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  1. #1
    Player
    Nama's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Nama Kemono
    World
    Hyperion
    Main Class
    Weaver Lv 70
    After reading this all I heard was "Its ok guys we designed this to suck from the very beginning". Make sanctions timer decrease with each death and/or allow camp guards to recast it on you. If you don't want GC weapons to out do other weapons then don't make the crazy bonuses huge but have the downside of almost never being active. Most Players want consistency out of items.
    (2)

  2. #2
    Player
    LevinAzure's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    9
    Character
    Levin Asura
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nama View Post
    After reading this all I heard was "Its ok guys we designed this to suck from the very beginning". Make sanctions timer decrease with each death and/or allow camp guards to recast it on you. If you don't want GC weapons to out do other weapons then don't make the crazy bonuses huge but have the downside of almost never being active. Most Players want consistency out of items.
    Hey, here's a thought: DON'T DIE if you want your bonus to last. Problem solved.

    Would you like an Ifrit weapon for every 5 losses too? If it was too easy, people would complain about that too. I think challenging aspects to a game make it stronger.

    Devs, there are some people out there who 1) trust you and 2) will try things out for a couple of weeks before we judge them. Stay strong!
    (8)
    Last edited by LevinAzure; 05-02-2012 at 11:23 AM.

  3. 05-02-2012 12:31 PM
    Reason
    ...

  4. 05-02-2012 12:34 PM
    Reason
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  5. #5
    Player
    ElexDestruction's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Elex Destruction
    World
    Balmung
    Main Class
    Armorer Lv 50
    My suggestion is make sanction last 3 hours and persist through death but make it only 3 hours and have a 24 hour cooldown real time before you can get again. Also make it were to renew sanction on item cost 1000 seals.
    (0)

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by LevinAzure View Post
    Hey, here's a thought: DON'T DIE if you want your bonus to last. Problem solved.

    Would you like an Ifrit weapon for every 5 losses too? If it was too easy, people would complain about that too. I think challenging aspects to a game make it stronger.

    Devs, there are some people out there who 1) trust you and 2) will try things out for a couple of weeks before we judge them. Stay strong!
    I actually like the death penalty, I think the weapons are too op for them to be purchased so easily with seals. the death penalty is a nice compromise.
    (1)
    Last edited by syntaxlies; 05-03-2012 at 02:51 AM.

  7. #7
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nama View Post
    After reading this all I heard was "Its ok guys we designed this to suck from the very beginning". Make sanctions timer decrease with each death and/or allow camp guards to recast it on you. If you don't want GC weapons to out do other weapons then don't make the crazy bonuses huge but have the downside of almost never being active. Most Players want consistency out of items.
    Want consistency? Don't die or don't get signet. Better playing styles should be rewarded in some way. I guess if you die a lot that counts as consistency, don't even need signet. But a signet that lasts for an extremely long period of time, with little benefit, and no risk of losing is just pointless. May as well just mix the bonus in with sleep buff or something. Let SE give the thing some purpose.
    (0)
    Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.

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