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  1. #11
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    408
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I understand how the mechanic works, I have cleared the Unreal quite a few times. The snapshotting on it is just absolute bs, I guess because 90% of the time, I was just fine and then a bunch of times I just got hit despite the fact that I was VERY CLEARLY IN THE SAFE ZONE. Either actually apply the knockup quickly enough that it's clear that I dodged too late and don't let me walk to the safe side at all, or match the damn animations to the snapshot. This way it's just incredibly frustrating.
    This!

    SE either needs to break off the money and upgrade the technical side of things if they want fast and frantic fights. Or they need to give up the "faster = better" design philosophy the battle content team seems to have now, and slow things down a bit, so the server side can keep up.

    I'd rather have slower fights, where mechanics hit as indicated than this BS.
    (14)
    Last edited by Shinku_Tachi; 08-18-2025 at 12:53 AM. Reason: fixing a spelling error I noticed.