It doesn't have a purpose. None of the non-boss pulls in 4 mans, 8 mans or 24 mans have any meaning outside of padding the dungeon so it doesn't look like what it actually is, which is basically just a boss rush.
What would help, instead of removing elements like shifting sands, would be for them to have the mobs give experience again and give them drops that are worthwhile. Maybe give them a chance to drop the crafting mats they usually put in chests like manor varnish or amdapori stone, or tokens that you can collect and trade in for dungeons gear, mounts, minions, TT cards and such. But what they did was just the simplest and lowest effort thing and strip trash mobs of any worth so they could cater to the ppl who don't actually want to play the game or, heavens forfend, actually talk to another human being in a freakin mmo. So why are we surprised ppl want to skip something whose only value is to waste our time.



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