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  1. #1
    Player HanakoTheGoth's Avatar
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    Aug 2025
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    95
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86

    White Mage - Complete Total Rework

    Introduction
    Before I share my suggestion I will ask, please read whole thing. before casting judgement. I do speak a lot of languages English has always been the hardiest to master. so, if missing few words misspelled. I'm really trying my best when writing this. thank you for your time.

    Healers as a Whole
    There be Zero harmonization with my suggestions other than Role Skills (Watch also give an overhaul with a feature allows players gain rank like in pvp but way different you gain rank. experience by playing your job and doing actions with your job playing your job as well as get fancy new class icon. when rank you get select 1 trait out of 3 abilities per rank that would enhance that 1 role ability for better performance to your liking. like swift-cast- now has 3 charges or sure-cast - now will grants 100% crit to next ability you cast. these are just rough idea of the direction not set in stone. each class have total of 30 role skills each one be heavily looked at and balanced meaning total of 10 ranks per role you so choices won’t be forced upon you try our best metas not to form. that not punished for personal preferences.

    Where is my Staff White Mage is completely changed. instead of wearing a staff now you wield - a lot different types of maces, hammers, wands. frails and shields do not worry if already done relic quests you won’t need do so again. you simply trade in old for new. and they try our best make shield and hammers look absolute stunning visually pleasing to all white mage players

    White Mage/Conjurer Story
    White Mage/Conjurer Story is completely re-written voice acting now introduced into class quests instead doing them every 5 level at level 1 you do them every 10 levels rewritten lore will explain things that has not every been explained in game only made by player theory . like where did white magic come from where it started every 10 levels you gain nice rewards. gil. exp and ability so double down on importuning doing them.

    White Mage Personal Limit break 2 as you all know in limit break system is getting a complete overhaul - no longer be 3 stages of limit break. there be a group limit break watch is currently (limit break 3) and individual limit breaks

    White Mages Limit break 2 - Benediction (benediction no longer an ability but limit-break) very similar to limit break 3 not only does it heal someone for 100% of there health now it also raises them from dead with 100% health no res sickness. only difference is it not an aoe. can use it more often


    New White Mage

    Cure Spell Changes All Cure Spells don’t share global cooldown. have 1.5 cast time. all single target unless under the effect of majesty the trait. only cure 3 and cure 4 have regen effect attached to them. (cure 3 as we known it for years is gone all these spells function same way exception of cure 3 and cure 4 have range healing potencies as medica II and Medica III there regen effects stack

    cure 3 and cure 4 will function like medica II and medica III however you no longer have any medica spells from now on if don’t mention a spell then you can assume its no longer apart of the white mages kit. will lost a lot of abilities to make room for the new utility and damage spells

    Assize, Asylum Lily System Lily Single Target Heal Aquaveil. Divine Banson white regen mage gap closer Bell and pom healing all staying tetra all staying rest in garbage


    White Mages Unique Damage Rotation White mage feel very similar to red-mage when comes to mobility you be able to bop and weave from melee to range effortlessly in fact it can be argued that you do it more often hence better then red-mage

    White- Mage - Cleric/Healer Stance Cleric/Healer Stance is one button when switch to cleric stance you gain access to a melee combo. and your glares don’t have global cooldown nor will they have cast-times and use them weave in-between the melee rotation this two button rotation splits 2 different directions looks like this

    rotation look like this now when in close range -

    Cleric Stance - Increases the physical and magic damage you deal while in close range
    Healer Stance - Increases the healing and double durations of your spells

    Shining Strike - Glare - Seraph Strike - Gains the Judgement buff - (Instant Cast Holy with 10% more damage or instant cast glare with 30% more damage) judgement buff consumed you gain a majesty stack (this majesty stack can stack infinitely

    In Healer Stance - Your DPS is classic glare spam and Dia so your constantly twisting

    White Mages Gap Closer and New Disengage white mage now bob and weave ever effortless gap closer and disengage is the same button however have 2 different cooldowns between uses

