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  1. #1
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I like the FFT way of doing it. add maybe 2-3 more classes, and off those you get different jobs unlocked with the right levels of certain classes...
    (3)
    MAGIC MUSHY ROOMS

  2. #2
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mushy View Post
    I like the FFT way of doing it. add maybe 2-3 more classes, and off those you get different jobs unlocked with the right levels of certain classes...
    yea, i loved the FFT system. Was the most interesting, enjoyable system i've come across and it was sensible. I think this system can be easily tweaked to be similar to FFT and that could easily solve many of these issues.

    One of the main problems with this concept of jobs stemming from classes is the fact that jobs will be severely restricted & limited due to the nature of the corresponding class. The definition & intention behind jobs in this system is to serve as a more specialized version of the existing class counterpart. In this case, it's impossible for many of the suggestions to come true. Drk for eg simply can not stem from gladiator which is a defensive/shield/tank based role. Not only does it not make sense, but the abilities will work against the nature of a drk role.

    Another issue with multiple jobs stemming from one class is SE going back to square one by reintroducing one of their fundamental original issues that they alleviated with the job system, where now.. instead of duplicate classes, we are moving towards duplicate jobs, which may look different but executing abilities - the majority of which are the same (from the base class) with the exception of a few specialized abilities. That to me sounds like they're taking a step backwards if they do decide to go down that path. Back to Job abominations & lack of identity, which was the whole purpose behind introducing jobs in the first place.

    Classes may offer more diversity than jobs and they have their uses currently due to limitation imposed on jobs, but they introduce a whole lot more issues in the long run when trying to expand on this multifaceted system, especially so with the apparent stronger interest & focus in jobs (from both devs and playerbase).
    (2)