Quote Originally Posted by Shurrikhan View Post
This part is definitely true, as %DR is going to increase the value of each point of health, effectively appreciating the value of healing done, while just stacking flat sustain atop flat sustain will lack that synergy. But...


This isn't ultimately going to matter until regularly up against very high overall in-window damage intake and/or what would otherwise be OHKOs. As it stands, even with that "really bad" %DR game... WAR's still typically putting out 130 - 160% the sustain (yes, including DR) of what DRK is, and nothing is going to kill OHKO a WAR that a DRK could uniquely survive when acknowledging that each has a co-tank (even if just another WAR) in said content.

It's therefore typically less that WAR has to "play its %mits way closer to its chest," specifically, as simply that one has the more frequent --even if typically numerically inferior both individually and overall-- short(er)-CD tool(s), and that frequency of deaths/panics prevented can make for an easier time than the depth of sustain (including from damage nullification) collected/"padded".
This comes up a lot in Ultimates and week 1 savages, during my time in FRU pf I saw so many warriors just die to the tank busters, they are by far the most reliant on needing outside assistance for them, of which DRK is a very strong ally for them because it has TBN/Oblation on a shorter CD to spare. GNB and especially PLD do not struggle with this, WAR is uniquely over-invested in healing itself that its becoming a detriment in high end content. Waste one of your mits as a WAR and you're dead. Meanwhile if Dark Knight accidentally blows a mit, you're probably fine. If you don't touch the highest end content of this game, you'll never hit your head on this ceiling, and I find basically all of the "DRK HEAL BAD, WORSE WAR" come from casual players.

This isn't me saying the job is unplayable in high end content, it definitely is. But the harder the content gets, the more Dark Knight edges out Warrior


Quote Originally Posted by Shurrikhan View Post


Calling regen mitigation is a stretch, as it doesn't actually secure your own health pool and is itself a sub-type of healing (which in its broader form typically gives us our 4 categories of sustain:
  • "%DR" -- scaled and max-eHP-increasing but duration-limited,
  • "Shields"/"Barriers" -- flat and max-eHP-increasing but (somewhat) duration-limited,
  • "%Recovery -- scaled but not max-eHP-increasing and window-limited (as per Death Knights in WoW),
  • "Healing" -- flat and not max-eHP-increasing but without duration limits).

Because the duration of shields tends to be so high (apart from perhaps TBN) relative to the amount of time required to break them, meaning that shielding can rarely ever go to waste, heals tend to just feel worse. Give every barrier only 7s to be popped or cause them to decay over time, though, and things might not feel quite so skewed against pure healing. Just some food for thought.

:: Further, if by Regen you did mean a HoT, then aye, that is purely a limitation. At least, in itself, just as DoTs are weaker than direct damage... unless buffed accordingly (thereby allowing for one to effectively double/triple up on the density of their high-ppgcd soft-CDs by fighting multiple enemies at a time to a higher total damage than others can manage). (Similarly, %Recovery is generally the 'worst' of the above main categories unless overpowered in terms of maximum output. Again, see WoW's Blood Death Knights.)
Yeah thats why I meant to say healing/regen is significantly worse than shields or % mit. It goes to waste and doesn't actually help you survive anything unless its a damage over time.
But Shields and %Mit are completely applicable to all types of damage, Healing is exclusively only good against multi-hits or damage over times so it ends up being a fluff stat on WAR's buttons a lot of the time. WAR is busted in dungeons because dungeons not only do no damage, its almost entirely damage over time. Thats where it thrives. WAR crumbles under high burst damage scenarios.

I also know nothing about WoW, nor do I plan to learn anything about Blizzard games, so I dont know what a death knight is. Nor do I use WoW termanology. Fuck Blizzard.



Quote Originally Posted by Shurrikhan View Post
I can't see a way to go back now to see how its number of parses early in the tier to see if they were in fact below GNB and DRK back then (while now only PLD has more than it), but... are we sure this had nothing to do with WAR's damage also falling way behind in M6S compared to 5, 7, and 8?
Its a bit of personal experience watching my WAR main friend flex onto GNB and make the fight significantly easier as a result, not only through superior AOE damage, but also just just dying outright to either sides of the mob pack.

I beleive the World 1 parties were completely dominated by PLD/DRK.
If damage was the sole factor it would have been GNB/DRK, but PLD brings the most defensive toolset of any tank to the team and generally makes content easier for everyone.
PLD does what people pretend WAR does while not sacrificing real mitigation for it imo.