    Majesty Majesty you get at level 10 not only its trait but its ability when you consume majesty stack you turn "Any" single target ability you own into aoe. whenever you use blood lily use misery you gain 3 majesty stacks when use lily to heal you gain 2 majesty stacks

    you want Dia hit muiti targets boom majesty it wants lucid dreaming hit other healers in your party boom want to share presence of mind to everyone in your party want put divine benison or aqua veil whole party. what turn any of your cure spells into jaw dropping healing aoe bombs you can when it comes to healing numbers white mage will be superior every other way no longer be meta where astro will heal more than white mage. however, astro will be completely different have its strengths that you won’t have

    as long as the ability only effects single target you can make it into majesty spell

    also new damage spell

    Banish/Water Banish/water has 1 min cool-down has 280-560 potency off global cooldown. inflicts status effects, damage down (3%). damage taken up (3), slow, silence, paralyze, heavy for 8 12 seconds this also effected by majesty

    Touch of Nostalgia Protect, Shell, Haste, Reflect. Blink all on the table for possibly additions to the new white mage watch is very discussion heavy would do vote for what white mage spell they would prefer in their utility slots sorry dev team Yoshi-p need to understand your players the players that supported square soft and final fantasy games. You can’t expect a dps main to understand needs and wants of a healer wants i think should do this anytime you want to add or remove spells. have your player base. cast votes on the abilities concepts you wish to add. so they feel they are apart of games dev in long term. create less issues and player base feel that you listen to them somewhat doing this once a year or survey this would easy alot tension form dev team and player base


    I thank you taking your time read my suggestions even if may be hard to read. I am on side do not support heal botting any shape or form i strongly has no place in any mmo. I am a known final fantasy 11 vet don't think people realise what they are asking for when they just want sit to do nothing press 1 button all time even when this game at its core is against any type of healing that you mean tank does there job will never need a heal ever. on side of giving healers more things to play with in their kit then damage and healing they deserve better this

    finding it hard to balance is and excuse made that excuse with blue mage. did it to summoner both new and old. its time stop being lazy go full out make it or break it class design . sure your gonna have players hate it there always gonna be someone out there hating that just way of internet

    Every Healer should have its strong points. and weak points this design makes good gameplay. even thou in the math white mage deal more healing and more damage than astrologion in this kit. astrologion gain things design changes where that doesn’t matter all that much. cause in there in there own lane. there masters in the lane. like white mage is masters in there that white mage doesn’t come close white mage leaning towards more traditional healer type or a cleric with cast times where astrologion feel be more burst instantaneous spot healing or machine gun healing i like to call it

    Best in slot healer design should stop. or cant clear content if don't have so and so job in your party this way of thinking needs to die. what should determine if players are good or not is player skill not the job they choice to play final fantasy 11 had this issue for years it needs to die and die hard in 14

    It’s like comparing shotgun to an assault rifle.

    Final Fantasy Lore White Mages always been somewhat melee damage focused even if they didn’t do much damage. they always had outside force of damage. very first white mage in whole series prim weapon was a hammer. ff4 rosa was a bow so on only in ff7 when healer of group started using staffs even in ff11 white mage preferred weapon was club cause of lots of benefits it gave having shield meant we little more tanky it wasn’t strongest weapon in game it didn’t need to be effect hammer dps was awful at best but i enjoyed it
    .
    this is why healing community is mad. you give them no other opinions but to heal or damage and damage opinions you offer is boring that needs to change specially when this game based on damage. most healers want to heal. they want to support feel like have purpose. you took that purpose away. don’t get me wrong don’t expect white mage become melee powerhouse anything that’s not what we do. but be happy small amounts of damage adding up giving us more fulfilling damage rotation

    also i dont want hear the excuse that you unable to make the spell "Silence" work in this mmo are telling me the great minds of squire enix has fallen this bad that cant make basic buffs or basic status effects commonly used by white mages added to 14 I strongly doubt that. you took out all status effects, and buffing abilities out your game. made healers 91% healing and 9% damage. think this is peak game play. your dev team is so wrong reason why those status and buff spells existed in your early games you are failing to acknowledge it is why players partly unhappy with your class design. Slow, Paralyze, Silence It had its place.

    they are capable much more then what we have been givin that is the truth
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    Last edited by HanakoTheGoth; 08-16-2025 at 12:14 AM.

