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  1. #141
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,075
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    My gripe with wall to wall is that it's just boring and it stagnates the dungeons into what they are now which is just featureless hallways. It's not hard to spam aoes. It just makes every activity a how fast can I do it exercise, and it's just lazy and boring. Even this new dungeon is one interesting boss and the same old shit.
    (5)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  2. #142
    Player
    Levy9's Avatar
    Join Date
    Nov 2015
    Posts
    114
    Character
    Papaneja Zazaneja
    World
    Famfrit
    Main Class
    Machinist Lv 73
    It comes off as extremely entitled when a DPS tries to set the pace of a dungeon for everyone else, then threatens to report the other players for not meeting their demands on pacing. It legit seems like forcing your way on others. What recourse does a Tank or Healer have if they don't want to pull that fast? Why do so many people believe that the DPS' desire to pull faster should be catered to while the other players desires should be ignored if they want something else? Why do you think this?

    I'm of the opinion that the Tank and Healer set the pace because the Tank has to deal with any pulled mob's enmity and the healer has to deal with any pulled mob's damage output. More mobs, faster makes their roles harder, while it does not affect the DPS' responsibility in the same way. In short, the DPS wants to force the Tank and Healer to put in more effort while they perform at the same level to speed up a dungeon run. Who knows if their DPS output is even good? Extremely entitled, imho. Especially the threats.

    I don't believe in "you pull it, you tank it", but at least those guys aren't threatening to report the other players for not meeting their demands on pacing.
    (2)

  3. #143
    Player
    Liyinabi's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    17
    Character
    Liyifen Nabi
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Levy9 View Post
    It comes off as extremely entitled when a DPS tries to set the pace of a dungeon for everyone else, then threatens to report the other players for not meeting their demands on pacing. It legit seems like forcing your way on others. What recourse does a Tank or Healer have if they don't want to pull that fast? Why do so many people believe that the DPS' desire to pull faster should be catered to while the other players desires should be ignored if they want something else? Why do you think this?
    I feel like this should go both ways but only in extreme circumstances or where there's friction. A DPS pulling mere seconds before the tank does really won't matter. A tank taking a second for cooldowns to come back up doesn't matter either. Problems only arise when someone throws a hissy fit about one of the above, a DPS pulls so early they might die to autos before the tank can grab aggro, a tank stands there for minutes at a time and just wastes time, etc. Tanks and healers should be allowed to play the game without getting yelled at by their DPS or feeling like someone's breathing down their neck, and DPSes shouldn't have their time wasted. (No, a few seconds off of clear time doesn't count as time wasted.)

    These things happen sometimes, but I honestly didn't think YPYT or toxic speedy DPSes were as big or common of a problem as they seem to be made out to be in this thread. The only word of advice I have for people who experience these problems regularly is for them to REALLY look inside of themselves and think "What am I doing wrong that's annoying x% of the people I run into duty finder?"
    (0)

  4. #144
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,241
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    yeah its not the dps' decision how fast you go. but neither is it the tanks.
    of course there are exceptions like someone learning to tank (but not on lvl 100 xD)

    but overall it should be a groups decision. some people have that specific pictures of tank in their mind. a leader who has to guide us through dangerous areas. pulling and protecting us.
    but thats all from the past (or at least from other games)

    in ff14 tanks are NO guides. most dungeons have only one way anyway. and if there are several rooms any other team member is able to show the way as well. but maybe tanks would have to look at the team member jumping around in the direction to one or the other way... but most dont even pay attention.
    the tank being the one who pulls comes from three things.
    1. aggro management (which is a joke in ff14 nowadays)
    2. several walking mobs who would bring the whole room with them if you pull at the wrong time. (not just a few like in ff14... more like 20 coming at you at once xD)
    3. to make the pulls smoother.

    the third one is the only still current one. if the others two were still a thing dps wouldnt just run in xD.
    but the third one is more of a nice to have thing rather than a necessity.

    im not saying its alright for the dps to pull. im against that as well. but it certainly isnt a big enough deal to throw a childish tantrum and most of all tanks are no leaders. they dont take the pace they want if anything they take the pace the group wants / is able to do. and only being able to kill single groups is a very very rare thing.
    but apparently doing dozens of dungeons isnt enough practic to pull two groups

    yeah thats my stance. the group over anything and anyone in the group is part of it.
    (0)
    Last edited by Asari5; 08-10-2025 at 01:52 PM.

