


The only reason yoshi says there's a problem is because of all the PLDs QQing. Instead of buffing PLD properly, as they should, they are nerfing WAR.


They are not nerfing war. You don't give more than what you take and call it a "Nerf" They might increase the cast time but get damage bonus from some where else. A nerf would have been them making war a shit job.



1- Whirlwind is 3k TP.
2- Its done from behind to combo.
3- Berserker gives defense down.
^^^^ This makes the adjustments irrelevant from a tanking standpoint.
4- The frontal combo for SC is the most used combo for a WAR. One of the focus points to grab hate and restore HP.
WAR is taking a huge blow with these modifications..,. unless they
-reduce whirlwind's TP cost (against a single enemy for a war to get 3k tp takes a considerable ammount of time),
-enhance its damage,
-MAYBE change from where it needs to be done and
-make the attack up def down on berserk grossly high then it is a nerf.
And it will leave war as the low acc, slow DPS DD and the hard to heal tank (not sure how will grabbing hate will play out after the fix, so I'll abstain from commenting).
The sad part is that pld is so shitty war is likely to still be the best choice when doing ifrit, garuda or moogle...



Um... of course you can use whirlwind combo while tanking.
I solo stuff (even oversized stuff like efts and drakes) all the time and have no issues landing combos from the side and rear.
Turn off target lock, run between his legs, combo, and run back to the front.
Really, its not that difficult. And not a good reason to fear "Warrior is becoming irrelevant".



Conical attacks. Party not getting hit.Um... of course you can use whirlwind combo while tanking.
I solo stuff (even oversized stuff like efts and drakes) all the time and have no issues landing combos from the side and rear.
Turn off target lock, run between his legs, combo, and run back to the front.
Really, its not that difficult. And not a good reason to fear "Warrior is becoming irrelevant".
I'm not talking about mobs that don't last enough to matter.



All I can say is STFU and take it. You can't change their mind. You must suck at Warrior then if you can't do good DD. Just want everything handed to you.
BOO HOO



Apparently you can. Otherwise we wouldn't be where we are.
Also, you are a moron. I'm saying this with the same ground that entitles you to speak about my ability as warrior without even being in the same server.


they probably gonna shrink the aoe area and gimp enmity like they did with mrd when they needed to fix gla.
To me the real issue is that both have fairly close armor ratings and War gets 3 damage mitigation tools (one of which is constant- Rampage) and Pld gets 2 (neither of which are constant. Add to that the immense damage output difference of both classes and you have War trumping Pld through game mechanics. My solution doesn't involve nerfing but making more sense out of the secondary classes they both have access to.
PLD = PUG + GLD + CNJ
WAR = PUG + MRD + LNC
War can still tank through damage while Pld tanks through damage mitigation. The only real requirement is to free up Taunt so all classes have access to it. War gains access to 2 vokes Keen Flurry and Blood for Blood (which they can nullify with Bloodbath and they have the extra HP for) and Feint. Pld gains access to Feather Foot and Second Wind (would take stress off casting interruptions and their MP pool issues they might have).
As it stands, to me anyway, the secondary classes make no sense. You have a War who has never used a shield having access to a class that always uses a shield and a PLD who has access to MRD parry abilities when they can't parry? Just a thought, but I think the above mentioned beats gimping out skills.



lol i have no problem with this changes balance. Let's see how this new change comes...
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