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  1. #31
    Player
    Dastan's Avatar
    Join Date
    Oct 2023
    Posts
    63
    Character
    Dastan Twillane
    World
    Leviathan
    Main Class
    Paladin Lv 100
    I want better, longer lasting content, and I think constant negativity without solutions doesn't help at all. Quality over quantity.
    (7)

  2. #32
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    591
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Longer lasting content would be very nice, that's for certain
    (6)

  3. #33
    Player
    Nuketini's Avatar
    Join Date
    Jul 2024
    Location
    Ul'Dah
    Posts
    18
    Character
    Nuketini Kutku
    World
    Behemoth
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post

    If they are applying this to variant dungeons as they say, it removes the need for criterion because you can just scale up the difficulty of the variant enemies and increase the amount of mechanics that they do.
    I'd be okay with this actually.
    (2)

  4. #34
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Let's see them apply a difficulty slider to dungeons while they're at it. I feel like getting smashed up a few times learning a new dungeon that's actually tough is something we've been needing for awhile. Make Expert Roulette queue you into the hard variants, and the level cap queue you into the easy ones.
    (1)

  5. #35
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,230
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Volgia View Post
    I feel like OP didn't read the article that he posted :I.
    I don't think 95% of the commenters read it either.
    (4)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  6. #36
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,615
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    FFXIV was keeping the company alive and then they went and had CBU3 do 3 more games and not stay focused on making XIV crank out the money. As a result, XIV stalled and half of their revenue went when the game went into freefall due to neglect.

    You don’t reduce power to life support by 75% and expect to stay alive. Reducing XIV’s budget by 50% on top of the lack of developers and Q&A may very well end the company. I will not be surprised at all if Sony or Microsoft buys SE in the future.
    (4)

  7. #37
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    352
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I would be happy to take quality over quantity if the content had replayable staying power. OC should have been that, but they made all the wrong design choices with it. And regarding variable difficulty levels, they're pretty good at easy, and they seem to be good at hard, but I genuinely do not believe they are capable of designing a "medium" difficulty in between.
    (4)

  8. #38
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    you want to make thing easier over all? just upgrade all field exploration to the cap level. same goes for variant but variant you could have option to increase the level.


    honestly like you upgrade Bozja and zadnor to LV 100 and the content will burst back to life same with eureka.
    (2)

  9. #39
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    241
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Volgia View Post
    I feel like OP didn't read the article that he posted :I.
    its a titanmen alt, thank god he's back started to get boring here
    (0)

  10. #40
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,740
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by FuturePastNow View Post
    I would be happy to take quality over quantity if the content had replayable staying power. OC should have been that, but they made all the wrong design choices with it. And regarding variable difficulty levels, they're pretty good at easy, and they seem to be good at hard, but I genuinely do not believe they are capable of designing a "medium" difficulty in between.
    Would be nice if they’d apply the quantum system to both versions of the Tower, but I doubt it. If the Tower had been on the level of CLL/Dalriada/DRN, it would be doable with randoms in instance, and easily repeatable. I’d probably still be farming it for the Triad card and sanguinite. As it is, I haven’t set foot in OC for like a month, because I’m not scheduling multiple prog runs for a whole damn dungeon.

    As you say, I’m wondering how the scaling will work for anything in between easy and hard, because they seem to have a lot of trouble finding that sweet spot in the middle.

    I do hope that maybe this will get us more Variant dungeons each expansion though. They said there would be multiple for Dawntrail, but we’re already in 7.3 and haven’t seen one yet, so at most we’ll probably get two. If they see difficulty scaling as a way to cut back on certain content, maybe we could have one per patch next time around.

    I don’t see them cutting Extreme trials or Savage raids in favor of the quantum system though, because they’d have to rework the entire reward system for those. Variant lends itself nicely to it, because you could just give the higher difficulties the separate currency they already have. I like that the lion’s share of glam, emote, music rewards are in the Variant/normal mode and that currently there’s a easy mount and a hard mount, but they should add a little more for the higher difficulty levels to make it worth the effort and/or entice people to try the harder versions.
    (1)

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