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  1. #11
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,893
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I think having multiple streams with which to obtain rewards is a good thing, even if they are market allowed, as ultimately the price on the market is going to match the effort or tedium required.

    As 'health of the game' is something that works both ways, rewards in dead content is just as much of an issue as what being overly generous with rewards is. - and rewards alone does not solve the issue of dead content, as the overall relevance of that content matters as well, which in this games case, everything is on a short-form basis and not long-form.

    If content in this game were long-form then I would be inclined to agree, but the game is short-form content, so it's a lot more difficult.

    Edit: Also, on one hand market prohibited rewards would encourage a wider scope of people to get that reward, but the overall patch cycle issue will remain the same... On the other hand, you also basically kill off a very significant reason for replaying the content, e.g., obtaining Gil, as playing for Gil is a very good reason as well
    (1)
    Last edited by Kaurhz; 08-23-2025 at 09:31 PM.

  2. #12
    Player
    TheRealDesastr's Avatar
    Join Date
    Apr 2022
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    135
    Character
    Fa'llynn Aetherpyre
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LenaTsuki View Post
    Yes, basically any of those solutions works for me, making everyone happy is possible, i'm sure of it! No need to penalize any kind of player. BUT I think keeping some marketable rewards along with some market prohibited ones would be cool for the players in need for some more grind!
    Yeah that's fair, gotta spend gil somehow as well, or make it.

    Honestly, the lack of rewards in general is kind of disheartening - we have WoW that does their monthly trading post and we're sitting here... well. Moogle tomestones does fine I suppose but it offers mostly old rewards and is enticing for new players for the most part (and those w/o those rewards). The only new thing they add are those little cosmetic accessories which really isn't a fit for everyone.
    (1)
    For the love of gods, this game should be more alt-friendly. At least drop the story requirements if you've completed it on one character & share shop purchases with the entire account, bare minimum. Support alt friendliness: https://forum.square-enix.com/ffxiv/threads/506856-Suggestion-FFXIV-Alt-Friendliness

  3. #13
    Player Ardeth's Avatar
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    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    I'm down. There's so much that can be skipped because you can purchase it and it makes the rewards meaningless.

    This game has a massive problem of feeling unrewarding already without gil being that integral to skipping content. Hell, I did it. Cosmic Exploration sucked. I used the fact that the only items I wanted were purchaseable and I just waited for the bottom to fall out and I bought it all for peanuts. And I barely did it. And I have the majority of the meaningful rewards from there.

    I get it people need to be able to sell it to make money but you could just beef up crafting more or put more into things like the gold saucer or maps. You don't have to invalidate stuff at the cost of gil which by the way promotes RMT in one way or another. I'm just saying.
    (2)
    Last edited by Ardeth; 08-23-2025 at 09:50 PM.

  4. #14
    Player
    LenaTsuki's Avatar
    Join Date
    Oct 2023
    Posts
    19
    Character
    Lena Haiiro
    World
    Moogle
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    I think having multiple streams with which to obtain rewards is a good thing, even if they are market allowed, as ultimately the price on the market is going to match the effort or tedium required.

    As 'health of the game' is something that works both ways, rewards in dead content is just as much of an issue as what being overly generous with rewards is. - and rewards alone does not solve the issue of dead content, as the overall relevance of that content matters as well, which in this games case, everything is on a short-form basis and not long-form.

    If content in this game were long-form then I would be inclined to agree, but the game is short-form content, so it's a lot more difficult.

    Edit: Also, on one hand market prohibited rewards would encourage a wider scope of people to get that reward, but the overall patch cycle issue will remain the same... On the other hand, you also basically kill off a very significant reason for replaying the content, e.g., obtaining Gil, as playing for Gil is a very good reason as well
    Unfortunately I don't believe in gils anymore, I've been playing since ARR and i've seen some people without crafter and not doing anything beside one or two roulette a week and buy the 30 millions gils haircut the day it pops in the market.

    This is a problem and everyone knows what I'm talking about.

    Making some rewards market prohibited would also solve that issue and give more importance to the rewards in question.
    (0)

  5. #15
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    657
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Given my inability, still, to get a HW alliance raid minion I'm opposed to making things market prohibited.
    (4)

  6. #16
    Player Ardeth's Avatar
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    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Given my inability, still, to get a HW alliance raid minion I'm opposed to making things market prohibited.
    To me, that's just bad game design. RNG is dogshit. Just make everything that is RNG in a given thing purchaseable with poetics once it becomes legacy content. There's absolutely no reason why you should still have to make a group and spam that raid for that minion. Absolutely bad game design.
    (3)

  7. #17
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,893
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LenaTsuki View Post
    Unfortunately I don't believe in gils anymore, I've been playing since ARR and i've seen some people without crafter and not doing anything beside one or two roulette a week and buy the 30 millions gils haircut the day it pops in the market.

    This is a problem and everyone knows what I'm talking about.

