Hello again, Lore forum.
MSQ
So 7.3 was largely not as good as 7.2. However, I've seen people endlessly saying that this is, "The End of Dawntrail!" But it didn't seem to end anything, in my opinion. I think the setup/ending is continuing into 7.4 at least. Nothing felt resolved, and didn't feel like we're stepping away from DT events.
The cutscene work for the patch was good, but the emotional weight of events felt rather empty. I find myself caring very little about Geode being turned into dust (the dust did remind me of The Burn, though). In truth they could have used any Oblivion member, and given any of them the same backstory with Shale, but they chose Geode. I guess because they've enjoyed butchering Highlander guys for a while now (I actually think this is due to Highlander's have really strong emotive expression in XIV's engine. I noticed they gave a non-Highlander character the Highlander characters /anger/fume type emotes this patch too).
The keycard mini "puzzle" was more annoying than interesting to me, as it amounted to just talking to everyone and punching in the highlighted text.
The first two bosses in the dungeon were really cool to me. Necron fight was also fun.
The patch felt like fan placation. People have remarked on wanting more out Shale, and we got more out of Shale. People have remarked that they want less Wuk Lamat, and we got less of her. But they still held to writing her the same exact way when she did show up, and it didn't make her any more likeable. And also they inverted the trust list layout to have DPS on top and tank on bottom. This resulted in, if you plug in all-rounder first, it goes into the healer slot first, because while they allowed us to forgo Wuk Lamat in the dungeon for the first time in DT, I think they still wanted people to take her anyway. I made a point not too, as I have all expansion, but this was the first dungeon I got to do with Trusts this expac as a result. Her wall smashing scene was cool, but her being knocked out by her hands bleeding was way overblown for how little damage that is. That's a natural wound that comes to anyone swinging an axe, sword, or hammer without gloves. Hardly lethal. Hardly cause for concern.
Calyx being an Ascian or being in league with them wasn't surprising, but it remains to be seen if it's a fumble or not. When you think about it, Calyx's work on memory preservation is an even more concrete version of the Convocation Memory Crystals, like the Azem Stone. The Ascians in league with him may be seeking to bring the Ancient Ascians back by recovering and separating their memores from the currently Sundered souls.
As for the term or title Winterer, someone already brought up the dictionary definition. We have only to wonder from what are they Wintering? The Sundered World? The WoL's victories/life? The Unsundered's Revival of Zodiark? It could be any of these or all of them. The other question that comes along is, why would their progress cause Calyx to gamble on defeating the WoL and gaining the key? It sounds like they're not gonna need the key that we have, and that it'll remain in our hands, so that we may catch up to them. Meaning that our new, old villains are a step ahead already.
Alliance Raid
It was some solid memberberries. Not as polished(though also missing any dopeyness *glares daggers at Boxing Gloves Prishe.*'
The fights were fun, and the XI lore was mostly respected. Couple of issues I had with it though, as a long time XI veteran:
- The last journal entry on the floor of the red alert hall leading into The Celestial Nexus was more XIV flavored than XI flavored.
- When Ealdnarche gains sentience/admits to awareness of being an Electrope facade, he changes the arena into Al'Taieu. This is the Zilartian capital, however, the problem here is that they used the visuals from Al'Taieu that are currently in XI, and this is Al'Taieu 10,000 years after its dimensional separation from Vana'diel. It became dimensionally separated when Bahamut attacked it, the force of his assault broke upon its forcefield, which was powered by The Mothercrystals via The Crystal Line, like almost all of the Zilartian civilization. Combined with the Kuluu's assault on the Vahzl Mothercrystal Ark causing The Meltdown, the Zilart neither got to Open The Gates of Paradise (return Vana'diel and themselves to the realm of Gods), and this resulted in their capital being sundered out of Vana'diel directly, and this is the reason that Qufim Island is Crescent Shaped. That's where Al'Taieu actually sat, prior to The Meltdown. Al'Taieu as shown resides in Lumoria, which is on border with the celestial realm of the Gods and Altana, and in isolation the remaining Zilart that did live there became either Aerns or Quasilumins.
Ealdnarche would have no memories of how it looks now, as he hadn't been to the capital in 10,000 years. He wintered The Meltdown alongside his brother in stasis pods in Delkfutt's Tower. So while the memberberries of seeing Al'Taieu in HD were nice, they weren't what should have been portrayed. The XIV team should have made him approximate Al'Taieu before it was locked in Lumoria for 10,000 years.