And all of this fails to mention WHY wall to wall is so distasteful.

You guys remember when WoW was the King Turd, and phrases like "stop standing in the bad" became common parlance?

Because DPS would get *so* blinded and wrapped up in the "fun" and "challenge" that they'd miss danger and take avoidable damage, which frustrated the healers.

Now we have the healers doing the precise same shit, and wanting special accommodation for it.

Everyone who plays tank knows that the mitigations are ADEQUATE, theyre not generous. With the cool downs I have, I cannot *actually* pull wall to wall, I need to see what the healer can keep up with. Those cool downs that I pop will almost certainly still be on cool down when this pack is dead, and the healer who is too blinded by the "fun" and "challenge" of being a green DPS to see that im dropping health like a fucking rock.

And the Red DPS are having too much "fun" and "challenge" dodging the six or seven revolving door aoes on the ground at any given time (since we pulled wall to wall) to notice that theyre not actually killing the mobs all that fast, and theyre sure as hell not prioritizing the really dangerous ones while they do the pew pewing.


What im left with is ME, trying to pick up the pieces of YOUR impatience, with zero acknowledgement that it was YOUR actions that put us here, and YOUR lack of paying attention that have resulted in me dying, and the group roaching to the winds as if that will ever, ever work...

And im supposed to do this because... you want me to?


Id rather do it intelligently. In manageable groups. And if you dont have the time for that, dont queue.