based takecame back to this thread after a week. still a skill issue btw. my final two cents tho:
the tank's job is to tank and dps. the healer's job is to heal and dps. the dps' job is to dps and use their defensive/heal cooldowns to support the party where necessary.
and it's everyone's job to finish the dungeon quickly and efficiently to the beat of their ability. slow pulling wastes resources. the dps and healer are an extension of the tank's health bar, a shield if you will. if nobody dies, you stand to gain a lot. YPYT is a reportable offense for a reason. I'd rather have a competent DRG with Blood Weapon and Arm's Length prepull and apply the slow + bide some time than have a tank who's being a wuss about pulling more than one pack. dungeons can be done with 2 dps and either one heal or tank. if the healer is fine with it, good. they don't need you and they can and will report + kick you for griefing.
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