  2. #2
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86

    Questing

    New Quests
    Quest happen at
    1.
    10.
    20.
    30.
    40.
    50.
    60.
    70
    80
    90
    100

    these quest can unlock dungeons, trails things can only be unlocked by doing your class quest. all jobs have something similar to this. giving more epic feel to it. quests are not rushed they feel epic fun to do. cut scenes and voice acting added to them dungeons already dungeons have unlock by outside means but are looked at as side content that often ignored this will encourage players to do them, these quest normally have 1-5 quest chain. with muiti-rewards and unlocks. mounts and rewards

    the Spellbook, Roll Skill Overhaul will look very polished and give the player sense of achievement even if dont really need do much other then just play your role. way it works is that you get play around 3 skills and when you rank up you pick one of them over the other 2 and when you do also gain job trait upgrades the one you pick. you have 30 abilities pick from but in end you have about 15. you also get little tid bits of lore if players are interested explain how these spells came to best

    those cant be bothered to read this basic break down on class redesign quest rework and role skill changes not so much white mage change
    (0)
    Last edited by HanakoTheGoth; 08-15-2025 at 09:46 PM.

  3. #3
    Player
    Carighan's Avatar
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    Apr 2018
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    1,216
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'm sorry, this is somewhat difficult to read, tbh. I take it that English isn't your primary language?
    (0)

  4. #4
    Player HanakoTheGoth's Avatar
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    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86
    Quote Originally Posted by Carighan View Post
    I'm sorry, this is somewhat difficult to read, tbh. I take it that English isn't your primary language?
    I'm sorry i really tired my best. hope you can forgive me. no English is not. been learning it for years. yet i've not truly master it. feel bad cause I had a-lot to say. those who take the time read it am very thankful for.

    so thankful for trying, and im thankful for your opinions even if do not agree with mine. my English is something im often made fun of for but not gave up on learning it. it may take awhile but ill get there someday. grr I hope.
    (0)
    Last edited by HanakoTheGoth; 08-16-2025 at 07:17 PM.

  5. #5
    Player
    Carighan's Avatar
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    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Have now read a bit more of it, I'm not sure I understand what the point of Cleric Stance is. Why not just have access to all abilities at all times? I mean I don't particularly read anything that would be mutually exclusive to have, and the passive bonuses you mention wouldn't be relevant most of the time so the relevant ones could just be baked in and the rest dropped.

    Or is it meant purely for hotbar cleanup, like in Cleric Stance the DPS buttons become healing buttons?
    (0)

  6. #6
    Player HanakoTheGoth's Avatar
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    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86
    Quote Originally Posted by Carighan View Post
    Have now read a bit more of it, I'm not sure I understand what the point of Cleric Stance is. Why not just have access to all abilities at all times? I mean I don't particularly read anything that would be mutually exclusive to have, and the passive bonuses you mention wouldn't be relevant most of the time so the relevant ones could just be baked in and the rest dropped.

    Or is it meant purely for hotbar cleanup, like in Cleric Stance the DPS buttons become healing buttons?

    well that what i was trying to say. - hotbar clean up instead of having ton more buttons.

    when in cleric stance your cure spells become your melee damage buttons and healer stance vs versa. spells like glare only effected by having no casttime has no global while in cleric stance so have weaving abilities
    when in healing stance it switches cure spells back to organial form

    however regradless you always use off global cooldown heals such as assize, lily heals tetra stuff regradless what stance you take

    the passive bonus's are so can change just being super light with them cause didn't want ability sound too broken.

    extra damage rotation is welcome. at that there lot of down time. so why not have your cast time healing spells become damage abilities for short period of time until need to do damage. would be very thankful to have help re-writing this so its better to understand really am sorry for confusion
    (0)
    Last edited by HanakoTheGoth; 08-17-2025 at 02:14 AM.

  7. #7
    Player
    QuPi's Avatar
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    May 2023
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    Character
    Qu Pi
    World
    Sagittarius
    Main Class
    Paladin Lv 100
    Do i understand it right. You want Square Enix to create a whole new Questline with Voice Acting for WHM. With new Dungeons and Trials?

