Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 61
  1. #31
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mushy View Post
    I like the FFT way of doing it. add maybe 2-3 more classes, and off those you get different jobs unlocked with the right levels of certain classes...
    yea, i loved the FFT system. Was the most interesting, enjoyable system i've come across and it was sensible. I think this system can be easily tweaked to be similar to FFT and that could easily solve many of these issues.

    One of the main problems with this concept of jobs stemming from classes is the fact that jobs will be severely restricted & limited due to the nature of the corresponding class. The definition & intention behind jobs in this system is to serve as a more specialized version of the existing class counterpart. In this case, it's impossible for many of the suggestions to come true. Drk for eg simply can not stem from gladiator which is a defensive/shield/tank based role. Not only does it not make sense, but the abilities will work against the nature of a drk role.

    Another issue with multiple jobs stemming from one class is SE going back to square one by reintroducing one of their fundamental original issues that they alleviated with the job system, where now.. instead of duplicate classes, we are moving towards duplicate jobs, which may look different but executing abilities - the majority of which are the same (from the base class) with the exception of a few specialized abilities. That to me sounds like they're taking a step backwards if they do decide to go down that path. Back to Job abominations & lack of identity, which was the whole purpose behind introducing jobs in the first place.

    Classes may offer more diversity than jobs and they have their uses currently due to limitation imposed on jobs, but they introduce a whole lot more issues in the long run when trying to expand on this multifaceted system, especially so with the apparent stronger interest & focus in jobs (from both devs and playerbase).
    (2)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    67
    Anyone notice there's an odd "gap" under you classes listing in-game? Personally, I wouldn't be surprised if they added a new class sooner than 2.0, just to keep people occupied/interested until 2.0 came out. My guess would be the obvious: Musketeer or Arcanist, seeing as they were partially implemented and would just need re-working plus AF implementation.

    Also, I'd love it if Arcanist's job was Red Mage, it would be a cool class mix of debuffs and "traps" as the old rumored class details described.
    (0)
    Gungnir, gugnir, gungir, Odin's weapon.

  3. #33
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sephrick View Post
    Above all else, I just want Musketeer.

    Icing on the cake would be Musketeer as a class and Corsair as its job.
    You and me both friend. I've been waiting for it since that first day way way back in early launch. Sometimes I sit in the Musketeer guild and just dream.
    (0)

  4. #34
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As someone who loved corsair I'd like to see the musketeer > corsair option.
    It occurs to me that having the arcanists and musketeers guild in Limsa doesn't neccessarily tie the devs into introducing either class. A fragment of Dalamud could hit either or both guilds losing the arts forever.
    (0)

  5. #35
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by charlemagne View Post
    As someone who loved corsair I'd like to see the musketeer > corsair option.
    It occurs to me that having the arcanists and musketeers guild in Limsa doesn't neccessarily tie the devs into introducing either class. A fragment of Dalamud could hit either or both guilds losing the arts forever.
    ... This is the most depressing thing I've read all day, because you're right.

    Gods I hope this doesn't happen. They've been teasing us for two years now. I need Musketeer.
    (3)

  6. #36
    Player

    Join Date
    Mar 2011
    Posts
    144
    One of the main problems with this concept of jobs stemming from classes is the fact that jobs will be severely restricted & limited due to the nature of the corresponding class. The definition & intention behind jobs in this system is to serve as a more specialized version of the existing class counterpart. In this case, it's impossible for many of the suggestions to come true. Drk for eg simply can not stem from gladiator which is a defensive/shield/tank based role. Not only does it not make sense, but the abilities will work against the nature of a drk role.
    This is why many people want the classes to be altered to be more horizontal. Making them more horizontal, and then basing the jobs off of either exaggerated game play aspects for the classes, and/or basing the jobs off of the classes thematically.

    Like having a Thief class that has rogue like abilities (sneak attack, enemy debuffs) and also the iconic gil finder, treasure hunter, and then that classes jobs could be off shoots of that class, so in this case Ninja (game play) and Corsair (thematically).

    It's also another reason why so many hate the weapon restrictions, it's just too restrictive to the imagination for creating more classes/jobs.
    (0)

  7. #37
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zell View Post
    Has there been any indication by SE on how many new classes/jobs we can expect in 2.0?

    Is it pretty much confirmed that the design philosophy is going to be adding a class with a corresponding job?

    I would love to see at least two classes/jobs added in 2.0. However, my biggest concern with the design philosophy is that adding more classes is a waste of time and effort.

    I would love a Thf class followed by Ninja job, but if the trend continues.... the ninja will be used 90% of the time, and you've wasted the possibility of having Thf as a job.

    Wouldn't it be better to have 2 or 3 jobs offshoot off of a single class.

    does it make sense to keep designing new classes for all the new jobs if those classes are going to be forgotten or go unused?
    Only one class/job. The poll was for them to decide which class it would be. Don't expect 2 or more because you will be very disappointed.

    The new class may even come after 2.0 in a patch.
    (0)

  8. #38
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Yea I would pretty much bank on there being at least 1 more class/job combo, but no more. Although more would be a very pleasant surprise.

    In regards to class/job, I also think it is a very awkward system. It doesn't HAVE to be though, it just needs some tweaking. I think it will make more sense once multiple jobs branch from a single class. So eventually we have say, 10 classes but 20 jobs to choose from.

    I was personally hoping they would sort of phase out classes, or at least decrease their scope. I sort of think classes should cap at rank 30, and be disconnected from jobs. So you play the classes to get the levels you need to unlock your desired jobs, then continue on from there. Yes I realize this would function oddly right now because we get a lot of skills from our classes post 30, but obviously that could be adjusted...Sadly, with the new high-level, crafted, class-exclusive gear, it's clear that Square Enix does not like my idea. :P
    ((side bar, wouldn't it be cool if we could choose our 2 sub classes?))

    And a poster on page 1 said it perfectly, but Yoshi-P has definitely confirmed a desire for a Mage class to come next. Arcanist seems like the logical choice, I think. SMN? RDM? Something else? I don't know, but I did sort of like ideas I've read about a Tamer class branching into BST or SMN, I think that makes sense...

    In the end, I will be extremely upset if SE gets themselves strangled by managing high-level class play, and it ends up with us not having all the jobs we want. I hope we eventually have the 20ish of FFXI, and at a very minimum would be SMN > RDM > THF > NIN > SAM > DRK > BST > COR > ...whatever other cool stuff I'm missing.
    (0)

  9. #39
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    A Scout -> Thief archetype is needed. Fencer -> Red Mage as well.

    With Red Mage though, I would hope that they are more than a refresh bot like in FFXI. Having Combo's like "Poison Thrust > Blinding Thrust > Fira" would be good, etc.
    (1)

  10. #40
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    I think anyone setting themselves up for a new class before 2.0 is going to be extremely, extremely disappointed. Whatever they have they'll want to save for the relaunch as part of the hype machine. We aren't that far away from it, after all.

    As for new classes/jobs, I really would like:

    Thief > Ninja (Alternate: Scouting Class > Thief)

    Musketeer > Corsair

    Fencer > Red Mage. FFTA did a really good job with this, would love to see it again. Assuming they go for more of an actual RDM and not just a buff/debuff slave.

    The first two are the most important to me. Was really disappointed that neither were in at 1.0's launch, and even moreso that there actually was a Musketeer's Guild in-game. Go figure.

    Arcanist was confirmed for 2.0, though at what point I'm not sure. Want to say Musketeer was as well. Then there's the Summoner and "pet" class that were both mentioned. Will likely see those four first, though they may have some surprises based on the poll results. That's why I wish they'd go ahead and release the data already.
    (1)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast