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  1. #351
    Player
    Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    20
    Character
    Tichus Ashwren
    World
    Jenova
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Aidorouge View Post
    Mind you, it wouldn't be enough for EVERYONE to clear such content, but we're at the point where people would be better off progging/learning from NPCs than actual human beings because, holy hell, people like PharisHanasaki, Ser_Arven, and those similar to them are NOT the kind of players I'd ever want to party up with and learn anything from, in normal content or otherwise, and they're better off tossed on the ignore/mute/black list along with others of their type because they're functionally useless when it comes to engaging or even approaching said content.

    Hell, I can only rightly assume they hang out in FCs and statics as toxic as they are to account for their own progress, there's no other explanation that makes sense given their conduct because any normal person would avoid them. And they can't say shit about me making said assumptions because lord knows they've been making huge and sweeping ones of their own. Fair is fair.
    No one is being toxic to you.

    What people are asking is why should the game to be made easier for people? No one is asking you to knock it out first try in fact I have encouraged people to try over and over again and die in order to learn. I am very patient in game and have never kicked anyone for learning. I am frustrated because people here don't seem to want to die and adjust they instead want the game made easier. This content is 3 days old it isn't meant to be face rolled in one pull and even the best players die and work around it without just saying they have a disability and therefore cannot overcome this.

    I have said many times that no one is born a God gamer and everyone dies but an easy mode is not the solution because at its core this is what FFXIV combat is and it shouldn't have to be stripped down when after a few tries this won't be a problem anymore.

    I have tried to be kind but people just want to call me abelist and dismiss me because I'm not part of your echo chamber.

    I don't have a static or an FC I do all content including savage and ultimate in PF and I don't mind people learning or dying hell I do it all the time! Do you know how many times I've messed up a tank mechanic and wiped the party even in ultimate like 14 minutes in? All I ask is for people to try and overcome something before asking for a nerf
    (13)

  2. #352
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ankhira View Post
    You’re not here for a genuine discussion just rage baiting and throwing around ignorant takes and insults. Dismissing real challenges as “pretend disabilities” is not only offensive, it shows how self-absorbed and out of touch you are. I’m not engaging with someone who refuses to listen, learn, or show basic decency.

    I've made my point multiple times in this thread, I'm going to play XIV now and have fun
    You know, that's the thing. You haven't made your point.
    You say something, something, I have astigmatism, and then suddenly I am judgemental because having to wear glasses is not a disability.
    I say this game's genre is not Visual novel as you stated, but that also gets tossed out of the window.

    I am supposed to understand that you want something that is not "Make an I win button so everyone can be happy".
    I'm just tired of staying quiet to be the "nice", "empathic" person that pleases everyone.

    It has not served the game. Casuals will never be satisfied, and the rest of the players are getting bored to dead.
    Just as some people here have mentioned this game has lost many casuals, it has lost many midcores and hardcores as well.
    I got friends who have not played, or tried but never came back because of how easy the game is or looks.
    And I can't argue with that, the game is significantly less challenging that before.

    But I don't get this "everything needs to be just the way I want it" mentality. There are thousands of games out there.
    I like this game for what it is, and was, not what it has become.
    I do not see the point in continuing this conversation with you or your friend any further either.
    Have fun in game.
    (14)

  3. #353
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,118
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FlorineC View Post
    I think this gets back to the question of where do the devs draw the line. Sure slowing mechanics down a half second will be the make or break point for some people who couldn't do the mechanic before but can now, but it'll also be the make or break point for where some people enjoyed the mechanic before but find it boring now, and it still leaves an amount of people who can't do the mechanic in time.
    I literally said that "twitchy reflexes" is the "wrong kind of difficulty in this game."

    What does it matter whether the devs think that 1s vs 2s vs 3s vs 983547s is where to draw the line? The underlying concept is flat wrong.

    As an aside I'm someone who genuinely and strongly believes that the nature of this game is such that barring severe disability, literally anyone can do any content in this game, all the way up to Ultimate raids, if they have the desire and the patience to learn and practice.
    Hallelujah. Perhaps consider that obstacles are a thing.
    (6)

  4. #354
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    288
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I have bad eyesight, I can't do anything without my glasses and my game UI is bunch of 160-200% size elements that I know would be nightmarish to people who like a clean HUD.

    I just did a run of the new dungeon where a DPS died twice on the second boss, and the healer died to the last boss (I got to use a phoenix down for the first time in years). And it's fine! No one gets upset when this happens.
    (7)

  5. #355
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,569
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by FlorineC View Post
    I don't really think this is true. The hardcore players who do savage and whatnot largely don't have problems performing with how the jobs were. I believe the changes were more likely made in order to make the jobs easier and more accessible to more casual players who were struggling wrapping their heads around the rotation.
    That's exactly right.

    For example, there was nothing about Endwalker DRG's design that would have caused any issues with DT fights. It was lobotomized because certain players were complaining about it being too busy. Every time a job gets reworked you see the same people coming out of the woodwork to say how much they hated the job but now it's great because it's dumbed down. I saw someone on the FFXIV sub just the other day who was in all seriousness arguing that all jobs should be totally braindead so that everyone can pick whatever aesthetics they like without having to think about how to play the job at all.

    Are the boss fights also part of the problem in some cases? Sure, I think that was definitely the case with BLM at the very least, but trying to blame DT encounter design as the sole reason the jobs are being simplified is nonsense. It doesn't even make sense since they've been getting simplified for multiple expansions before DT even existed. It happened because a loud subsection of the community asked for it.


    Quote Originally Posted by FlorineC View Post
    As an aside I'm someone who genuinely and strongly believes that the nature of this game is such that barring severe disability, literally anyone can do any content in this game, all the way up to Ultimate raids, if they have the desire and the patience to learn and practice.
    Agreed.
    (6)

  6. #356
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    209
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    The only correct solution is to remember "git gud" became coined a saying in the Souls series for a very non-malicious reason.

    And then use it.
    (2)

  7. 08-09-2025 12:40 PM

  8. #357
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    209
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CheshaSolttiri View Post
    I've been playing since 2.0 launch... And I get it. A lot of people are good at this game. They want hard content. That's fine. But you can go specifically into the menu and choose hard content to play that's there for you. They create content for you. This shit. This was annoying as hell. I died six times trying to finish this msq dungeon. I like fun mechanics. I like being on my toes but dying. If you get hit at all and having a debuff that kills you instantly, I don't understand. I feel like the devs have no idea how to balance this game. Between casual players and hardcore players. The hardcore players have hardcore modes to play casual. Gamers don't have shit. Everything has been ramped up because the player base keeps whining and bitching that it's not hard enough. Go play your hard content. Go do Savage go do unreal. Leave the msq dungeons for us who just want to play this game and have fun, I'm even playing with the NPC dungeon trust system and I still can't finish this msq dungeon. Dungeon. This is about the last straw to make me unsaid. I don't want to throw my controller across the room because some of the player base wines that it's not difficult enough when they already have difficult content.
    You seem incensed. By having to learn a new way to do old mechanics.... Interesting.
    (5)

  9. 08-09-2025 01:01 PM

  10. #358
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CheshaSolttiri View Post
    I've been playing since 2.0 launch... And I get it. A lot of people are good at this game. They want hard content. That's fine. But you can go specifically into the menu and choose hard content to play that's there for you. They create content for you. This shit. This was annoying as hell. I died six times trying to finish this msq dungeon. I like fun mechanics. I like being on my toes but dying. If you get hit at all and having a debuff that kills you instantly, I don't understand. I feel like the devs have no idea how to balance this game. Between casual players and hardcore players. The hardcore players have hardcore modes to play casual. Gamers don't have shit. Everything has been ramped up because the player base keeps whining and bitching that it's not hard enough. Go play your hard content. Go do Savage go do unreal. Leave the msq dungeons for us who just want to play this game and have fun, I'm even playing with the NPC dungeon trust system and I still can't finish this msq dungeon. Dungeon. This is about the last straw to make me unsaid. I don't want to throw my controller across the room because some of the player base wines that it's not difficult enough when they already have difficult content.
    The reason they have been pulling up the difficulty of casual content from EW is specifically because the biggest difficulty criticism they got in EW was that people either didn’t want to do savage or thought it was too difficult but that casual content had no difficulty and that there was NOTHING in the middle

    People on this thread seem to think if you don’t die to the meso terminal 102968275710691857 times before clearing that you’ll instantly jive with savage. But that isn’t true for the vast majority of players who simply want to somewhat enjoy and be challenged by content but don’t want to deal with extreme+ content

    This is also affected by the pushback to the EW design of making all casual content dungeon difficulty, like there was no excuse to make myths that easy
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  11. #359
    Player
    Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    20
    Character
    Tichus Ashwren
    World
    Jenova
    Main Class
    Rogue Lv 100
    Quote Originally Posted by CheshaSolttiri View Post
    I've been playing since 2.0 launch... And I get it. A lot of people are good at this game. They want hard content. That's fine. But you can go specifically into the menu and choose hard content to play that's there for you. They create content for you. This shit. This was annoying as hell. I died six times trying to finish this msq dungeon. I like fun mechanics. I like being on my toes but dying. If you get hit at all and having a debuff that kills you instantly, I don't understand. I feel like the devs have no idea how to balance this game. Between casual players and hardcore players. The hardcore players have hardcore modes to play casual. Gamers don't have shit. Everything has been ramped up because the player base keeps whining and bitching that it's not hard enough. Go play your hard content. Go do Savage go do unreal. Leave the msq dungeons for us who just want to play this game and have fun, I'm even playing with the NPC dungeon trust system and I still can't finish this msq dungeon. Dungeon. This is about the last straw to make me unsaid. I don't want to throw my controller across the room because some of the player base wines that it's not difficult enough when they already have difficult content.
    This isnt about wanting hard content, this isn't the raiders and people who like difficulty coming after you. The devs ramped up dungeons ever so slightly because they themselves didn't enjoy how easy and streamlined EW dungeons were. Even in DT FFXIV dungeons are some of the easiest dungeon content in the MMO genre.

    I get that you're frustrated but if you keep trying you will get it, none of these mechanics are anything new that you haven't seen 100 times they are just presented in a new way.

    Please define what you mean by fun mechanics because that is subjective and I found the mechanics fun.

    If you can't clear this on trust you might need to re-evaluate your basics and I mean that in the kindest way.

    You are also factually wrong the game has been dumbed down because people want it easier. Dragoon was gutted because it was too busy apparently, VPR was reworked because it was busy, BLM was taken out back and put to sleep. People on reddit and in these forums argue that PCT shouldn't have to paint because its too much to worry about.

    Last month when the forked tower stuff blew up casuals said they wanted non savage/extreme content, that was approachable, not brain-dead and didn't require and time commitment or guide. This is what they wanted but now its too hard. People are never happy.
    (12)
    Last edited by Ser_Arven; 08-09-2025 at 01:15 PM.

  12. #360
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    209
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ser_Arven View Post
    This isnt about wanting hard content, this isn't the raiders and people who like difficulty coming after you. The devs ramped up dungeons ever so slightly because they themselves didn't enjoy how easy and streamlined EW dungeons were. Even in DT FFXIV dungeons are some of the easiest dungeon content in the MMO genre.

    I get that you're frustrated but if you keep trying you will get it, none of these mechanics are anything new that you haven't seen 100 times they are just presented in a new way.

    Please define what you mean by fun mechanics because that is subjective and I found the mechanics fun.

    If you can't clear this on trust you might need to re-evaluate your basics and I mean that in the kindest way.

    You are also factually wrong the game has been dumbed down because people want it easier. Dragoon was gutted because it was too busy apparently, VPR was reworked because it was busy, BLM was taken out back and put to sleep.
    Yoshi actively plays the game and, himself, verbatim, has stated "I fall asleep sometimes while I do dungeons."

    Some players need to think about that.

    But I'll sell the solution ahead of time: That's not good. The new dungeon requiring you to stimulate your brain just the slightest bit is healthy for the long term and should remain the standard going forward.
    (15)

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