    Do you wish that only for WHM or every Job?
    (2)
    Tiny Lala ,

    Giant Missplays

    [SIZE="4"][B]

  8. #8
    Player
    Carighan's Avatar
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    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    extra damage rotation is welcome. at that there lot of down time. so why not have your cast time healing spells become damage abilities for short period of time until need to do damage. would be very thankful to have help re-writing this so its better to understand really am sorry for confusion
    At present I would argue because it makes no sense, since you'd never want to be in healing stance. That's a core design problem with the game as a whole (not individual jobs, this is in base combat design + encounter design) that your actual healing abilities are never tested, and neither would anybody have HP pools large enough and regeneration slow enough to test them. Meaning that if done like you say, you'd just see all WHMs sit in damage stance all encounter, as their oGCDs are more than enough to heal the existing damage, and even if not, you'd just let the other healer heal it to reap the extra damage and hence kill speed from the WHM sitting in damage stance, or just bring two WHMs both sitting in damage stance all encounter long.
    (0)

  9. #9
    Player HanakoTheGoth's Avatar
    Join Date
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    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86
    Quote Originally Posted by QuPi View Post
    Do i understand it right. You want Square Enix to create a whole new Questline with Voice Acting for WHM. With new Dungeons and Trials?

    Do you wish that only for WHM or every Job?
    every job not just white mage i know big thing ask for but it would make things pretty. think every job deserves have love given better class design, questing as a whole. make them shine more. make class questing feel like its something want to do excited to do having annoying task forced upon you. there alot dungeons currently in the game that aren't linked to any class that would make some sense. also white mage sorry conjurier gets unicorn at 30 why cant other classes recieve a mount quest. sure it be welcomed.

    If white mage only job got this treatment. then be completely unfair. specially like jobs like summoner and scholar that need adjustments too


    8.0 they cannot afford be sloppy specially in class design if they mess up one more time it be the nail in ff14 coffin. they need put everything they have to knock the next expansion out of the park. cause freakly dawntrail has failed to do so. people are voting with there wallets. its time for them show us what they got. they cant be lazy with this one how many expansions has it been. every one they released left every healer in game wanting and disappointed if was a healer dev. I nothing i wouldn't do for healing community that supports this game supports player in this game. personal pride be damned . people deserve have fun in this game. it time for them clean up there mass go full on damage control
    (0)
    Last edited by HanakoTheGoth; 08-17-2025 at 08:26 PM.

  10. #10
    Player HanakoTheGoth's Avatar
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    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86
    Quote Originally Posted by Carighan View Post
    At present I would argue because it makes no sense, since you'd never want to be in healing stance. That's a core design problem with the game as a whole (not individual jobs, this is in base combat design + encounter design) that your actual healing abilities are never tested, and neither would anybody have HP pools large enough and regeneration slow enough to test them. Meaning that if done like you say, you'd just see all WHMs sit in damage stance all encounter, as their oGCDs are more than enough to heal the existing damage, and even if not, you'd just let the other healer heal it to reap the extra damage and hence kill speed from the WHM sitting in damage stance, or just bring two WHMs both sitting in damage stance all encounter long.
    you do have very solid point maybe that will happen however cure spells as is not often used enough when we have off-global cool-down heals. healers at end game been crying out for decent damage rotation more things to do. we have make white mage feel different it has stand out someway or form. way things are atm. astrogain it has been proven. however below 70 this isnt the case. you will use cure spells often. whole reason for this change is get players higher level cure spells more. trying turn white mage i think some degree with addition of cure 3 and cure 4 they want to switch between healer stance and cleric stance cause how crazy powerful they can be.

    my mission here was adopt old concept where your cure spells could damage undead. why not make your cure spells turn into damage spells when not using them hardly, im firm believer that white mage should go back to its routs cause one organial job of the series. anyone final fantasy series anyone who is anyone picked up a final fantasy game any age as least heard term "white mage" so yes. for the fans for people love this game love final fantasy as whole alot love should be given to job


    I tried balience it by making white mage go into melee combat when very uncomfortable place for the healer to be. so there they want to at times switch to cleric stance . i know its baliencing it was just rough idea. am welcome if you make it better anyone make it better take any of my ideas make them better
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    Last edited by HanakoTheGoth; 08-17-2025 at 08:24 PM.

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