 100 and the content will burst back to life same with eureka.



Would be nice if they’d apply the quantum system to both versions of the Tower, but I doubt it. If the Tower had been on the level of CLL/Dalriada/DRN, it would be doable with randoms in instance, and easily repeatable. I’d probably still be farming it for the Triad card and sanguinite. As it is, I haven’t set foot in OC for like a month, because I’m not scheduling multiple prog runs for a whole damn dungeon.I would be happy to take quality over quantity if the content had replayable staying power. OC should have been that, but they made all the wrong design choices with it. And regarding variable difficulty levels, they're pretty good at easy, and they seem to be good at hard, but I genuinely do not believe they are capable of designing a "medium" difficulty in between.
As you say, I’m wondering how the scaling will work for anything in between easy and hard, because they seem to have a lot of trouble finding that sweet spot in the middle.
I do hope that maybe this will get us more Variant dungeons each expansion though. They said there would be multiple for Dawntrail, but we’re already in 7.3 and haven’t seen one yet, so at most we’ll probably get two. If they see difficulty scaling as a way to cut back on certain content, maybe we could have one per patch next time around.
I don’t see them cutting Extreme trials or Savage raids in favor of the quantum system though, because they’d have to rework the entire reward system for those. Variant lends itself nicely to it, because you could just give the higher difficulties the separate currency they already have. I like that the lion’s share of glam, emote, music rewards are in the Variant/normal mode and that currently there’s a easy mount and a hard mount, but they should add a little more for the higher difficulty levels to make it worth the effort and/or entice people to try the harder versions.
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