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  1. #41
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bryson View Post
    If "eaten it" means cleared the content and they still have critiques regardin what they've actually engage in, yes I'm all for that.

    What I don't care for, is people who haven't eaten, tasted, tried etc etc, and still complain.
    Well here's the reason why I brought my analogy up: you have people who refuse to touch current content because its no different than last time.

    And for me personally:

    I'm not engaging in CAR because it 100% wasn't what I asked for and I refuse to add another number to its "success". Other people who enjoy it can have it, but I'm not going to make SE think I'm satisfied. I wanted AR Unreal not w/e the hells you want to call CAR.
    V/C when it comes out likewise unless I see certain changes. If its literally akin to EW's with say more Lost Action type abilities it will also be a no. The core concept of it I hate I'm not going to continue with it.
    Savage/EX pretty much is in the same ball park. I'm sure the mechanics are a lot better, but the jobs I engage them with are just as bad or worse than EW's. There's no point.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #42
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I'm actually surprised that the map dungeon hasn't been brought up. Its gone from 5 floors, each with 2 doors with a random choice of moving forward, to a floating platform with a gambling machine
    (2)

  3. #43
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    409
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I'm actually surprised that the map dungeon hasn't been brought up. Its gone from 5 floors, each with 2 doors with a random choice of moving forward, to a floating platform with a gambling machine
    That's every middle of expansion map dungeon since Stormblood. Only difference with previous expansions is that this one uses slots and the previous used a roulette and that's it.
    (2)

  4. #44
    Player
    Bitmoar's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Ren Koi
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xapapetsu View Post
    The game definitely doesn't cater to raiders, we get a single extreme every patch which can be cleared in a few hours, 4 savage fights every even patch, and if we're lucky 2 ultimates in the expansion. Casuals have housing, glamor, crafting, maps, RP, G-Posing, the gold saucer, standard dungeons, standard trials, standard raids, deep dungeons, field exploration, the story, and 90% of the time any new form of content is catered towards casuals or midcore, not raiders, chaotic was the one exception. I don't get where this raiders get all the content comes from, is it because its time gated and we're forced to do it weekly because I'd prefer if it wasn't.
    I mean, most of the content you listed as for casual players is more like for everyone. If the population of raiders is small, the population of people who only clear savage and ult then unsub is even smaller. I consider myself a "raider", and I actively participate in 11 things you mentioned for casuals (but even I feel like the game's content cadence is slow as shit).

    Funny enough, with all the hubbub about difficulty on the forum lately, adding a third difficulty to trials and raids, and a second and third difficulty for dungeons would probably help the casual player base feel less ignored and the midcore raiders feel less bored. That way they could chase that ever elusive "around ex difficulty but slightly easier" that people seem to associate "midcore" with for the middle difficulty, while making an even easier "story" mode that would hopefully satisfy the gamers in that other thread.

    Buuuut they basically admitted they don't have the time, money, or both to create an easier difficulty for a single solitary raid (Forked Tower). So I think we should all probably keep our expectations rock bottom where they belong.
    (0)

  5. #45
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BokoToloko View Post
    That's every middle of expansion map dungeon since Stormblood. Only difference with previous expansions is that this one uses slots and the previous used a roulette and that's it.
    ok you're right. it just seems so much more boring lol
    (0)

  6. #46
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    323
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jeeqbit View Post
    snip

    1) SE's potential ability to design houses properly would mean they wouldn't require players to keep renewing subscriptions to maintain their plots, or to bid on new ones. For this reason, they've chosen the current system and decided to stick with it. More on this in point 3.

    2) Using the lack of changes in their architecture as an excuse is giving them more good faith than they deserve this expansion. My logical conclusion is that work is being avoided, and the money reinvested into the game hasn't matched the profits it generates. This is backed by the fact that EW/DT lasted 6 months longer than HW/SB, while FFXIV had exponentially more players.

    If anything, the lack of changes only strengthens my point: if the goal is to retain players with the least possible effort, it's logical they wouldn't rewrite spaghetti code, just like the content released has been subpar. They've just released a patch full of obvious bugs, and reworking the architecture would be a huge task for a company that has openly admitted to a shortage of team leaders, and exposed sensitive data in the form of a new blacklist. They are likely more comfortable just designing yet another dungeon and new glamour. The flexibility inside this comfort zone is so low that I don't remember a recent dungeon with 2 or 4 bosses, or a different number of trash packs.