    Making some rewards market prohibited would also solve that issue and give more importance to the rewards in question.
    Yes, this does not mean you should absolutely destroy it as a consequence, there are still plenty of people that play legitimately, and there were still plenty of people that would farm the content (e.g., Chaotic, Neo-Atherstones [when they were relevant]) Just to sell on the market, and if you played in ARR/HW, then you would probably know just how many people were farming Neo-Aetherstones from Coils.

    [Edit: If the suggestion is them doing RMT, then quite frankly all you'll be doing here is turning people from buying Gil to buying content.]

    Otherwise this just opens up the argument of:

    Well, it isn't exactly uncommon knowledge that people buy clears and buy their way through content. So what's the point?
    (0)
    Last edited by Kaurhz; 08-23-2025 at 10:07 PM.

  8. #18
    Player
    LenaTsuki's Avatar
    Join Date
    Oct 2023
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    19
    Character
    Lena Haiiro
    World
    Moogle
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    Yes, this does not mean you should absolutely destroy it as a consequence, there are still plenty of people that play legitimately, and there were still plenty of people that would farm the content (e.g., Chaotic, Neo-Atherstones [when they were relevant]) Just to sell on the market, and if you played in ARR/HW, then you would probably know just how many people were farming Neo-Aetherstones from Coils.

    [Edit: If the suggestion is them doing RMT, then quite frankly all you'll be doing here is turning people from buying Gil to buying content.]

    Otherwise this just opens up the argument of:

    Well, it isn't exactly uncommon knowledge that people buy clears and buy their way through content. So what's the point?
    It wouldn't destroy anything, I'm not asking for all rewards to be unsellable, just some, at least, behind the new content and then once we are in a new expansion, sell it with books or token of said content if it's a droppable with RNG so everyone can get it.

    Also, it's obvious that gils buyers are WAY more common than ultimate clear buyers, it's not the same process and not the same purpose, you can always lie about gils and say you got them by working at a RP hotel idk

    Ultimate clears are not the same target audience and it's way more difficult to lie about it considering the players into raids and hard stuff will check if true on very well none websites.

    I don't know why it is so complicated tho, keep market stuff, add market prohibited stuff, I just want more stuff so everyone is happy, it's basic logic also:

    - Player does one (1) content or use gils => they get one (1) reward

    - Player does two (2) content and one is with a market prohibited reward => they get two (2) rewards

    for the first person it doesn't change anything

    for the people playing more they get more, and I think it's cool.
    (0)

  9. #19
    Player
    LenaTsuki's Avatar
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    Oct 2023
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    19
    Character
    Lena Haiiro
    World
    Moogle
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Given my inability, still, to get a HW alliance raid minion I'm opposed to making things market prohibited.
    If you can buy an emote with savage books, it would be a 100% chance of getting it type of reward, tho. So it's unrelated to the RNG problem some other content have.
    (0)

  10. #20
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,893
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LenaTsuki View Post
    It wouldn't destroy anything, I'm not asking for all rewards to be unsellable, just some, at least, behind the new content and then once we are in a new expansion, sell it with books or token of said content if it's a droppable with RNG so everyone can get it.

    Also, it's obvious that gils buyers are WAY more common than ultimate clear buyers, it's not the same process and not the same purpose, you can always lie about gils and say you got them by working at a RP hotel idk

    Ultimate clears are not the same target audience and it's way more difficult to lie about it considering the players into raids and hard stuff will check if true on very well none websites.

    I don't know why it is so complicated tho, keep market stuff, add market prohibited stuff, I just want more stuff so everyone is happy, it's basic logic also:

    - Player does one (1) content or use gils => they get one (1) reward

    - Player does two (2) content and one is with a market prohibited reward => they get two (2) rewards

    for the first person it doesn't change anything

    for the people playing more they get more, and I think it's cool.
    Sorry that may have been the wrong, word, but you were definitely looking at it fairly reductively with regard to Gil, and the reason for ultimately dismissing it, and just some rewards? Like they have always been doing... Whether through life-time achievement rewards, or directly through the content, and like I said the issue that you need to consider with cosmetics is these would be long-form rewards placed in short-form content, which is an issue, hence why you generally see these rewards more commonly placed in casual content, or content that generally just doesn't die as easily.

    Well yes, obviously Gil will be more prevalent, there is a stronger fundamental need for it in the game, e.g., if you want to raid you need it. All I am saying is that people buy content, and they can do so just as easily if they wished, and if they want the reward, then they will do so. If you also don't think people can lie about clearing content, then I don't know what to tell you. People on here do it on a daily basis. There may be a number that will fact check them but it remains the same, they can just as easily lie, and ultimately all you can do is speculate based on the presence or absence of a log.

    It doesn't really make everyone happy though, really... I mean yeah, people will always complain, but fundamentally long-form rewards in short-form content that barely survives a patch is garbage design. If the developers could solve that then I wouldn't have an issue, but if a piece of content struggles to stay active outside of the usual patch cycle then it's bad design.

    I don't even care if I personally could get it, my main character has been using Lightning Hair for near enough a decade, for example.. The issue I take is exclusively with the longevity of the content, versus the intended longevity of the rewards itself.
    (0)
    Last edited by Kaurhz; 08-23-2025 at 10:42 PM.

  11. 08-23-2025 10:53 PM

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