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  1. #21
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    359
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    I don't like that 2 of them involved scrolling your chat window up several paragraphs but otherwise I enjoyed them.
    (0)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,971
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I agree. These puzzles are an example of what video games are supposed to be. I think they were too easy, but I'm sure this is because of they complaints they got about In From the Cold. It can be solved by just having an easy mode or a "give up and assign this task to Alphinaud" option, which gamer types will obviously not click.

    The vast majority of it was still lots of cutscenes though, so it's still far from a gameplay-oriented story.
    (0)

  3. #23
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    130
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    I'd love to see more puzzles in the MSQ, going forward. Even though these puzzles were very easy, it felt like a major step up from the way the MSQ is usually handled.
    (1)

  4. #24
    Player
    jomas_45's Avatar
    Join Date
    Feb 2025
    Posts
    12
    Character
    Scry Kingsbird
    World
    Sephirot
    Main Class
    Ninja Lv 100
    I agree. More puzzles please! It reminds me of the 90's/00's FFs.
    (4)

  5. #25
    Player
    jadeharley's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    119
    Character
    Jade Harley
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    Quote Originally Posted by jomas_45 View Post
    I agree. More puzzles please! It reminds me of the 90's/00's FFs.
    I was about to say "hey, final fantasy 13 had puzzles"

    ... i can't believe that game came out 16 years ago
    (1)

  6. #26
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    More interactive elements like this, please.
    (2)

  7. #27
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    312
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    God it was nice not having quest markers on top of the correct answer. Actually having to think a little bit was a good change of pace.
    (4)

  8. #28
    Player
    Keumjo's Avatar
    Join Date
    Jul 2017
    Location
    U'ldah
    Posts
    211
    Character
    Dami Nicha
    World
    Coeurl
    Main Class
    Arcanist Lv 43
    Loved the puzzles. Definitely too easy, but hopefully we'll get more difficult ones later. This is significantly better than boring ass tour/escort quests that they've been clinging to.
    For people that don't want to do the puzzle themselves, I'm sure like this time there will be posts telling you exactly what to do, so you don't have to fret too much.
    (2)
    Coeurl - Astrologian - Wannabe Fisher

  9. #29
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,236
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I liked the puzzles and stuff too. I can’t help but wonder if it was their attempts to address the feedback that the WoL felt far too passive throughout Dawntrail; too much ‘standing around and nodding’. It was simple enough to solve, but I feel like they at least made you engage a tiny little bit by not giving you the answer outright (even if it is blatantly telegraphed by dialogue. But then, is that such a bad thing?)
    (3)

  10. #30
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    312
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    I liked the puzzles and stuff too. I can’t help but wonder if it was their attempts to address the feedback that the WoL felt far too passive throughout Dawntrail; too much ‘standing around and nodding’. It was simple enough to solve, but I feel like they at least made you engage a tiny little bit by not giving you the answer outright (even if it is blatantly telegraphed by dialogue. But then, is that such a bad thing?)
    I really hope so. There was also a significant increase in dialogue options in all the cutscenes this patch, which I also hope is due to feedback. Suddenly feeling less like a pocket nuke people can manipulate and more like an actual person again.
    (4)

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