    3) "Almost nothing SE does is for sub retention" >>> This simply cannot be true. It's a live service game in a capitalist market. The company has shareholders and publicly available financial reports. If the developers weren't designing most of their game with sub retention in mind, they'd be out of a job — that's how they get paid.

    The problem? They set the bar extremely low for these expectations, and thus don't produce enough content. The remedy to that are the overused FOMO/lockout systems. This doesn't align with what most of the community expects from the game, as long-lasting content is still desired, rather than just playing short-lived content for a locked reward. They managed to keep their current approach for a while due to factors like the WoW exodus and Covid, but once the MSQ dropped in quality, it was like opening Pandora's box. Long-term issues became far more discussed.

    4) I do agree they could make better use of the content they're already creating. Unfortunately, it took a sharp drop in profits for Yoshi-P to finally admit that recently. Before Dawntrail, they never expressed any intent to provide players with more options, and for most people, doing high-end content was the only reliable way to extend the lifespan of a patch.
    (2)

  7. #47
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    409
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by brinn12 View Post
    snip
    Thing is, it's not just the housing that's archaic. To name a few, we have how Glamour Dresser can't be a housing item or the Armoire can't store Relic Weapons because of the custom secondary and a myriad other limitations that, many times, rather than be solved outright, they're given a workaround. And the reason behind it is actually simple: they didn't really think the game was going to last that long. Thus an architecture that worked fine on a short time but that quickly showed cracks with time and higher player counts.

    Not that it's unheard of, either, since we have examples in other games. WoW team, for example, has hardly changed the default backpack. Why? Because the backpack itself is a core part of the inventory system, meaning it can't be moved or changed or it crashes the whole game.

    Leaving the fact sub retention is not a profitable strategy in on itself to begin with aside (regardless of quality, the game will ALWAYS bleed subscriptions because even here the laws of entropy apply, entropy that is only staved with new subs), housing beign a chain and ball for people who really want to leave the game: what point is there in keeping a house in a game for someone who no longer intends to play the game? At the end of the day and regardless of the amount of effort put in, it's still a bunch of pixels that doesn't really justify the cost of the subscription by itself. Hell, it's not even good for keeping players subbed at all times, since you only need 2 months of subscriptions to keep the house for a patch cycle. And that's not to mention the periods frozen Auto-Demolition times due to notable incidents (as an example, last frozen auto-demolition timer period lasted more than half a year and it was set because of the floods in eastern Spain, which is far from housing the biggest percentage of players in EU)

    Can't say SE makes the best decisions but, when it comes to FFXIV, most of their mistakes don't come from malice but from an obnoxious mixture of short-sightedness, obstination and awful coordination (the latests PLLs can attest to that). Could they redo the architecture? Maybe. However the costs wouldn't really be reimbursed (1.0 was and still is a very special case) and, at that point, they would eventually making a new game from scratch. And that's with the game still being profitable, despite the loss of subs (which was expected to happen since quite some time ago).
    (1)
    Last edited by BokoToloko; 08-12-2025 at 08:30 AM.

  8. #48
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    323
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by BokoToloko View Post
    snip
    I mostly agree with your entire post. I just find it fair to say that there are a lot of people keeping their subs due to the housing system, which we can always tell by user reports on any FFXIV forum. Not everyone is looking to keep a house — some are just trying to get their first plot, others want an upgrade. It's hard to be a winner in a system where you will likely never own a large house. Or it could take so long, it's time for a new Final Fantasy MMO.

    Now this number has been decreasing over time. No sub retention system is ever going to make up for a faulty game (that also applies to every lockout we have in FFXIV). In the end, SE being short-sighted about FFXIV is what has always hindered the game, and kept those systems stagnant. Still, to me, the original goal of the demolition system is clear.
    (0)

  9. #49
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    824
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    The housing system is likely the only reason Dynamis isn't merged, as they have no means to fairy compensate or transfer the houses players/FCs have. It doesn't look like Dawntrail is getting a new housing district, even when Endwalker didn't either. We're painfully overdue. From everything I've seen, the interior expansions won't apply to apartments or FC rooms, making it totally useless to the insanely vast majority of players.

    Tural has the space, and a tropical paradise styled district after the cold stone of Ishgard's district would be popular.
    (0)

  10. 08-12-2025 10:12 AM

  11. #50
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    What I'm really waiting is an expansion that launches with content with good shelf life that is not High End.

    The Field Operation came almost a year in. That's kind of wild to me that they can't think of a way to move at least one of their side features sooner, let it be the Field Operation, Deep Dungeon, Limited Job update, V&C dungeons...
    (0)

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