

I'll believe it when I see it, but this is a very optimistic view of how much job redesign could do for the game. I think it could improve it a bit, but I can't imagine it making hitting a striking dummy fun.Fix job design to be way more complex and everyone will be happy. Casuals dont care about optimizing damage, and midcore+ players can build up mastery of their job regardless of the difficulty of the content.
MSQ dungeons/trials can stay at a level everyone can clear with normal raids and ARs being a step up.
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