  5. #145
    Player
    Trevski's Avatar
    Join Date
    Mar 2023
    Posts
    8
    Character
    Root'beer Racinette
    World
    Midgardsormr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ArmaDragkun View Post
    I have been a tank player for pretty much the whole time I've played MMORPGs.
    Sorry but I for me personally I believe the tank should be the one to pull
    Does not compute. Many MMOs have non-tanks handle pulling.

    It takes one (1) AE ability to wrangle a pack. Plus you have Provoke as an option

    To any DPS player out there who pulls.

    Get a friend who tanks and then do that. Don't do that to a random tank who is trying their best.
    Trusts exist. Aggro management in this game is not hard, especially when compared to other MMOs.

    DPS can handle a hit or two. If they're running around chicken headed and getting killed that's on them. Tell them to run mobs to you if they hit th em.
    (6)
    Last edited by Trevski; 08-12-2025 at 02:17 PM.

  6. #146
    Player
    Rebbons's Avatar
    Join Date
    Oct 2024
    Posts
    1
    Character
    Reb Bons
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Yall need to stop tanking man holy hell just press your aoe button once and gg
    (10)

  7. #147
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    172
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Personally, I think we should just remove job specifications entirely and throw everything under a 'DPS' tag, and nerf enemy damage to the point there's no real way to wipe beyond standing there and doing nothing for upwards of two hours.
    (2)

  8. #148
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    yeah its not the dps' decision how fast you go. but neither is it the tanks.
    of course there are exceptions like someone learning to tank (but not on lvl 100 xD)

    but overall it should be a groups decision. some people have that specific pictures of tank in their mind. a leader who has to guide us through dangerous areas. pulling and protecting us.
    but thats all from the past (or at least from other games)

    in ff14 tanks are NO guides. most dungeons have only one way anyway. and if there are several rooms any other team member is able to show the way as well. but maybe tanks would have to look at the team member jumping around in the direction to one or the other way... but most dont even pay attention.
    the tank being the one who pulls comes from three things.
    1. aggro management (which is a joke in ff14 nowadays)
    2. several walking mobs who would bring the whole room with them if you pull at the wrong time. (not just a few like in ff14... more like 20 coming at you at once xD)
    3. to make the pulls smoother.

    the third one is the only still current one. if the others two were still a thing dps wouldnt just run in xD.
    but the third one is more of a nice to have thing rather than a necessity.

    im not saying its alright for the dps to pull. im against that as well. but it certainly isnt a big enough deal to throw a childish tantrum and most of all tanks are no leaders. they dont take the pace they want if anything they take the pace the group wants / is able to do. and only being able to kill single groups is a very very rare thing.
    but apparently doing dozens of dungeons isnt enough practic to pull two groups

    yeah thats my stance. the group over anything and anyone in the group is part of it.
    In terms of reality and not an ideal situation, the truth is that the fastest player sets the pace. If a mob is pulled, you don't have a choice but to deal with it.
    (1)

  9. #149
    Player
    zarahleo's Avatar
    Join Date
    Feb 2022
    Posts
    52
    Character
    Zarah Leo
    World
    Twintania
    Main Class
    Paladin Lv 100
    How many times has this happened to you because in the 5 years I have played its happened a handful of times where people have pulled ahead and I can't remember anyone ever pulling ahead AND giving abuse. Are you maybe exaggerating a bit here and it happened once?
    (1)

  10. #150
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    142
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rebbons View Post
    Yall need to stop tanking man holy hell just press your aoe button once and gg
    Yall need to stop running off to pull more mobs man holy hell just attack the mobs the tank is attacking and heal the tank and gg
    (1)

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